131 Commits

Author SHA1 Message Date
Henrik Rydgard
43af3d81d1 Add STATE_SUSTAIN code similar to JPCSP, should fix sound fx again in some games.
Please comment in the github commit if this breaks anything. Fixes #2189
2013-06-10 22:18:50 +02:00
Henrik Rydgård
3185594d3c Merge pull request #2186 from unknownbrackets/sas-minor2
Add some error handling in sceSas, delay sceSasCore()
2013-06-09 23:48:25 -07:00
Unknown W. Brackets
3aaabfb987 Revert #1974, the other fixes are better.
This is no longer needed for games I have, and it breaks Final Fantasy
Tactics' sound effects.

Looking at JPCSP for insight, I saw that it re-enables loops if you set a
voice even with a different address (I think?) but that seems strange.
2013-06-09 22:47:01 -07:00
Unknown W. Brackets
b7152c2f27 Correct envelope scaling in sas mixing.
Sound effects seem a bit loud, but this matches what JPCSP does and I've
added comments based on my understanding of it.  It makes sense.

This makes all the sounds that never get muted when the envelope hits 0 go
away.  Hurray.

Thanks to help from @i1x.
2013-06-09 19:28:21 -07:00
oioitff
32fb534375 Improve mpeg timestamp.
Read 6 bytes timestamp instead.
2013-06-10 04:21:36 +08:00
Sacha
29d1e40c79 Buildfix for Blackberry, Linux, Symbian, non-ffmpeg platforms, Meego, ... 2013-06-09 22:53:22 +10:00
Henrik Rydgård
62f8727bca Merge pull request #2165 from oioitff/atrac-fix
Implement __sceSasConcatenateATRAC3 and tiny bug fix for sceAtrac.
2013-06-09 04:54:45 -07:00
Henrik Rydgard
04d24012e1 Prevent crashing the emu in stepVideo when things have gone very wrong. 2013-06-09 13:45:48 +02:00
oioitff
c98adee757 Implement __sceSasConcatenateATRAC3.
.
2013-06-09 19:07:02 +08:00
Henrik Rydgård
00d589e1af Merge pull request #2150 from oioitff/atrac-fix
Partly implement _sceAtracGetContextAddress and __sceSasSetVoiceATRAC3.
2013-06-08 11:00:11 -07:00
oioitff
883d60fad3 Use a pointer for sampleQueue in SasAtrac3. 2013-06-09 01:58:06 +08:00
oioitff
3c13b574e3 Partly implement __sceSasSetVoiceATRAC3.
Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
Henrik Rydgard
f3224a60e1 Return "libat3plusdecoder.so" as at3plus decoder filename on non-Win/android platforms 2013-06-08 17:44:18 +02:00
Unknown W. Brackets
14034fd9c1 PSP can decode directly to vram, so detect that.
Not sure if any games do this but I did it in a test.
2013-06-08 04:52:37 -07:00
Unknown W. Brackets
4de27773d2 Detect audio end separately from video end.
Fixes Crisis Core, broken by Wipeout Pure fix.
2013-06-08 03:00:50 -07:00
Unknown W. Brackets
be7fd47fc2 Calculate packets left based on decode, not read.
This seems to be more correct.  Fixes #2039.
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
073282217c Cut down on void *'s for easier debugging.
Nice to be able to see inside structs with the debugger.
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
36eb90293e Don't use m_pFrame->pkt_duration directly.
Docs say you're supposed to call this func instead.
2013-06-08 03:00:48 -07:00
Unknown W. Brackets
6f9a879aad Set video end only when we run out of frames. 2013-06-08 03:00:48 -07:00
Unknown W. Brackets
b04b601958 Make sure to decode reordered mpeg frames. 2013-06-08 03:00:48 -07:00
Unknown W. Brackets
17907b204b Return a more accurate mpeg ringbuffer decode pos. 2013-06-08 03:00:46 -07:00
oioitff
49ecb1bdc0 Add support for mono CG audios. 2013-06-07 17:14:26 +08:00
Henrik Rydgard
a7f7410668 Merge branch 'master' into plugindownload 2013-06-05 16:13:55 +02:00
oioitff
156c4ca78a Fix crash for invalid mpeg header. 2013-06-05 15:46:04 +08:00
Henrik Rydgard
394a6a0f5c Merge branch 'master' into plugindownload 2013-06-04 23:54:50 +02:00
Henrik Rydgard
74638ef4ae More autodownload UI work etc 2013-06-04 22:32:52 +02:00
oioitff
a3788162c5 Add ffmpeg logs for MediaEngine in debug mode 2013-06-05 00:27:22 +08:00
oioitff
c913f92427 More improvement for mpeg pts.
The mpeglastTimeStamp is probably wrong in some videos. So a video is
end only if there is no more data for decoding.
2013-06-04 23:03:09 +08:00
Henrik Rydgard
0c7833796b Merge branch 'master' into plugindownload
Conflicts:
	Core/Core.vcxproj
	Windows/PPSSPP.vcxproj
	native
2013-06-03 23:42:49 +02:00
oioitff
a9ba797ce5 Improve mpeg pts.
A real PSP return a value start from 0.
2013-06-03 17:00:58 +08:00
Unknown W. Brackets
3d5f818095 Add a bounds check to writeVideoImageWithRange().
Fixes crash in Jeanne d' Arc, which sends 480x480.
2013-06-02 11:40:38 -07:00
Henrik Rydgard
e5090e36c2 More plugin stuff 2013-06-02 14:38:22 +02:00
Sacha
aa67301618 Buildfix for non-ffmpeg platforms. 2013-06-02 20:05:40 +10:00
Unknown W. Brackets
777bcc36b2 Android/etc. buildfix.
I keep thinking enums can be forward declared... and MSVC allows it.
2013-06-02 02:46:16 -07:00
Unknown W. Brackets
d69da21189 Also convert directly inside sceMpegAvcCsc().
Erp, needed this too, what was I thinking?
2013-06-02 01:47:55 -07:00
Unknown W. Brackets
8dfeeee4a1 Handle 16-bit video conversion correctly.
Still directly converting, turns out colors are swapped and linesize needs
adjustment.  Oops.
2013-06-02 01:37:16 -07:00
Unknown W. Brackets
b32a52f35c Convert videos directly to the desired format.
This still converts at least in some cases, but less.  But these seem
backwards, why are the BGR formats converting to RGB?
2013-06-02 00:31:16 -07:00
Sacha
b39a572043 Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Unknown W. Brackets
3d1e426e4a Send games a free packet count that makes sense. 2013-06-01 15:33:47 -07:00
Henrik Rydgard
230d0b3679 Buildfixes 2013-06-01 23:37:51 +02:00
Henrik Rydgård
0e65c23346 Merge pull request #2020 from oioitff/mpeg-support
Rewrite some core functions for sceMpeg with ffmpeg.
2013-06-01 14:24:48 -07:00
oioitff
e099b8d954 Rewrite and implement MediaEngine. 2013-06-02 01:29:22 +08:00
oioitff
e0e8b2ec81 Add MpegDemux for demuxing audios. 2013-06-02 01:25:53 +08:00
Henrik Rydgard
1e84dd23d7 Hide atrac3+ option if no codec dll/.so installed 2013-06-01 19:12:11 +02:00
raven02
25b8007407 Toggle Atrac3+ in [Sound] section 2013-06-01 23:10:31 +08:00
Henrik Rydgard
3d06c6784c Buildfix 2013-05-30 19:13:39 +02:00
Henrik Rydgard
839e5eccc6 Copy at3plusdecoder.so to internal memory to solve android permission issues on devices with no-exec mounted SD cards. 2013-05-30 19:06:56 +02:00
Henrik Rydgard
ae23c26af1 Print more debug info if the library load fails. 2013-05-30 18:14:52 +02:00
Henrik Rydgard
f9af7007d2 Add support for loading at3plusdecoder.so on Android. Make sure the .so files are at /PSP/libs/armeabi-v7a and/or /PSP/libs/armeabi on your Android external storage. 2013-05-30 15:26:12 +02:00
Henrik Rydgard
820fd52c48 Load at3plus decoders through "at3plusdecoder64.dll" under win64.
This way 32 and 64-bit builds can coexist in the same folder.
2013-05-30 13:58:10 +02:00