Unknown W. Brackets
27572e3a36
Default to saveName for AUTO LOAD/SAVE modes.
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Maybe should for others, but at least these for sure.
Fixes #1017 .
2013-05-11 21:01:20 -07:00
Unknown W. Brackets
1ffb0755b1
Move some things around and simplify.
2013-05-11 20:31:40 -07:00
Unknown W. Brackets
203abe6f7f
In TYPE_SAVE/TYPE_LOAD, show a confirmation.
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AUTOSAVE/AUTOLOAD don't, SAVE/LOAD do.
2013-05-11 19:10:01 -07:00
Unknown W. Brackets
746c95f1c8
Basic initial implementation of GETSIZE/DELETEDATA.
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LittleBigPlanet uses these. It seems happier with these working,
although it goes on to call MAKEDATA.
Also seems to make some other games happier.
GETSIZE not heavily tested yet.
2013-03-17 17:47:37 -07:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
709df11c9e
Stub out mode 12 so games think it's working.
2012-12-26 17:33:56 -08:00
Unknown W. Brackets
f8f581794f
Make sure sceUtility funcs all return error codes.
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Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Xele02
61d116b5f1
Copy right size of save request.
2012-12-24 01:22:28 +01:00
Henrik Rydgard
fa7de38ccf
PSPSaveDialog: Style/warning fixes. Add a way to return errors (unused).
2012-12-19 21:23:52 +01:00
Xele02
7de10d223b
* Create class for Save and Message dialog for cleaner code.
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* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00