Unknown W. Brackets
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41d699ba98
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d3d: Unbreak hardware transform, oops.
This was broken by my earlier commit. Now we can send colors directly.
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2014-08-25 01:16:49 -07:00 |
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Henrik Rydgård
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64100dc642
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Merge pull request #6780 from unknownbrackets/ge-debugger
Welcome Direct3D9 to the GE debugger family
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2014-08-25 09:59:46 +02:00 |
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Henrik Rydgård
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902f15ead8
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Merge pull request #6781 from unknownbrackets/d3d9
d3d: Fix some RGBA / ARGB color issues.
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2014-08-25 09:23:10 +02:00 |
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Unknown W. Brackets
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c65f9603bd
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d3d: Fix some RGBA / ARGB color issues.
I wonder if we should just send floats here? We denormalize and then
renormalize in software...
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2014-08-24 23:34:48 -07:00 |
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Unknown W. Brackets
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d2018f4aea
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d3d: Copy over the vertex preview stuff.
Really need to just centralize, I know. But want a debugger that works
first.
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2014-08-24 22:19:59 -07:00 |
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Unknown W. Brackets
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4a615dc46c
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Support BGRA formats in the debugger previews.
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2014-08-24 22:08:28 -07:00 |
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Unknown W. Brackets
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42aa494aeb
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d3d: Get some initial GE previews working.
Wrong colors.
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2014-08-24 21:52:47 -07:00 |
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Sacha
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7b308247f8
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Symbian buildfix. It doesn't use MemArena.
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2014-08-25 02:18:58 +10:00 |
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Henrik Rydgard
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1d7642fa48
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Remove most mentions of the "_XBOX" define
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2014-08-24 14:21:35 +02:00 |
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Henrik Rydgård
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812d64a4b7
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Merge pull request #6774 from hrydgard/merge-ced2911-dx9-work
Cherry-pick from ced2911's dx9 work
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2014-08-24 14:06:04 +02:00 |
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Henrik Rydgard
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6011255e6f
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D3D: Don't display buffered rendering upside down. Support screen scaling filter setting
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2014-08-24 14:04:55 +02:00 |
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Henrik Rydgard
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1c9f002806
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D3D: Mark FBO textures as render targets. Makes buffered rendering kinda work.
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2014-08-24 13:55:30 +02:00 |
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Henrik Rydgard
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fe1cdb0c4c
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Update native
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2014-08-24 13:48:43 +02:00 |
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Ced2911
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fdc5d02e27
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[Gpu] Various speedup (texture cache not tested ...)
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2014-08-24 13:43:34 +02:00 |
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Ced2911
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ef54989598
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[Gpu] update code, cleanup shaders generation: fixes rr2 lighting !
Conflicts:
GPU/Directx9/PixelShaderGeneratorDX9.cpp
GPU/Directx9/ShaderManagerDX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
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2014-08-24 13:43:09 +02:00 |
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Ced2911
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9caa783137
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[Gpu] Sync with gles
Conflicts:
GPU/Directx9/GPU_DX9.cpp
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2014-08-24 10:46:41 +02:00 |
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Ced2911
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49cc8e7312
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[Gpu] Sync with gles
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/TransformPipelineDX9.cpp
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2014-08-24 10:40:16 +02:00 |
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Ced2911
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6ee39c9abd
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[Gpu] Update
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
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2014-08-24 10:29:47 +02:00 |
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Ced2911
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e0c3b5a112
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[Gpu] somes fixes, monster hunter 2 run between 140 and 200% with vertex cache enabled
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/GPU_DX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/global.cpp
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2014-08-24 10:21:08 +02:00 |
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Ced2911
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ace1e71456
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[Misc] Windows fixes
Conflicts:
GPU/Directx9/TransformPipelineDX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
GPU/Directx9/helper/global.cpp
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2014-08-24 10:17:11 +02:00 |
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Henrik Rydgard
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dcd8753ee1
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Cherry-pick a tiny part of cf41d2af29633146e5b07c8851382efe72491091
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2014-08-24 09:56:01 +02:00 |
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Ced2911
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d4adc3abb8
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[dx9] don't do alpha test in pixel shader, use state mapping
hrydgard: Cleaned up a bit, disabled by default
Conflicts:
GPU/Directx9/TextureCacheDX9.cpp
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2014-08-24 09:52:34 +02:00 |
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Henrik Rydgård
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3524d45575
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Merge pull request #6773 from unknownbrackets/thin3d
Switch to GLEW_STATIC to remove linker warning spam
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2014-08-24 09:44:29 +02:00 |
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Unknown W. Brackets
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5f015793d8
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Seems like this else was a mistake.
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2014-08-23 21:54:04 -07:00 |
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Unknown W. Brackets
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afe2a17ef5
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Compile projects using GLEW_STATIC.
To avoid compilation warnings about dllimport.
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2014-08-23 21:53:33 -07:00 |
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Henrik Rydgård
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56d9cf0e54
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Update native with fragment shader fix by unknown. may help #6771
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2014-08-24 02:06:43 +02:00 |
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Henrik Rydgård
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ba8fe92d71
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Revert accidental change
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2014-08-24 01:18:13 +02:00 |
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Unknown W. Brackets
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d4ec7d8019
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Add another memcpy variant.
Fixes #4324 (Marvel Ultimate Alliance 2 videos), thanks daniel229.
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2014-08-23 08:45:25 -07:00 |
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Henrik Rydgård
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dae07e9f28
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Mac buildfix
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2014-08-23 14:24:24 +02:00 |
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Unknown W. Brackets
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2eafb096d8
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Update native (Linux buildfix.)
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2014-08-23 02:54:44 -07:00 |
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Unknown W. Brackets
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0702861df7
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Qt buildfix.
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2014-08-23 02:09:23 -07:00 |
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Henrik Rydgård
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5d836bfa5a
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Merge pull request #6765 from hrydgard/thin3d
Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
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2014-08-23 10:52:21 +02:00 |
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Henrik Rydgard
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7ae886afa9
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Update native
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2014-08-23 10:51:47 +02:00 |
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Henrik Rydgard
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308b13fdf0
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Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D)
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2014-08-23 10:49:40 +02:00 |
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Henrik Rydgard
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e01a97649a
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Merge branch 'thin3d' of github.com:hrydgard/ppsspp into thin3d
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2014-08-23 10:48:03 +02:00 |
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Henrik Rydgard
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4231af2c0f
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Disable OpenGL debug log output
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2014-08-23 10:47:32 +02:00 |
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Henrik Rydgård
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2faf15f2e6
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Merge pull request #6767 from unknownbrackets/thin3d
Buildfix Linux
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2014-08-23 10:44:06 +02:00 |
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Henrik Rydgård
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b7da82eebb
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Merge pull request #6762 from unknownbrackets/fpu-rounding
Handle fpu rounding mode at least in jits
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2014-08-23 10:43:22 +02:00 |
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Henrik Rydgard
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7f4758baae
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Provide more info to thin3d d3d init
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2014-08-23 10:20:57 +02:00 |
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Unknown W. Brackets
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0bed77ed0d
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Buildfix Linux.
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2014-08-23 01:20:26 -07:00 |
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Henrik Rydgard
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0f973a3276
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Get it running on Android again
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2014-08-23 09:48:08 +02:00 |
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Unknown W. Brackets
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e9b5e6f277
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armjit: Maintain rounding mode throughout jit.
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2014-08-22 19:57:50 -07:00 |
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Henrik Rydgard
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1556234825
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
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Henrik Rydgard
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a758917919
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D3d cleanups and improvements
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2014-08-22 22:16:46 +02:00 |
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Henrik Rydgard
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00d5793f7d
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D3D9: Don't crash on bad vertex formats.
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2014-08-22 21:27:27 +02:00 |
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Henrik Rydgard
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e2ecbb7a4d
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Convert more UI code to Thin3D
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2014-08-22 20:55:18 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Henrik Rydgard
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92c3775d95
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Start hooking up D3D
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2014-08-22 20:55:04 +02:00 |
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Henrik Rydgard
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808f05da89
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(Partially) slip thin3d underneath DrawBuffer.
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2014-08-22 20:54:53 +02:00 |
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Unknown W. Brackets
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925557ed47
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x86jit: Maintain the rounding mode always.
This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
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2014-08-22 09:53:00 -07:00 |
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