Unknown W. Brackets
|
c37d41c88c
|
Assert state on first frame.
This won't matter much for games, but makes tests run more sanely.
|
2014-12-30 15:26:16 -08:00 |
|
Henrik Rydgård
|
f74add91e2
|
Merge pull request #7202 from unknownbrackets/cpu-thread
Allow switching cpu thread on/off ingame
|
2014-12-24 19:15:51 +01:00 |
|
Unknown W. Brackets
|
d097999fad
|
Avoid killing textures unless we have several mb.
|
2014-12-21 17:00:55 -08:00 |
|
Unknown W. Brackets
|
0a6a70f53f
|
Allow switching cpu thread on/off ingame.
|
2014-12-20 17:39:42 -08:00 |
|
Unknown W. Brackets
|
962d8c5224
|
dx9: Take screenshots (fixes #7197.)
|
2014-12-20 08:31:56 -08:00 |
|
Henrik Rydgård
|
a9be90229a
|
Merge pull request #7140 from AbandonedCart/master
use libc++ for iOS to avoid additional directives
|
2014-12-18 22:38:14 +01:00 |
|
xebra
|
1a6102178c
|
[spline/bezier]Remove unnecessary initialization of array.
|
2014-12-16 22:30:06 +09:00 |
|
Henrik Rydgard
|
d9e543fdd2
|
Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150
|
2014-12-15 01:16:07 +01:00 |
|
Henrik Rydgard
|
f424bf73ae
|
GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150
|
2014-12-14 20:59:21 +01:00 |
|
Henrik Rydgard
|
e2d2950865
|
Add a sanity check for shader linking, active in debug mode
|
2014-12-14 20:17:29 +01:00 |
|
Henrik Rydgard
|
b4b7cd0722
|
GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
|
2014-12-14 19:24:11 +01:00 |
|
Unknown W. Brackets
|
31ba44bc5d
|
dx9: Clean up some differences in spline code.
Hmm, the spell effects look wrong. Maybe a separate bug.
|
2014-12-14 09:26:12 -08:00 |
|
Henrik Rydgard
|
8974cd675e
|
Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
|
2014-12-14 01:24:01 +01:00 |
|
Henrik Rydgård
|
a767c8e704
|
Merge pull request #7176 from xebra/spline_bezier2
Fix huge bezier patch issue
|
2014-12-13 18:14:59 +01:00 |
|
xebra
|
7577a49832
|
[spline/bezier]Fix huge bezier patch issue related to #5500
|
2014-12-14 01:49:48 +09:00 |
|
Henrik Rydgård
|
5d6d552e57
|
Merge pull request #7175 from xebra/spline_bezier
Improve spline/bezier tesselation
|
2014-12-13 17:45:15 +01:00 |
|
xebra
|
5659361d51
|
[spline/bezier]Control points don't need big memory size than tesselated vertices.
|
2014-12-14 01:33:40 +09:00 |
|
xebra
|
43e3028add
|
[spline/bezier]Writing vertices to the buffer directly.
|
2014-12-14 01:08:00 +09:00 |
|
Lioncash
|
dc436aebe8
|
GPU: Get rid of unused variable warnings
|
2014-12-12 09:29:41 -05:00 |
|
xebra
|
96bb991e45
|
[spline/bezier]Temporary fix to avoid a crash when bezier u/v counts are less than 4. Reported on #4888.
|
2014-12-09 02:24:46 +09:00 |
|
Unknown W. Brackets
|
5538452e2a
|
Fix a warning.
I want to keep the default missing for warnings.
|
2014-12-07 15:41:11 -08:00 |
|
Henrik Rydgard
|
308e45420a
|
GLES: Add some currently unused information to the opcode table. Keep downcount in a local as much as possible.
|
2014-12-06 11:35:02 +01:00 |
|
TwistedUmbrella
|
3f4d58b0b2
|
use libc++ for iOS to avoid additional directives
|
2014-12-05 19:47:02 -05:00 |
|
Henrik Rydgard
|
ff68e32f88
|
Try to fix flat/smooth shade mode issue (caused shader mismatches)
|
2014-12-02 01:13:26 +01:00 |
|
Henrik Rydgard
|
da1352c924
|
Don't bother specifying smooth shading, it's the default.
|
2014-12-02 00:57:51 +01:00 |
|
xebra
|
f032936575
|
Fix flat shading for unsupported hardware.
|
2014-12-01 19:16:20 +09:00 |
|
xebra
|
fe051f30a2
|
[spline/bezier]Fix surface normal at flat shading.
|
2014-11-29 21:58:11 +09:00 |
|
xebra
|
34fe8300ab
|
Support flat shading.
|
2014-11-28 18:59:14 +09:00 |
|
xebra
|
b0ab0295ba
|
[spline/bezier]Fix decoded buffer access violation.
|
2014-11-27 19:01:07 +09:00 |
|
xebra
|
368ebf7da3
|
[spline/bezier]Fix order of quad indices.
|
2014-11-25 23:48:22 +09:00 |
|
xebra
|
8cc7d8c71a
|
[spline/bezier]Fix patch subdivision counts correctly.
|
2014-11-25 23:47:29 +09:00 |
|
xebra
|
ab0eeb18f3
|
[spline/bezier]Support drawing primitives lines and points.
|
2014-11-25 22:32:50 +09:00 |
|
level99procrastinator
|
52d6f40ec8
|
Make sure no NaN goes into projection matrix.
|
2014-11-09 20:34:23 +08:00 |
|
level99procrastinator
|
6fa0fe48a4
|
Move the hack from GPU/GLES/StateMapping.cpp to GPU/GLES/ShaderManager.cpp
|
2014-11-09 01:26:24 +08:00 |
|
level99procrastinator
|
a98980d28b
|
Workaround for graphics glitch in Phantasy Star Portable 2
|
2014-11-08 20:31:17 +08:00 |
|
Unknown W. Brackets
|
59c1485e64
|
Fix typo.
|
2014-11-06 08:51:15 -08:00 |
|
Unknown W. Brackets
|
ebb9f68c3e
|
u_lightpos is always set when lights are available.
Tiny optimization.
|
2014-11-05 00:57:22 -08:00 |
|
Unknown W. Brackets
|
c0804427ef
|
Merge remote-tracking branch pull/7047.
And fix the whitespace + optimize the pngs.
|
2014-11-04 01:46:00 -08:00 |
|
TwistedUmbrella
|
07f0478425
|
Xcode 6 / iPhone 6 compatibility updates
|
2014-11-04 03:37:40 -05:00 |
|
Unknown W. Brackets
|
416182b4ba
|
Update to xBRZ 1.1.
Keeping the channel swap stuff and other changes, though.
|
2014-11-02 14:17:24 -08:00 |
|
Henrik Rydgard
|
1fe2af3421
|
Fix D3D NFSU crash #7030 in a cleaner way than #7033 :)
|
2014-10-29 23:51:23 +01:00 |
|
Unknown W. Brackets
|
2b16b5b79b
|
Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know
there are some games which do more hashing and it may help there.
|
2014-10-26 17:49:24 -07:00 |
|
Henrik Rydgard
|
d17aa4738a
|
Some more GetPointer cleanup
|
2014-10-19 23:19:51 +02:00 |
|
Henrik Rydgard
|
c62255f1d9
|
GetPointerUnchecked is ok around display list pc, checked elsewhere
|
2014-10-19 23:13:54 +02:00 |
|
Henrik Rydgard
|
e22fed8b9f
|
Use unordered_map where it makes sense. Very tiny speed boost?
Also some microoptimizations.
|
2014-10-19 21:12:25 +02:00 |
|
Henrik Rydgard
|
7cb5e7f53f
|
Some very minor optimizations. Remove little-used stat counter.
|
2014-10-19 21:12:25 +02:00 |
|
Unknown W. Brackets
|
67a54504c7
|
Oops, left the comment in the wrong one.
|
2014-09-24 23:11:47 -07:00 |
|
Unknown W. Brackets
|
d1e992736b
|
Simplify the viewport code a bit.
|
2014-09-24 23:09:09 -07:00 |
|
Henrik Rydgård
|
abb294ff7d
|
Merge pull request #6940 from unknownbrackets/blend-logicop
d3d9: Emulate some logic ops with blending
|
2014-09-24 09:30:58 +02:00 |
|
Unknown W. Brackets
|
81592e9cf5
|
gles: Avoid pow(<= 0, 0) entirely, undefined.
Should work on more driver versions. Fixes #6941.
|
2014-09-23 23:59:32 -07:00 |
|
Unknown W. Brackets
|
c88b66b308
|
d3d9: Emulate some logic ops with blending.
This makes Brave Story's intro visible. Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
|
2014-09-23 21:13:47 -07:00 |
|
Unknown W. Brackets
|
4e50eed85b
|
d3d9: Specify tex stage for binding framebuf color.
|
2014-09-21 12:11:17 -07:00 |
|
Unknown W. Brackets
|
6e34fe1c4b
|
d3d9: Fix fbo tex clamp (usually shadows.)
|
2014-09-21 11:07:02 -07:00 |
|
Unknown W. Brackets
|
e3d6f19a2e
|
d3d9: Update some not-yet-used ps uniforms.
|
2014-09-21 10:41:44 -07:00 |
|
Unknown W. Brackets
|
6f38c21ccc
|
d3d9: Make the vertex shaders more similar.
|
2014-09-20 23:55:48 -07:00 |
|
Henrik Rydgard
|
07c7687052
|
More code deduplication. Also normalized some line endings.
|
2014-09-18 00:45:11 +02:00 |
|
Henrik Rydgard
|
6c313385ab
|
Reduce the diff between the two draw engines
|
2014-09-18 00:40:25 +02:00 |
|
Henrik Rydgard
|
5e2c30c640
|
Move GetCurrentSimpleVertices to DrawEngineCommon
|
2014-09-17 21:37:53 +02:00 |
|
Unknown W. Brackets
|
01bdb6e160
|
Cleanup some minor vertex cache stuff.
|
2014-09-15 07:08:55 -07:00 |
|
Henrik Rydgård
|
b7a54a23d0
|
Merge pull request #6910 from unknownbrackets/d3d9
d3d: Fix some vertex cache glitches, enable bounding box test
|
2014-09-14 23:38:33 +02:00 |
|
Unknown W. Brackets
|
64d955ea49
|
d3d: Share the bounding box code.
|
2014-09-14 14:04:09 -07:00 |
|
Unknown W. Brackets
|
f0c37e3f61
|
d3d: Use minihashing in the vertex cache.
|
2014-09-14 13:50:57 -07:00 |
|
Unknown W. Brackets
|
dc1013ad67
|
d3d: Add a not-working experiment to blit depth.
|
2014-09-14 11:54:55 -07:00 |
|
Unknown W. Brackets
|
afd9d864be
|
Clear alpha only when clearing stencil.
Not sure if this will fix anything.
|
2014-09-14 08:00:35 -07:00 |
|
Unknown W. Brackets
|
71e310aff8
|
d3d: Initial attempt to upload stencil.
|
2014-09-14 02:21:41 -07:00 |
|
Henrik Rydgård
|
2b4ff04c32
|
Merge pull request #6902 from unknownbrackets/gpu-convergence
d3d: Handle block transfers
|
2014-09-14 11:06:15 +02:00 |
|
Unknown W. Brackets
|
d48fb04a18
|
d3d: Declare a couple overrides.
|
2014-09-14 00:34:52 -07:00 |
|
Unknown W. Brackets
|
8c4c9e554e
|
d3d: Cache offscreen surfaces.
|
2014-09-13 22:28:39 -07:00 |
|
Unknown W. Brackets
|
ec4e96b870
|
d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
|
2014-09-13 18:46:59 -07:00 |
|
Unknown W. Brackets
|
b9d7ffe484
|
d3d: Support the Danganronpa hack.
|
2014-09-13 16:47:23 -07:00 |
|
Unknown W. Brackets
|
7f89723d2b
|
d3d: Initial implementation of framebuf download.
Not working, or not working properly...
|
2014-09-13 16:37:59 -07:00 |
|
Unknown W. Brackets
|
2463074530
|
d3d: Converge block transfer logic.
|
2014-09-13 15:40:55 -07:00 |
|
Unknown W. Brackets
|
971dd5df1e
|
d3d: Unify BlitFramebuffer() as well.
|
2014-09-13 15:12:59 -07:00 |
|
Unknown W. Brackets
|
a4d33d77b7
|
d3d: Unify ReadFramebufferToMemory() signature.
|
2014-09-13 15:09:30 -07:00 |
|
Unknown W. Brackets
|
f33515723b
|
Move ForgetLastTexture() into DrawPixels().
|
2014-09-13 14:58:05 -07:00 |
|
Unknown W. Brackets
|
3dfdddfc5f
|
d3d: Move UpdateFromMemory() to common.
|
2014-09-13 14:44:18 -07:00 |
|
Unknown W. Brackets
|
9af3befc59
|
d3d: Add RebindFramebuffer().
|
2014-09-13 14:26:39 -07:00 |
|
Unknown W. Brackets
|
6f991a1042
|
d3d: Add FlushBeforeCopy().
|
2014-09-13 14:23:18 -07:00 |
|
Unknown W. Brackets
|
d60fd955d6
|
Vertex cache a bit more frequently.
Rely upon the minihashing a bit more.
|
2014-09-13 14:03:13 -07:00 |
|
Unknown W. Brackets
|
456b2613f0
|
Avoid full rehashes when failures are frequent.
|
2014-09-13 14:03:13 -07:00 |
|
Unknown W. Brackets
|
c8e6a809c3
|
Use a more frequent mini hash in the vertex cache.
|
2014-09-13 14:03:12 -07:00 |
|
Unknown W. Brackets
|
37b9af75b1
|
Refactor vertex caching a little.
|
2014-09-13 14:03:12 -07:00 |
|
Unknown W. Brackets
|
bcc6b4027a
|
Limit unreliable vertexes uncached per frame.
Remember them longer, and avoid slamming too many in the same frame.
|
2014-09-13 14:03:11 -07:00 |
|
Henrik Rydgard
|
a4ae0f951a
|
Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
|
2014-09-13 15:13:34 +02:00 |
|
Henrik Rydgard
|
19a9c4481f
|
Move GLES' SoftwareTransform to Common
|
2014-09-13 13:27:42 +02:00 |
|
Henrik Rydgard
|
4212bbb51e
|
Cleanup SoftwareTransform a bit more
|
2014-09-13 13:15:18 +02:00 |
|
Henrik Rydgard
|
ca3ed34b44
|
Move most GL code out of GLES/SoftwareTransform.cpp
|
2014-09-13 13:03:37 +02:00 |
|
Henrik Rydgard
|
b4690b23d6
|
Make D3D TransformDrawEngine more similar to GL
|
2014-09-13 12:27:20 +02:00 |
|
Henrik Rydgard
|
9b587bb144
|
Make the D3D backend cmd processing work more similar to the GL backend
|
2014-09-13 12:11:34 +02:00 |
|
Unknown W. Brackets
|
77cd49622b
|
d3d: Fix switching between rendering modes.
|
2014-09-11 23:30:42 -07:00 |
|
Henrik Rydgard
|
37e3cf362f
|
Move vertexdecoder files into GPU/Common
|
2014-09-12 02:00:32 +02:00 |
|
Henrik Rydgard
|
1f9c1719e3
|
Delete the DX9 vertex decoder, use the "GL" one instead (now common)
|
2014-09-12 02:00:32 +02:00 |
|
Henrik Rydgard
|
7cf05e44a2
|
Add option to vertexdecoder to expand UVs to floats
|
2014-09-12 02:00:31 +02:00 |
|
Henrik Rydgård
|
432bdef368
|
Merge pull request #6879 from unknownbrackets/gpu-minor
Bind the alphatest tex after we know vert alpha
|
2014-09-11 09:36:59 +02:00 |
|
Unknown W. Brackets
|
f7b669a740
|
Fix infinite recursion in framebuf create upload.
Needs to be done *after* currentRenderVfb_ is set.
Fixes #6872.
|
2014-09-10 23:59:12 -07:00 |
|
Unknown W. Brackets
|
33ac30218a
|
Bind the alphatest tex after we know vert alpha.
Before we sometimes thought alpha test was trivially true when it wasn't.
|
2014-09-10 23:43:48 -07:00 |
|
Unknown W. Brackets
|
e9b87104ef
|
Move FBO_OLD_AGE to the common header.
Guess it's fine here.
|
2014-09-09 23:11:25 -07:00 |
|
Unknown W. Brackets
|
e2a4a50511
|
d3d: Centralize framebuf creation/switch logic.
|
2014-09-09 22:58:43 -07:00 |
|
Unknown W. Brackets
|
ae2e8c5c7c
|
d3d: Migrate a few more things into common code.
|
2014-09-09 22:58:11 -07:00 |
|
Unknown W. Brackets
|
8c229e00b4
|
d3d: Begin centralizing framebuffer management.
|
2014-09-09 08:12:42 -07:00 |
|