Henrik Rydgård
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3e56d8bbdf
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Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
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2018-02-05 16:21:39 +01:00 |
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Henrik Rydgård
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740d0504ad
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Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore...
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2017-12-19 18:04:26 +01:00 |
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Henrik Rydgård
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99b34c7b45
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Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
Fixed small bugs, now tested and working on mac.
Add spirv-cross to cmake build
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2017-12-08 10:25:42 +01:00 |
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Henrik Rydgård
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7d0fc9ce65
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
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Henrik Rydgård
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cf5ede493b
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Merge pull request #10247 from unknownbrackets/ui-tween
UI: Show a loading message during shader preload
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2017-12-06 14:24:21 +01:00 |
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Unknown W. Brackets
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7ab3e58dec
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UI: Add colorBlend() helper.
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2017-12-03 09:39:28 -08:00 |
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Unknown W. Brackets
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66832d2180
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SDL: Use core profile, fixing old Mac GL issues.
This applies to all platforms, but falls back to a compat profile if
core is not available.
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2017-12-03 07:00:55 -08:00 |
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Henrik Rydgård
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6ea669368c
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Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled.
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2017-11-29 18:53:52 +01:00 |
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Unknown W. Brackets
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affb57bd23
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UI: Fix alphaMul clamping.
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2017-11-25 14:08:51 -08:00 |
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Henrik Rydgård
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2e9d59ad10
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Android: Use __android_log_assert facility to get pretty message-asserts into crash dumps.
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2017-11-21 18:06:26 +01:00 |
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Henrik Rydgård
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232e30f4db
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Vulkan: When deriving stencilref from color, don't forget to update the value.
Plus minor cleanups.
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2017-11-12 19:33:21 +01:00 |
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Henrik Rydgård
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93e148fed6
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Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
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2017-11-12 16:12:26 +01:00 |
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Henrik Rydgård
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f3eeafc728
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Change Android logging ID from "NativeApp" to "PPSSPP"
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2017-11-10 12:37:54 +01:00 |
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Henrik Rydgård
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b9ba525de1
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Don't call functions in asserts, they get compiled out in release...
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2017-10-20 14:45:00 +02:00 |
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Henrik Rydgård
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017d3da067
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Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
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2017-10-20 11:53:07 +02:00 |
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Henrik Rydgård
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6ab39ba475
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Reorder SDL init a bit, allowing us to read the fullscreen option early enough to fix #9086
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2017-10-01 23:03:40 +02:00 |
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Henrik Rydgård
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4de75235ff
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Oops, forgot this one.
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2017-09-28 20:27:31 +02:00 |
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Henrik Rydgård
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ebaa8051a4
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Remove unnecessary ifdef. Thanks Bracket-. See #9548 comments.
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2017-09-28 19:33:07 +02:00 |
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Henrik Rydgård
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6a1fa728d8
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
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Henrik Rydgård
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ff3d799871
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Remove snprintf compatibility hacks for MSVC versions before 2015
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2017-08-31 16:46:54 +02:00 |
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Florin9doi
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892bc8617d
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Integrate sceUsbGps and sceUsbCam with Android
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2017-08-27 17:19:11 +03:00 |
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Henrik Rydgård
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d94351ef90
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Initial work on supporting sustained perf mode
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2017-08-15 16:41:13 +02:00 |
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Henrik Rydgård
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bf91f67a30
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Another buildfix
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2017-08-07 20:10:13 +02:00 |
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Henrik Rydgård
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e6bf7b5fe0
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Buildfixes
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2017-08-07 17:09:16 +02:00 |
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Henrik Rydgård
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f4cf501cf6
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Separate X and Y dpi_scale
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2017-08-07 13:37:01 +02:00 |
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Henrik Rydgård
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11c75476f7
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Turn g_dpi into a float, because why not
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2017-08-07 12:16:08 +02:00 |
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Unknown W. Brackets
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cc88435b48
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Windows: Support multi-display full screen.
For when you have an ultrawide monitor, or I guess even multiple.
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2017-07-30 09:14:36 -07:00 |
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Unknown W. Brackets
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626102e84a
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Windows: Use system API to toggle fullscreen.
Instead of having a special Host API for Windows only.
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2017-07-30 07:51:53 -07:00 |
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Henrik Rydgård
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be77ffd4e8
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Show the Android "board name" in system information.
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2017-05-26 12:29:27 +02:00 |
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Unknown W. Brackets
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3b4103cb3b
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System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
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2017-04-29 17:35:12 -07:00 |
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Unknown W. Brackets
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661b2a3aa8
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UI: Make GPU events more consistent.
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2017-04-27 20:03:50 -07:00 |
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Unknown W. Brackets
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638a015ced
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Add a restarting flag to NativeInit/NativeShutdown.
Will be used externally. Also cleanup some LogManager init/shutdown in
case these are called multiple times on Windows.
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2017-04-15 16:30:37 -07:00 |
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Henrik Rydgard
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1ac51f952d
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QtMain: Renamed mis-named variable assets_dir to external_dir
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2017-04-07 09:58:36 +02:00 |
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Henrik Rydgard
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cf365bb257
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Minor cleanup with GOLD define - only use it in System_GetPropertyInt
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2017-04-05 16:21:08 +02:00 |
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Unknown W. Brackets
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e59ebf8ad9
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Windows: Add option to browse for bg image.
And also to clear the image.
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2017-04-02 10:50:09 -07:00 |
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Henrik Rydgård
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22782b6439
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UWP: Fix DPI calculations for touch. Implement back button support.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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4ced81b1df
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UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
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2017-03-23 10:02:28 +01:00 |
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William L. DeRieux IV
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1a5a73bec2
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Fix issue with repeated keypresses even if a key was pressed only once
-- fixes pause menu and fullscreen toggle among others
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2017-03-22 22:54:41 -04:00 |
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Henrik Rydgård
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fdfc572b69
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Misc logging improvments, minor safety check
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2017-03-20 13:07:22 +01:00 |
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Unknown W. Brackets
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a36ecb7065
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UI: Track translate/scale/fade transform by screen.
This translates drawing, scissor, and touch to the transform.
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2017-03-19 15:42:13 -07:00 |
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Henrik Rydgård
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aefad893f8
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Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it.
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2017-03-17 13:22:00 +01:00 |
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Henrik Rydgard
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4d5e0a3c89
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SDL: Fix the command line parser to not double-parse args, fixing #9367
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2017-03-16 10:50:08 +01:00 |
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Henrik Rydgård
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f8343e9efc
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Add Gradle build. This time, we don't remove the old build system and we don't switch Travis.
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2017-03-15 19:42:17 +01:00 |
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Henrik Rydgård
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e17772b58d
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Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
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2017-03-15 10:16:14 +01:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Unknown W. Brackets
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255c726c1e
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Remove legacy pointer tracking outside Windows.
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2017-03-14 22:07:05 -07:00 |
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Unknown W. Brackets
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df67497388
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Remove legacy accelerometer state.
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2017-03-14 22:07:03 -07:00 |
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Henrik Rydgård
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7e007c3973
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Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
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2017-03-14 09:34:57 +01:00 |
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Unknown W. Brackets
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94700f287d
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Remove pad_lstick/rstick/ltrigger/rtrigger.
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2017-03-13 23:01:50 -07:00 |
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Unknown W. Brackets
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2812ddcc86
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Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
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2017-03-13 22:58:38 -07:00 |
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