Unknown W. Brackets
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4f93d57186
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Add a few more dinput axises since it's easy.
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2013-07-07 16:28:36 -07:00 |
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Unknown W. Brackets
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4541a79d54
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Send only changed analog sticks in dinput.
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2013-07-07 16:10:21 -07:00 |
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Unknown W. Brackets
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b3b2269536
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Remove some dead code.
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2013-07-07 13:43:53 -07:00 |
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Unknown W. Brackets
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e6f4f3a9ac
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Fix POV so it resets, cooperates with kbd.
Only resends on change. DirectInput is all about polling, unfortunately.
We could use a separate thread and wait on events...
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2013-07-07 13:43:28 -07:00 |
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The Dax
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9aaf4e5e08
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Add RightStickBind support. It's still not 100% bug free...
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2013-07-07 16:19:55 -04:00 |
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The Dax
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3023ab91ec
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Add POV support.
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2013-07-07 16:19:55 -04:00 |
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The Dax
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8e136bc383
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Begin updating DirectInput for keymapping, and to take it off the legacy path.
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2013-07-07 16:19:54 -04:00 |
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nachume
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4062059c2e
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Add check init Controls Dialog and ControlMapping constructor
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2013-05-18 22:59:13 +02:00 |
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BeaR
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01e23dc77f
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Remove dependency on dxguid.lib
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2013-04-08 18:26:01 +02:00 |
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Unknown W. Brackets
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dcd2c26214
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Treat the keyboard and pads differently.
We basically never want two pads active at once, but keyboard is
different. So, they need to be treated differently.
Fixes #1212.
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2013-04-07 18:42:23 -07:00 |
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CrazyMax
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6d2abe95b4
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Windows: add support DirectInput gamepads (devices);
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2013-04-01 04:55:38 +03:00 |
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