Commit Graph

11 Commits

Author SHA1 Message Date
Unknown W. Brackets
4f93d57186 Add a few more dinput axises since it's easy. 2013-07-07 16:28:36 -07:00
Unknown W. Brackets
4541a79d54 Send only changed analog sticks in dinput. 2013-07-07 16:10:21 -07:00
Unknown W. Brackets
b3b2269536 Remove some dead code. 2013-07-07 13:43:53 -07:00
Unknown W. Brackets
e6f4f3a9ac Fix POV so it resets, cooperates with kbd.
Only resends on change.  DirectInput is all about polling, unfortunately.
We could use a separate thread and wait on events...
2013-07-07 13:43:28 -07:00
The Dax
9aaf4e5e08 Add RightStickBind support. It's still not 100% bug free... 2013-07-07 16:19:55 -04:00
The Dax
3023ab91ec Add POV support. 2013-07-07 16:19:55 -04:00
The Dax
8e136bc383 Begin updating DirectInput for keymapping, and to take it off the legacy path. 2013-07-07 16:19:54 -04:00
nachume
4062059c2e Add check init Controls Dialog and ControlMapping constructor 2013-05-18 22:59:13 +02:00
BeaR
01e23dc77f Remove dependency on dxguid.lib 2013-04-08 18:26:01 +02:00
Unknown W. Brackets
dcd2c26214 Treat the keyboard and pads differently.
We basically never want two pads active at once, but keyboard is
different.  So, they need to be treated differently.

Fixes #1212.
2013-04-07 18:42:23 -07:00
CrazyMax
6d2abe95b4 Windows: add support DirectInput gamepads (devices); 2013-04-01 04:55:38 +03:00