Commit Graph

6752 Commits

Author SHA1 Message Date
Henrik Rydgård
a41e5e4403 Merge pull request #2902 from thedax/sceNetWarningFix
Fix warning in sceNet.cpp.
2013-07-24 12:39:33 -07:00
Henrik Rydgård
0812da9e01 Merge pull request #2907 from raven02/patch-2
FBO to memory : Llimit frameskip to 8 and code cleanup
2013-07-24 12:24:05 -07:00
Henrik Rydgård
f9b4568f59 Merge pull request #2908 from raven02/patch-3
Fall back the depth test to the simplest and correct one
2013-07-24 12:23:04 -07:00
raven02
629a134946 Fix divide by 0 bug 2013-07-25 00:29:05 +08:00
raven02
cffb397fbf Fall the depth test to the simplest and correct one 2013-07-25 00:01:00 +08:00
raven02
f79de0b541 Max frameskip as 8 and code cleanup 2013-07-24 22:46:47 +08:00
The Dax
d83064e483 Add a couple comments. 2013-07-23 17:08:42 -04:00
The Dax
faa2932c88 Update F5 key behaviour to cycle all buffered rendering modes. 2013-07-23 17:05:58 -04:00
The Dax
75dcbc0f09 Fix warning in sceNet.cpp. 2013-07-23 16:44:42 -04:00
Kingcom
e76ffe6b7c Supprt opening whole disc, assume file info is gathered before it's used 2013-07-23 22:23:12 +02:00
Kingcom
be548fdd2e Disable invalid file operations for virtual discs 2013-07-23 20:24:15 +02:00
Kingcom
97b89c50df Fix stupid mistake 2013-07-23 18:16:21 +02:00
Kingcom
0afd7dea28 Add error message when opening entire ISO 2013-07-23 17:53:55 +02:00
Kingcom
f9c5d3766c Display icon in UI 2013-07-23 17:35:43 +02:00
Kingcom
8955fedf44 Open directory as disc image 2013-07-23 17:24:33 +02:00
Henrik Rydgård
3139c5f97f Merge pull request #2896 from sum2012/mpg-patch
Fix "for The variable 'ringbuffer' is being used without being initialized"
2013-07-23 06:47:48 -07:00
sum2012
a0faeb7849 Fix "for The variable 'ringbuffer' is being used without being initialized"
in Second Novel Kanojo no Natsu 15 fun no Kioku
2013-07-23 20:26:33 +08:00
Henrik Rydgård
9644de0949 Merge pull request #2895 from raven02/patch-4
FBO to memory : Skip frame along with frameskipping option
2013-07-23 05:24:05 -07:00
Henrik Rydgård
c9279a951b Merge pull request #2894 from raven02/patch-2
Code cleanup :Use UPPER case for enum
2013-07-23 05:15:11 -07:00
raven02
858d1d6987 Framebuffer to memory : Skip frame inline with frameskipping option 2013-07-23 20:01:31 +08:00
raven02
793428264e Apply LINEAR/LINEARFMV to TextureCache 2013-07-23 19:31:14 +08:00
raven02
4514e07ac1 Use LINEAR and LINEARFMV for framebuffer 2013-07-23 19:30:01 +08:00
raven02
2ed82df646 Use UPPER case for enum 2013-07-23 19:28:01 +08:00
Henrik Rydgard
5d91518e63 Don't know what I was thinking, sigh. Fixes #2889 2013-07-23 01:05:09 +02:00
Henrik Rydgard
2f2f20ce64 Couple of trivial microoptimizations. probably no impact. 2013-07-23 00:13:51 +02:00
Henrik Rydgard
fafa9c9bfd Dynamically load XInput, lets us to map the home button with a trick
Also avoids failing to start if XInput 1.3 is not installed.
2013-07-23 00:12:26 +02:00
Henrik Rydgard
0cbe0dc997 Let's try raven02's #2880, which failed to merge normally so I did it manually instead. 2013-07-22 22:57:12 +02:00
Henrik Rydgard
09c7aaacad NewUI: Load games directly by press-and-hold on the main menu 2013-07-22 22:36:56 +02:00
Henrik Rydgard
9d76ba7dd2 Minor cleanup in texcache, fix some warnings 2013-07-22 19:26:16 +02:00
Henrik Rydgard
eaf5cc169d TransformPipeline: Minor memory optimization and a prim sanity check 2013-07-22 19:22:38 +02:00
Henrik Rydgård
9c73528430 Merge pull request #2881 from raven02/patch-3
Fix rendering mode switching issue in old & new UI
2013-07-22 00:35:06 -07:00
Henrik Rydgård
98a7fc124d Merge pull request #2883 from unknownbrackets/gpu-minor
Use GE state accessors more often
2013-07-22 00:24:14 -07:00
raven02
c310bbdb3f remove if 2013-07-22 14:26:32 +08:00
Unknown W. Brackets
4cfa074546 Use GE state accessors in the texcache. 2013-07-21 19:45:05 -07:00
Unknown W. Brackets
b2927213c7 Use stencil GE state accessors. 2013-07-21 19:45:04 -07:00
Unknown W. Brackets
46805b37cb Use the texture-related GE accessors. 2013-07-21 19:45:04 -07:00
Unknown W. Brackets
abd9dc6137 Use the light computation/type GE accessors. 2013-07-21 19:44:30 -07:00
Unknown W. Brackets
988614f6d0 Use lightning GE state accessors where appropriate. 2013-07-21 19:44:30 -07:00
Unknown W. Brackets
c0da6b97c5 Add and use some color/alpha test accessors. 2013-07-21 19:44:30 -07:00
neobrain
3ca0c5397f Add logic op/color masking GE state accessors. 2013-07-21 19:44:29 -07:00
neobrain
e6e7dd66d0 Implement some stencil test GE state accessors. 2013-07-21 19:44:29 -07:00
Florent Castelli
cc180fa204 Add type safe getter for texture and clut format fields. 2013-07-21 19:44:28 -07:00
neobrain
a70220a1d5 Add clut GE state accessors. 2013-07-21 19:44:28 -07:00
neobrain
01824e44ae Add some texture-related GE accessors. 2013-07-21 19:44:23 -07:00
neobrain
4c74cafa51 Add some more lighting related accessors. 2013-07-21 19:43:34 -07:00
neobrain
abca8f6c87 Add some more GE state accessors for light/etc. 2013-07-21 19:43:34 -07:00
neobrain
a40741798c Add accessors for several lighting related values. 2013-07-21 17:43:08 -07:00
raven02
76bd4e3120 Fix rendering mode switching issue in old & new UI 2013-07-22 08:41:58 +08:00
Henrik Rydgard
c7298ccc86 Update native (load the GL_QCOM_alpha_test OpenGL extension if available) 2013-07-22 01:24:27 +02:00
Henrik Rydgård
95f55c3f22 Merge pull request #2879 from raven02/patch-1
Typo fix and few more items added to system UI
2013-07-21 15:54:34 -07:00