Commit Graph

25306 Commits

Author SHA1 Message Date
Henrik Rydgård
46585a5da9 Additional logging 2019-01-23 18:34:25 +01:00
Henrik Rydgard
c8e5dd325a VK device allocator: Support separate memory type per slab. 2019-01-23 10:36:08 +01:00
Henrik Rydgård
0025ee1bea
Merge pull request #11740 from hrydgard/uwp-xbox-back-fix-attempt
Fix for weird Xbox B button behavior, see #10948.
2019-01-22 22:04:37 +01:00
Henrik Rydgård
f9c37cce56 Fix for weird Xbox B button behavior, see #10948. A simpler change was tested to work by Ruler. 2019-01-22 22:02:04 +01:00
Henrik Rydgård
ac8d1deebd Update armips submodule with bugfix. Also lang. 2019-01-22 08:38:01 +01:00
Henrik Rydgård
90a45deabd
Merge pull request #11736 from tilkinsc/patch-1
Added " guards to if not exists
2019-01-16 23:03:24 +01:00
Cody Tilkins
cb9a946f1e
Merge pull request #2 from tilkinsc/patch-2
Update build-x64.cmd
2019-01-16 11:43:35 -05:00
Cody Tilkins
05f53a0fe3
Update build-x64.cmd 2019-01-16 11:41:01 -05:00
Cody Tilkins
1771cea5a3
Added " guards to if not exists
The reason why I added this is a just-in-case due to the nature that cmd explodes when something isn't set properly... it can start executing code that shouldn't be obtained.

I also fixed a minor formatting error
2019-01-16 11:39:34 -05:00
Henrik Rydgård
b86c96261a Update to latest gradle, update lang submodule. 2019-01-15 23:35:59 +01:00
Henrik Rydgård
e3dd1533f7
Merge pull request #11724 from hrydgard/remove-readdir_r
Remove usage of deprecated function readdir_r
2019-01-08 13:19:43 +01:00
Henrik Rydgård
b572dc52a5 Remove usage of deprecated function readdir_r (and ugly Blackberry hack diren_large) 2019-01-08 12:29:59 +01:00
Henrik Rydgård
cb63df2a34 Qt: Temporary workaround for #11721 - simply remove the load button (you can still load games from the Games tab) 2019-01-08 12:17:03 +01:00
Unknown W. Brackets
28cc87c898
Merge pull request #11720 from hrydgard/qt-textedit-fixes
Try to support Qt keyboard input directly. Fixes #11653
2019-01-06 15:50:21 -08:00
Henrik Rydgård
5362e675c4 Address feedback 2019-01-07 00:28:57 +01:00
Henrik Rydgård
5a1fa60087 Try to support Qt keyboard input directly. Partially fixes #11653 (nickname crash on mac) 2019-01-07 00:07:25 +01:00
Henrik Rydgård
79d4b0f5a2 Check that allocations in SplineCommon succeed. Attempt at #11660 but not optimistic. 2019-01-06 13:51:17 +01:00
Henrik Rydgård
aaa4494cb1
Merge pull request #11717 from z2442/master
Added a check to the pointer for memcpy
2019-01-06 13:34:23 +01:00
Henrik Rydgård
33e65ea79b
Merge pull request #11718 from mygizli04/master
[iOS Port] Making the Launch Screen not look like crap on newer devices
2019-01-06 13:15:20 +01:00
mygizli04
266dd17c2a
Remove the duplicate 2019-01-06 15:24:39 +04:00
mygizli04
8a888c57d0
Update Launch Screen.storyboard 2019-01-06 14:42:49 +04:00
mygizli04
855df8b563
Typo 2019-01-06 14:38:35 +04:00
mygizli04
8596cc1190
Removed the premade picture
Well this both saves some space ( KB's count right? ) and looks better :P The logo is slightly displaced but it's good enough
2019-01-06 14:15:18 +04:00
mygizli04
6dcf95781a
Changing it to import some logo files on the iOS port.
I searched EVERYWHERE but couldn't find anything even related to logos or fons.. Well reimporting them has no downside so why not
2019-01-06 14:12:55 +04:00
mygizli04
501ec51c6b
Removing a now unused file.
I don't use a premade logo anymore, since 
1) It made it look like crap on newer devices
2) It took some space ( I mean it's 418KB but still )
2019-01-06 14:06:02 +04:00
z2442
e5b75dc294
Added a check to the pointer for memcpy
This check enables the newer builds of daedalus to run.
2019-01-05 18:46:38 -05:00
Henrik Rydgård
99c8423ede
Merge pull request #11712 from hrydgard/gles-detect-vivante-gpu
GLES: Detect Vivante GPU, disable vertex range culling
2019-01-03 16:05:46 +01:00
Henrik Rydgård
12f295c4a5 GLES: Detect Vivante GPU, disable vertex range culling
Should work-around #11703
2019-01-03 12:43:32 +01:00
Henrik Rydgård
12e54baebb Update lang submodule 2019-01-02 15:07:18 +01:00
Henrik Rydgård
9c0d958231
Merge pull request #11708 from mygizli04/master
[iOS Port] Add logo in Launch Screen.storyboard
2019-01-02 14:27:03 +02:00
mygizli04
bef7b005dd
I don't know why i included it there haha 2019-01-01 01:29:22 +04:00
mygizli04
9a210b4dec
The new Launch Screen ( to include the logo ) 2019-01-01 01:24:48 +04:00
mygizli04
cf173db040
A new logo file
( I couldn't find a actual logo file, well i'm just including this in case i can't find the actual files )
2019-01-01 01:23:48 +04:00
mygizli04
f71c7c5ffb
Configure CMake to include the new logo 2019-01-01 01:22:47 +04:00
Henrik Rydgård
7acb051cae
Merge pull request #11706 from unknownbrackets/ui-minor
UI: Check for step debugging on unthrottle
2018-12-30 22:15:21 +01:00
Unknown W. Brackets
581cb1a069 UI: Check for step debugging on unthrottle.
Fixes #11704.
2018-12-30 12:16:33 -08:00
Unknown W. Brackets
809c0f3e2c http: Correct typo.
Oops, somehow deleted an important character when pushing up.
2018-12-29 08:16:56 -08:00
Henrik Rydgård
127330feec
Merge pull request #11700 from unknownbrackets/http-error
http: Report errors reading discs
2018-12-27 21:45:53 +01:00
Unknown W. Brackets
872fcecfad http: Report errors reading discs.
For more clarity when they can't load.
2018-12-27 10:33:32 -08:00
Unknown W. Brackets
7f84c87931 Loaders: Refactor chaining to avoid dup code. 2018-12-27 10:32:47 -08:00
Unknown W. Brackets
359afb2d6b http: Add timeout on no response.
Firewalls can cause this, by opening a connection but never responding.
2018-12-27 10:15:58 -08:00
Henrik Rydgård
8e17caf351
Merge pull request #11694 from unknownbrackets/draw-bugs
Vulkan: Limit stencil workaround to Adreno 5xx
2018-12-26 20:46:09 +01:00
Henrik Rydgård
da5fa5d339
Merge pull request #11695 from unknownbrackets/glsl-version
GLES: Specify glsl version precisely in depal, fix some shader errors
2018-12-26 20:39:02 +01:00
Henrik Rydgård
6b975caa3b Update lang submodule 2018-12-26 20:32:21 +01:00
Unknown W. Brackets
58ef662a65 GLES: Remove FBO_UNUSABLE bug check.
Was no longer affecting behavior...
2018-12-23 20:27:22 -08:00
Unknown W. Brackets
adeca2c3ba GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
Unknown W. Brackets
7ad6270623 GLES: Remove spurious semicolons in shaders.
Were causing compile errors on some devices.
2018-12-23 20:21:17 -08:00
Unknown W. Brackets
01809f809f GLES: Correct fragment precision check.
Was breaking on Mali-4xx for example, because not defined.
2018-12-23 20:16:59 -08:00
Unknown W. Brackets
e46701dee6 GLES: Specify glsl version precisely in depal.
Should prevent more of #11588 on vertex shaders, and may help Apple
devices some too.
2018-12-23 20:08:08 -08:00
Unknown W. Brackets
9a3de5cb1c GPU: Move dual source blending bug check to Draw.
This also allows the ini setting to avoid it on Intel.
2018-12-23 14:11:57 -08:00