Commit Graph

11876 Commits

Author SHA1 Message Date
Henrik Rydgård
39d1f4986d Merge pull request #5439 from thedax/win32CrashFix
WinUI: Don't crash by referencing a nullptr when changing the rendering resolution.
2014-02-13 22:50:31 +01:00
The Dax
965a3333b4 Don't crash by reading a nullptr when changing the rendering resolution. 2014-02-13 16:30:08 -05:00
Henrik Rydgard
3b2d61af09 Win32: Don't flicker when moving around the window. Fixes #5429 2014-02-13 17:56:26 +01:00
Henrik Rydgard
002a4f2f72 Prevent messages from getting lost by adding a queue. Fixes #5431 2014-02-13 17:48:33 +01:00
Henrik Rydgård
28624eaf31 Merge pull request #5432 from unknownbrackets/through-z
Clamp float z in throughmode rather than wrapping
2014-02-13 17:45:15 +01:00
Unknown W. Brackets
97192388b6 Clamp float z in throughmode, rather than wrapping.
Matches tests, fixes sky in Tales of Eternia (#4572.)
2014-02-13 08:03:56 -08:00
Unknown W. Brackets
eaa10de9af Merge remote-tracking branch 'upstream/through-z-unsigned' into through-z 2014-02-13 07:40:55 -08:00
Henrik Rydgård
ddaf60976c Only apply the FMA3 workaround in x64.
http://connect.microsoft.com/VisualStudio/feedback/details/809664/the-crt-function-powf-will-crash-in-win8-1-pe
2014-02-13 16:02:10 +01:00
Henrik Rydgård
5850514245 Work around VS2013 CRT bug that affects Vista and Win7 RTM. 2014-02-13 15:57:36 +01:00
Henrik Rydgård
8c24384ce0 Update lang 2014-02-13 14:50:41 +01:00
Henrik Rydgård
db3784f478 Merge pull request #5430 from sum2012/patch-5
Add scePsmfPlayerStop and scePsmfPlayerReleasePsmf error code
2014-02-13 13:27:56 +01:00
sum2012
b0d87a13c2 Add scePsmfPlayerStop and scePsmfPlayerReleasePsmf error code
Find in #5416
The game still not fix.
2014-02-13 20:22:56 +08:00
Henrik Rydgård
2e9f5cc8de Merge pull request #5425 from thedax/allowLangPathOverride
Allow the language ini path to be overridden for translation testing purposes.
2014-02-13 12:08:01 +01:00
Henrik Rydgård
79549e4acc PosS16Through: Treat Z as unsigned. 2014-02-13 11:59:47 +01:00
Henrik Rydgård
c158d0ad10 Merge pull request #5427 from Kingcom/ListCheckboxes
Use checkboxes in breakpoint list
2014-02-13 11:57:04 +01:00
Henrik Rydgård
5fa6a947d9 Merge pull request #5349 from raven02/patch-10
Code cleanup scePsmf
2014-02-13 11:21:36 +01:00
Kingcom
2b7a601c17 Add checkboxes to GenericListControl, use them in CtrlBreakpointList 2014-02-13 10:24:42 +01:00
The Dax
46b2921d4b Include native update so builds don't fail. 2014-02-12 19:05:00 -05:00
The Dax
72546b83a7 Allow the language ini path to be overridden for translation testing purposes. 2014-02-12 18:31:54 -05:00
Henrik Rydgård
474890b450 Merge pull request #5423 from sum2012/patch-3
Add scePsmfPlayerGetVideoData and scePsmfPlayerGetAudioData log information
2014-02-12 17:13:29 +01:00
Unknown W. Brackets
ab8a8a61dc Shut down emulation when the game exits.
Fixes #5421.
2014-02-12 08:06:53 -08:00
sum2012
f5a5c4bd08 Add scePsmfPlayerGetVideoData and scePsmfPlayerGetAudioData log information 2014-02-12 23:32:05 +08:00
Henrik Rydgård
561dcf8fd1 Merge pull request #5407 from raven02/patch-18
Return -1 when no atrac inited
2014-02-12 15:26:54 +01:00
raven02
4f744436bb Return -1 when no atrac inited 2014-02-12 21:55:36 +08:00
Henrik Rydgård
b59f09987d Update native 2014-02-12 12:47:01 +01:00
Henrik Rydgard
75e0c812e0 Update native with clean-exit fixes (sort of) for Symbian and Blackberry.
See #5418
2014-02-12 11:55:12 +01:00
Henrik Rydgard
e0c81ab662 Fix remaining problems in #5396 and #5401 2014-02-12 11:35:38 +01:00
Henrik Rydgård
711c0824ca Merge pull request #5422 from kaienfr/branch_loaduserfont
Load game's user font file (.pgf) from game's image.
2014-02-12 11:17:45 +01:00
Henrik Rydgard
14018bd763 Apply the fog fix to software transform as well. See #2387 2014-02-12 11:13:49 +01:00
Henrik Rydgard
9e6d7abf4e Minor cleanup 2014-02-12 11:10:44 +01:00
kaienfr
d6a71355d7 Load game's user font file (.pgf) from game's image.
Especially support some chinese psp games which use their own fonts zh_gb.pgf from image.
2014-02-12 11:05:03 +01:00
Henrik Rydgard
e3f389e41c Update native with zip directory bugfix. Fixes #5404 2014-02-12 11:04:07 +01:00
Henrik Rydgard
fb3febb22b Fix in-game rendering resolution changes on Windows. Fixes #5401 2014-02-12 10:43:10 +01:00
Henrik Rydgard
7e9c0e766a Attempt temporary workaround for iOS shutdown issues. 2014-02-12 10:26:53 +01:00
Henrik Rydgård
70ca7fd4d5 Merge pull request #5420 from unknownbrackets/io-minor
Support PSP_O_TRUNC on Windows
2014-02-12 10:17:06 +01:00
Unknown W. Brackets
bd982b2e6f Support PSP_O_TRUNC on Windows.
There are more modes we don't support properly.  May fix savedata
corruption in Gran Turismo and possibly other games.
2014-02-11 23:54:30 -08:00
Henrik Rydgård
fa473da62a Reduce savedata init delay to 200ms 2014-02-11 21:45:08 +01:00
Henrik Rydgård
caf729e01e Remove call to SetState, superfluous now that the state variables are gone. 2014-02-11 17:05:46 +01:00
Henrik Rydgård
0a3c59466d Merge pull request #5405 from hrydgard/envelope-simplifiy
Sas envelopes: Simplify away some redundant state.
2014-02-11 16:55:31 +01:00
Unknown W. Brackets
d279dcd454 Fix renaming a function from disassembly. 2014-02-11 07:45:13 -08:00
Henrik Rydgård
e9fa37b4de Merge pull request #5411 from sum2012/patch-1
Fix MapFilePath by @unknownbrackets
2014-02-11 14:35:26 +01:00
sum2012
b348c05467 Fix MapFilePath by @unknownbrackets
Fix #5377
2014-02-11 21:26:44 +08:00
Henrik Rydgård
0f4ccf52f4 Update README. Avoid recursing the symbolmap lock when we don't need to. 2014-02-11 14:21:40 +01:00
Henrik Rydgård
c8ebd81780 Merge pull request #5408 from raven02/patch-19
Try savedata init delay 500ms
2014-02-11 12:52:10 +01:00
raven02
54bbdebcc9 Try savedata init delay 500ms 2014-02-11 19:48:56 +08:00
Henrik Rydgård
2bf02ac551 Reformat AndroidManifest.xml, add info to make it show in Xperia Play launcher
Thanks reicast.
2014-02-11 12:27:23 +01:00
raven02
7dcf355cd6 MediaEngine : getAudioTimeStamp() returns m_audiopts 2014-02-11 19:24:51 +08:00
Henrik Rydgård
079f653cff Sas envelopes: Simplify away some redundant state. 2014-02-11 11:56:24 +01:00
Henrik Rydgård
1e1cd730bd Fix crash on exit in SDL builds and possibly others.
This was caused by NativeShutdown getting called twice.

Native* functions should not be called by the app directly, they should
always be called by the platform abstraction. Dunno what I was thinking
here.
2014-02-11 11:32:54 +01:00
Henrik Rydgård
b1d6eefb8a Call UpdateActiveSymbols only once from MIPSAnalyst instead of for every recognized function.
Reduces startup slowdown when using a function signature file drastically.
2014-02-11 11:21:56 +01:00