Henrik Rydgård
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a41e5e4403
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Merge pull request #2902 from thedax/sceNetWarningFix
Fix warning in sceNet.cpp.
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2013-07-24 12:39:33 -07:00 |
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Henrik Rydgård
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0812da9e01
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Merge pull request #2907 from raven02/patch-2
FBO to memory : Llimit frameskip to 8 and code cleanup
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2013-07-24 12:24:05 -07:00 |
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Henrik Rydgård
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f9b4568f59
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Merge pull request #2908 from raven02/patch-3
Fall back the depth test to the simplest and correct one
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2013-07-24 12:23:04 -07:00 |
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raven02
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629a134946
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Fix divide by 0 bug
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2013-07-25 00:29:05 +08:00 |
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raven02
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cffb397fbf
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Fall the depth test to the simplest and correct one
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2013-07-25 00:01:00 +08:00 |
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raven02
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f79de0b541
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Max frameskip as 8 and code cleanup
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2013-07-24 22:46:47 +08:00 |
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The Dax
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d83064e483
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Add a couple comments.
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2013-07-23 17:08:42 -04:00 |
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The Dax
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faa2932c88
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Update F5 key behaviour to cycle all buffered rendering modes.
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2013-07-23 17:05:58 -04:00 |
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The Dax
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75dcbc0f09
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Fix warning in sceNet.cpp.
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2013-07-23 16:44:42 -04:00 |
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Kingcom
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e76ffe6b7c
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Supprt opening whole disc, assume file info is gathered before it's used
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2013-07-23 22:23:12 +02:00 |
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Kingcom
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be548fdd2e
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Disable invalid file operations for virtual discs
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2013-07-23 20:24:15 +02:00 |
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Kingcom
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97b89c50df
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Fix stupid mistake
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2013-07-23 18:16:21 +02:00 |
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Kingcom
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0afd7dea28
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Add error message when opening entire ISO
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2013-07-23 17:53:55 +02:00 |
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Kingcom
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f9c5d3766c
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Display icon in UI
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2013-07-23 17:35:43 +02:00 |
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Kingcom
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8955fedf44
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Open directory as disc image
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2013-07-23 17:24:33 +02:00 |
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Henrik Rydgård
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3139c5f97f
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Merge pull request #2896 from sum2012/mpg-patch
Fix "for The variable 'ringbuffer' is being used without being initialized"
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2013-07-23 06:47:48 -07:00 |
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sum2012
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a0faeb7849
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Fix "for The variable 'ringbuffer' is being used without being initialized"
in Second Novel Kanojo no Natsu 15 fun no Kioku
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2013-07-23 20:26:33 +08:00 |
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Henrik Rydgård
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9644de0949
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Merge pull request #2895 from raven02/patch-4
FBO to memory : Skip frame along with frameskipping option
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2013-07-23 05:24:05 -07:00 |
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Henrik Rydgård
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c9279a951b
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Merge pull request #2894 from raven02/patch-2
Code cleanup :Use UPPER case for enum
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2013-07-23 05:15:11 -07:00 |
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raven02
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858d1d6987
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Framebuffer to memory : Skip frame inline with frameskipping option
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2013-07-23 20:01:31 +08:00 |
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raven02
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793428264e
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Apply LINEAR/LINEARFMV to TextureCache
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2013-07-23 19:31:14 +08:00 |
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raven02
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4514e07ac1
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Use LINEAR and LINEARFMV for framebuffer
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2013-07-23 19:30:01 +08:00 |
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raven02
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2ed82df646
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Use UPPER case for enum
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2013-07-23 19:28:01 +08:00 |
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Henrik Rydgard
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5d91518e63
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Don't know what I was thinking, sigh. Fixes #2889
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2013-07-23 01:05:09 +02:00 |
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Henrik Rydgard
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2f2f20ce64
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Couple of trivial microoptimizations. probably no impact.
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2013-07-23 00:13:51 +02:00 |
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Henrik Rydgard
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fafa9c9bfd
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Dynamically load XInput, lets us to map the home button with a trick
Also avoids failing to start if XInput 1.3 is not installed.
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2013-07-23 00:12:26 +02:00 |
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Henrik Rydgard
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0cbe0dc997
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Let's try raven02's #2880, which failed to merge normally so I did it manually instead.
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2013-07-22 22:57:12 +02:00 |
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Henrik Rydgard
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09c7aaacad
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NewUI: Load games directly by press-and-hold on the main menu
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2013-07-22 22:36:56 +02:00 |
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Henrik Rydgard
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9d76ba7dd2
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Minor cleanup in texcache, fix some warnings
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2013-07-22 19:26:16 +02:00 |
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Henrik Rydgard
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eaf5cc169d
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TransformPipeline: Minor memory optimization and a prim sanity check
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2013-07-22 19:22:38 +02:00 |
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Henrik Rydgård
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9c73528430
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Merge pull request #2881 from raven02/patch-3
Fix rendering mode switching issue in old & new UI
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2013-07-22 00:35:06 -07:00 |
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Henrik Rydgård
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98a7fc124d
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Merge pull request #2883 from unknownbrackets/gpu-minor
Use GE state accessors more often
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2013-07-22 00:24:14 -07:00 |
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raven02
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c310bbdb3f
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remove if
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2013-07-22 14:26:32 +08:00 |
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Unknown W. Brackets
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4cfa074546
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Use GE state accessors in the texcache.
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2013-07-21 19:45:05 -07:00 |
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Unknown W. Brackets
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b2927213c7
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Use stencil GE state accessors.
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2013-07-21 19:45:04 -07:00 |
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Unknown W. Brackets
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46805b37cb
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Use the texture-related GE accessors.
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2013-07-21 19:45:04 -07:00 |
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Unknown W. Brackets
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abd9dc6137
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Use the light computation/type GE accessors.
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2013-07-21 19:44:30 -07:00 |
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Unknown W. Brackets
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988614f6d0
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Use lightning GE state accessors where appropriate.
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2013-07-21 19:44:30 -07:00 |
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Unknown W. Brackets
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c0da6b97c5
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Add and use some color/alpha test accessors.
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2013-07-21 19:44:30 -07:00 |
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neobrain
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3ca0c5397f
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Add logic op/color masking GE state accessors.
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2013-07-21 19:44:29 -07:00 |
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neobrain
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e6e7dd66d0
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Implement some stencil test GE state accessors.
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2013-07-21 19:44:29 -07:00 |
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Florent Castelli
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cc180fa204
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Add type safe getter for texture and clut format fields.
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2013-07-21 19:44:28 -07:00 |
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neobrain
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a70220a1d5
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Add clut GE state accessors.
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2013-07-21 19:44:28 -07:00 |
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neobrain
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01824e44ae
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Add some texture-related GE accessors.
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2013-07-21 19:44:23 -07:00 |
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neobrain
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4c74cafa51
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Add some more lighting related accessors.
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2013-07-21 19:43:34 -07:00 |
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neobrain
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abca8f6c87
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Add some more GE state accessors for light/etc.
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2013-07-21 19:43:34 -07:00 |
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neobrain
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a40741798c
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Add accessors for several lighting related values.
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2013-07-21 17:43:08 -07:00 |
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raven02
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76bd4e3120
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Fix rendering mode switching issue in old & new UI
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2013-07-22 08:41:58 +08:00 |
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Henrik Rydgard
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c7298ccc86
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Update native (load the GL_QCOM_alpha_test OpenGL extension if available)
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2013-07-22 01:24:27 +02:00 |
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Henrik Rydgård
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95f55c3f22
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Merge pull request #2879 from raven02/patch-1
Typo fix and few more items added to system UI
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2013-07-21 15:54:34 -07:00 |
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