Henrik Rydgård
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cf9a6143ff
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Merge pull request #6869 from unknownbrackets/d3d9
d3d: Centralize more framebuffer management
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2014-09-10 09:09:37 +02:00 |
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Henrik Rydgard
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94ad48c32b
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Disable D3D9Ex until we can tune for it.
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2014-09-10 09:08:08 +02:00 |
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Unknown W. Brackets
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22db52dbeb
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d3d: Don't statically import Direct3DCreate9Ex().
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2014-09-09 23:51:24 -07:00 |
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Henrik Rydgard
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422ae62b63
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D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
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2014-09-09 22:28:35 +02:00 |
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Unknown W. Brackets
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9f3deddef6
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d3d: Release on shutdown in headless.
Could sync it up, just want to be able to run tests without major leaks.
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2014-09-07 13:34:14 -07:00 |
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Unknown W. Brackets
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858df90dff
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d3d: Release shaders and fbos on shutdown.
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2014-09-07 13:15:39 -07:00 |
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Henrik Rydgard
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7f4758baae
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Provide more info to thin3d d3d init
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2014-08-23 10:20:57 +02:00 |
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Henrik Rydgard
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1556234825
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
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Henrik Rydgard
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e2ecbb7a4d
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Convert more UI code to Thin3D
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2014-08-22 20:55:18 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Henrik Rydgard
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92c3775d95
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Start hooking up D3D
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2014-08-22 20:55:04 +02:00 |
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