Henrik Rydgard
e782b6f20e
Add VSync option in Windows. Turns itself off when unthrottled.
2013-06-16 23:45:06 +02:00
Henrik Rydgard
53bcb29ef6
GL init: Don't die if wglCreateContextAttribsARB is supported but returns 0.
2013-03-17 14:47:57 +01:00
Henrik Rydgard
94e485e695
Slightly improved OpenGL error handling on Windows
2013-03-10 23:09:52 +01:00
Henrik Rydgard
cbb786c7f0
Restructure Windows "gameloop" to be more similar to others.
2013-02-19 00:45:25 +01:00
Henrik Rydgard
d1b3fd0e49
Better window resize handling
2013-01-27 00:15:39 +01:00
Henrik Rydgard
021bc613b8
This include doesn't belong
2013-01-26 22:00:52 +01:00
Henrik Rydgard
d745d57730
Add (hardcoded) option for creating a debug gl context
2013-01-26 21:39:36 +01:00
Henrik Rydgard
9363a867e2
Add glViewport to cached gl state. Add a couple of missing VFPU ops.
2013-01-06 23:23:36 +01:00
Sacha
b76152d88a
Use gl_common from native.
2012-11-26 20:38:39 +10:00
Florent Castelli
56175bc505
Defer blend, cull and depth test changes to draw command
...
Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard
9165c0b3a9
Add zoom setting to Windows version. Doesn't work while playing.
2012-11-17 17:46:05 +01:00
Sacha
41f5abab31
PPSSPP ported to Blackberry10
...
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00