Unknown W. Brackets
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9e8e9ec62f
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Add a tab to show matrices as well.
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2014-02-08 23:27:05 -08:00 |
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Unknown W. Brackets
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e7eca477b0
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Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
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2014-02-08 22:03:29 -08:00 |
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Henrik Rydgard
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d4eee74b54
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SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though...
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2013-12-10 15:33:59 +01:00 |
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Unknown W. Brackets
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fcc77f525f
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Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
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2013-11-17 13:27:50 -08:00 |
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Unknown W. Brackets
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95d76c6641
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Detach the GE debugger on close.
And attach in a few missing places, clean up a few comments.
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2013-11-17 02:14:34 -08:00 |
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Unknown W. Brackets
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d5af703a5a
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Add a stub for a vertex preview.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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5cf13ee84a
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Add "Step Prim" button, reorganize buttons a bit.
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2013-10-13 13:52:20 -07:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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d79a9bff6d
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Add a simpler break on next texture.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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2584d0e67f
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Use a more foolproof texture breaking method.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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3ac5198b89
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Migrate texture breakpoints as well.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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Unknown W. Brackets
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5a90ddcb47
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Add a button to break on a particular texture.
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2013-10-08 00:28:57 -07:00 |
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Unknown W. Brackets
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dd314c83bd
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Add texture and frame break buttons.
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2013-10-08 00:04:11 -07:00 |
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Unknown W. Brackets
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5e54847aaf
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Wait better with broken win32 cond vars.
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2013-10-07 01:45:20 -07:00 |
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Unknown W. Brackets
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ff0e9cf32d
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Make it possible to flip flags in the ge debugger.
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2013-10-06 22:17:56 -07:00 |
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Unknown W. Brackets
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3e7f7e9abd
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Add tabs for depth/stencil to ge debugger.
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2013-10-06 22:17:54 -07:00 |
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Unknown W. Brackets
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77047b5ee4
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Show captions on frame and texture previews.
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2013-10-06 22:17:53 -07:00 |
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Unknown W. Brackets
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d5513c3b58
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Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
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2013-10-06 22:17:51 -07:00 |
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Unknown W. Brackets
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1183c41ed0
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In ge debugger, ignore tex alpha based on texfunc.
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2013-10-05 17:32:41 -07:00 |
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Unknown W. Brackets
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c104c6dee8
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Add plumbing to show depth/stencil in ge debugger.
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2013-10-05 17:27:28 -07:00 |
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Unknown W. Brackets
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67b1a03f90
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Only break on a changed texture, not every level.
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2013-10-03 00:49:16 -07:00 |
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Kingcom
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f388697f88
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Right click menu for CtrlDisplayListView
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2013-10-02 00:41:37 +02:00 |
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Unknown W. Brackets
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444784d3cc
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Add basic plumbing for texture breakpoints.
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2013-10-01 07:53:00 -07:00 |
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Kingcom
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5effea670a
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Toggle display list breakpoints
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2013-10-01 12:05:19 +02:00 |
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Unknown W. Brackets
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10e446d225
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Notify of shutdown *after* setting coreState.
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2013-09-30 23:36:57 -07:00 |
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Unknown W. Brackets
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97de7a6fbd
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Add a tab for texture-related settings to GE dbg.
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2013-09-30 08:18:28 -07:00 |
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Unknown W. Brackets
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d0abc03be4
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Add a few more tabs (not complete.)
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2013-09-30 07:48:54 -07:00 |
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Unknown W. Brackets
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37d94b041e
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Add a tab for flags to the ge debugger.
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2013-09-30 07:48:54 -07:00 |
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Kingcom
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aae0b98cfe
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Display list tab
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2013-09-29 01:02:05 +02:00 |
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Kingcom
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72faf8c8ab
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Move tab control into separate class
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2013-09-28 20:57:02 +02:00 |
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Kingcom
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c4dbe37444
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Add function to add a Dialog tab
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2013-09-28 17:23:14 +02:00 |
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Kingcom
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478962ae2c
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Resize GEDebugger and save position
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2013-09-28 16:04:56 +02:00 |
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Kingcom
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513223ea4f
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-Step through display list with F10/F11
-accelerator changes
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2013-09-28 14:34:08 +02:00 |
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Kingcom
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b6d49f09bc
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Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
Conflicts:
Windows/GEDebugger/GEDebugger.cpp
Windows/GEDebugger/GEDebugger.h
Windows/ppsspp.rc
Windows/resource.h
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2013-09-28 10:39:28 +02:00 |
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Unknown W. Brackets
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4b9056fa02
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Shutdown cleanly even when GE debugger is paused.
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2013-09-28 00:32:45 -07:00 |
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Unknown W. Brackets
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2a75ad2ebf
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Ignore framebuffer alpha in preview, often 0.
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2013-09-27 23:52:06 -07:00 |
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Unknown W. Brackets
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6f6013a6f8
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Add a separate button to step by op/cmd.
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2013-09-27 23:46:04 -07:00 |
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Unknown W. Brackets
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d734b59904
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Add a preview for the current texture as well.
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2013-09-27 22:46:09 -07:00 |
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Kingcom
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c86d3b81d9
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Some more changes
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2013-09-27 18:03:08 +02:00 |
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Kingcom
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7945f5cb7f
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Make GEDebugger the parent, not the tab control
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2013-09-27 15:38:20 +02:00 |
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Kingcom
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68edc4ffcf
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Add tab control to GEDebugger
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2013-09-27 13:11:11 +02:00 |
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Kingcom
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98f4273dcc
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Simple display list view
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2013-09-25 15:24:53 +02:00 |
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Kingcom
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443f9bdfd5
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Fix spaces
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2013-09-24 20:11:42 +02:00 |
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Kingcom
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312f957963
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Change how SimpleGLWindow is constructed and move it to the resource file
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2013-09-24 20:06:25 +02:00 |
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Unknown W. Brackets
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4cae7bf8d3
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Defer initialization of the GE dbg preview.
Maybe it's causing slowdown on some cards to init a new context?
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2013-09-23 23:45:37 -07:00 |
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Unknown W. Brackets
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2b28bdbea0
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Fix 32-bit ge debugger (broken cond vars.)
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2013-09-23 01:19:13 -07:00 |
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Unknown W. Brackets
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6a313ac204
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Support flipped and not flipped buffers.
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2013-09-22 22:37:37 -07:00 |
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Unknown W. Brackets
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47b43e997f
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Support 16 bit buffers in the GE debugger too.
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2013-09-22 22:25:55 -07:00 |
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Unknown W. Brackets
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0ad5bcf1df
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Center the display on top of the checkerboard.
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2013-09-22 20:40:13 -07:00 |
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