Unknown W. Brackets
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48eef19538
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Optionally read test filenames from stdin.
This way we don't hit command line length limits.
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2013-09-18 00:17:30 -07:00 |
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Unknown W. Brackets
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0735a9a679
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Just disable PPGe during tests, should be okay.
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2013-09-17 23:13:13 -07:00 |
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Unknown W. Brackets
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7a81b802cc
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Don't shutdown gl in headless so quickly.
Oops.
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2013-09-17 22:50:43 -07:00 |
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Unknown W. Brackets
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43c3fd9386
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Remove compare logic from test.py, use --compare.
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2013-09-17 08:40:20 -07:00 |
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Unknown W. Brackets
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0185825b23
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Support the verbose test compare parameter.
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2013-09-17 00:15:19 -07:00 |
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Unknown W. Brackets
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c96ea1d226
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List failed tests in autocompare.
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2013-09-17 00:02:53 -07:00 |
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Unknown W. Brackets
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e72a06503e
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Support running multiple tests in a row.
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2013-09-16 23:58:42 -07:00 |
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Unknown W. Brackets
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9a2ea4cdc1
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Move the actual test run to its own function.
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2013-09-16 23:49:41 -07:00 |
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Unknown W. Brackets
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5d99fd8a98
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Skip trailing newlines in test comparison.
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2013-09-16 23:49:09 -07:00 |
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Unknown W. Brackets
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3e6df2d7aa
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Just save XMM0-XMM15 on x64.
Not really sure why but seems like VS2010 expects XMM4 to be preserved.
Fixes headless on x64.
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2013-09-16 23:17:34 -07:00 |
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Unknown W. Brackets
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94af2b388b
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Support a timeout directly in headless.
Obviously, though, if headless infinite loops we're screwed.
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2013-09-16 08:36:10 -07:00 |
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Unknown W. Brackets
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57b636816b
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Add an internal comparison algorithm to headless.
This is slightly smarter than the test.py version, and should be
completely compatible. It doesn't handle timeouts though.
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2013-09-16 08:30:02 -07:00 |
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Unknown W. Brackets
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35cd59ae87
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Remove hack to skip messages from native.
Native is not so talkative anymore.
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2013-09-16 08:19:53 -07:00 |
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Unknown W. Brackets
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c2e20e32e7
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Buffer test output in headless a bit.
Just to newlines. Cuts from profile by like 70%.
Seems like the bottleneck is Python, though...
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2013-09-16 08:19:53 -07:00 |
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Ced2911
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b084e5169a
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Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
Conflicts:
headless/Headless.vcxproj
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2013-09-16 10:54:04 +02:00 |
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Ced2911
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5c4ed26442
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Make the dx9 renderer working in headless mode
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2013-09-16 09:42:30 +02:00 |
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Henrik Rydgard
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83f39fdaa6
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Report the combination of bezier/spline + morph/skinning to see if it happens
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2013-09-16 09:01:20 +02:00 |
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Unknown W. Brackets
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5617f07462
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Fix dx9 so it builds on Windows (DOES NOT WORK.)
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2013-09-15 23:22:10 -07:00 |
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Unknown W. Brackets
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5ec2b00108
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Allow selection of GPU in headless.
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2013-09-11 21:57:39 -07:00 |
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Henrik Rydgard
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ad620e463a
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Detect language on first boot on Windows (Vista+) and Android
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2013-09-04 12:08:22 +02:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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Unknown W. Brackets
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b17b23f1f2
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Add a function to run the CPU core.
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2013-08-04 15:23:38 -07:00 |
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Unknown W. Brackets
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7b7801d59a
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Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
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2013-07-28 21:04:19 -07:00 |
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Henrik Rydgard
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2f50bec779
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Merge branch 'raven02-master'
Conflicts:
native
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2013-07-21 22:37:22 +02:00 |
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Unknown W. Brackets
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3decbba334
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Correctly output NULs, etc. (i.e. UTF-16.)
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2013-07-21 12:56:55 -07:00 |
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raven02
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87fc81e56d
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Consolidate Rendering Mode
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2013-07-21 23:17:42 +08:00 |
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raven02
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de4d970ab6
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Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference
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2013-06-19 15:09:01 +08:00 |
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Henrik Rydgard
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2afbc94734
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
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Henrik Rydgard
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51daa1f878
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Delete the "Use Media Engine" option.
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2013-06-08 22:53:36 +02:00 |
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Henrik Rydgard
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a3dd3b53c3
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Implement a couple basic Psmf functions, unify some project settings, update native.
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2013-06-05 21:24:14 +02:00 |
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Henrik Rydgard
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0c7833796b
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Merge branch 'master' into plugindownload
Conflicts:
Core/Core.vcxproj
Windows/PPSSPP.vcxproj
native
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2013-06-03 23:42:49 +02:00 |
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Henrik Rydgard
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f0385aa2ac
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Use FFMPEG on 64-bit Windows, now that there's a build.
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2013-06-03 21:46:10 +02:00 |
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Henrik Rydgard
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b3f3305068
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vcproj update: enable multithread build
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2013-06-02 23:45:44 +02:00 |
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Henrik Rydgard
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059aed36ee
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Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
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2013-05-22 18:00:06 +02:00 |
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Unknown W. Brackets
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a723d43e4f
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Enable frameskip when fps limit is at turbo.
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2013-05-20 08:28:07 -07:00 |
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Henrik Rydgard
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96cb66a988
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Windows: Use prebuilt FFMPEG for 32-bit builds.
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2013-05-08 22:11:05 +02:00 |
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Unknown W. Brackets
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acd0b471e7
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Make sure that x64 uses all the same opt settings.
There were some differences. Also, make debug use the same sse mode
release does so they have parity.
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2013-04-28 22:22:01 -07:00 |
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Henrik Rydgard
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660d5700e7
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Unify some VS project settings
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2013-04-27 19:34:41 +02:00 |
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Unknown W. Brackets
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b264915d28
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Correct sceUtilityGetSystemParamString() per tests.
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2013-04-20 09:37:47 -07:00 |
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Unknown W. Brackets
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b7bdaf603e
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Set more options to match the defaults.
We should really test the defaults, no?
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2013-04-10 22:17:43 -07:00 |
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Unknown W. Brackets
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de3f4d03ba
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Update WindowsHeadlessHost to fix graphic tests.
Although I'm not sure if they actually work...
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2013-04-10 22:07:57 -07:00 |
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Unknown W. Brackets
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ab37f6e760
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Set a fixed base address in headless Windows.
This matches and makes x64 not crash with errors.
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2013-04-10 21:31:07 -07:00 |
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Henrik Rydgard
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afa21588d7
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Some work towards better control handling, includes stickyfix from native
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2013-03-30 23:55:28 +01:00 |
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Unknown W. Brackets
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e024f29240
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Better buildfix.
Fixes #1099.
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2013-03-29 22:57:28 -07:00 |
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Unknown W. Brackets
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503b837628
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Buildfix for Linux/Mac at least.
Qt still not happy, I think.
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2013-03-29 22:22:44 -07:00 |
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Henrik Rydgard
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84fd5781de
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GL UI in Win32: Some basics work.
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2013-03-29 18:50:08 +01:00 |
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Henrik Rydgard
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46b2e15945
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Set _CRT_SECURE_NO_WARNINGS
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2013-03-16 09:17:39 +01:00 |
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Henrik Rydgård
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b770ba7809
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Merge pull request #940 from unknownbrackets/logging
Add a VERBOSE logging level + show thread name in log
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2013-03-11 02:21:25 -07:00 |
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Unknown W. Brackets
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a34cf0bb79
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Add a VERBOSE logging level, for noisy logging.
The debug log is hard to look at because it has so much unneeded info.
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2013-03-10 22:32:48 -07:00 |
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Henrik Rydgard
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94e485e695
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Slightly improved OpenGL error handling on Windows
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2013-03-10 23:09:52 +01:00 |
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