Unknown W. Brackets
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4cfa074546
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Use GE state accessors in the texcache.
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2013-07-21 19:45:05 -07:00 |
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Unknown W. Brackets
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b2927213c7
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Use stencil GE state accessors.
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2013-07-21 19:45:04 -07:00 |
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Unknown W. Brackets
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46805b37cb
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Use the texture-related GE accessors.
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2013-07-21 19:45:04 -07:00 |
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Unknown W. Brackets
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abd9dc6137
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Use the light computation/type GE accessors.
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2013-07-21 19:44:30 -07:00 |
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Unknown W. Brackets
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988614f6d0
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Use lightning GE state accessors where appropriate.
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2013-07-21 19:44:30 -07:00 |
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Unknown W. Brackets
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c0da6b97c5
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Add and use some color/alpha test accessors.
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2013-07-21 19:44:30 -07:00 |
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neobrain
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3ca0c5397f
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Add logic op/color masking GE state accessors.
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2013-07-21 19:44:29 -07:00 |
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neobrain
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e6e7dd66d0
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Implement some stencil test GE state accessors.
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2013-07-21 19:44:29 -07:00 |
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Florent Castelli
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cc180fa204
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Add type safe getter for texture and clut format fields.
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2013-07-21 19:44:28 -07:00 |
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neobrain
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a70220a1d5
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Add clut GE state accessors.
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2013-07-21 19:44:28 -07:00 |
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neobrain
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01824e44ae
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Add some texture-related GE accessors.
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2013-07-21 19:44:23 -07:00 |
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neobrain
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4c74cafa51
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Add some more lighting related accessors.
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2013-07-21 19:43:34 -07:00 |
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neobrain
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abca8f6c87
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Add some more GE state accessors for light/etc.
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2013-07-21 19:43:34 -07:00 |
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neobrain
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a40741798c
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Add accessors for several lighting related values.
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2013-07-21 17:43:08 -07:00 |
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Henrik Rydgard
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c7298ccc86
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Update native (load the GL_QCOM_alpha_test OpenGL extension if available)
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2013-07-22 01:24:27 +02:00 |
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Henrik Rydgård
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95f55c3f22
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Merge pull request #2879 from raven02/patch-1
Typo fix and few more items added to system UI
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2013-07-21 15:54:34 -07:00 |
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raven02
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f99d32b5ea
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Fix wrong order , put GPU last
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2013-07-22 06:11:38 +08:00 |
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raven02
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2d9ebbf0a4
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Add 'Enable cheats' and 'Screenshots as PNG' to general UI
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2013-07-22 05:24:29 +08:00 |
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raven02
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dc3d6b14d2
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Duplicate 'Display Raw Framebuffer' option
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2013-07-22 05:14:10 +08:00 |
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raven02
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0f3a5e230b
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Frame Skipping should be start with 0 and it is working now
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2013-07-22 05:10:09 +08:00 |
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raven02
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a179b1c33d
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Typo fix and few more items added to system UI
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2013-07-22 05:06:04 +08:00 |
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Henrik Rydgard
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ab654a2b6f
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Quickfix for crashes switching rendering mode
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2013-07-21 23:03:01 +02:00 |
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Henrik Rydgard
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2f50bec779
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Merge branch 'raven02-master'
Conflicts:
native
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2013-07-21 22:37:22 +02:00 |
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Henrik Rydgard
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63682aacae
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Warning fixes, improve error msg
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2013-07-21 22:36:54 +02:00 |
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raven02
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100d336fb2
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Remove _ suffix and hide the GPU mode on GLES2
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2013-07-22 04:17:54 +08:00 |
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Henrik Rydgård
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13b02739ae
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Merge pull request #2878 from unknownbrackets/ccc
Fix UTF-16 surrogate pairs and sceCccEncodeUTF16() return value
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2013-07-21 13:13:48 -07:00 |
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Unknown W. Brackets
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465398b000
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Fix retval and surrog pairs in sceCccEncodeUTF16().
Surrogate pairs fixed by native update for typo (missing ++.)
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2013-07-21 12:57:28 -07:00 |
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Unknown W. Brackets
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3decbba334
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Correctly output NULs, etc. (i.e. UTF-16.)
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2013-07-21 12:56:55 -07:00 |
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Henrik Rydgård
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4f57420de3
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Remove erroneous ifdef from newui pause screen.
Now the continue button shows on all platforms.
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2013-07-21 20:10:28 +02:00 |
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raven02
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0216f52359
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Merge remote-tracking branch 'upstream/master'
Conflicts:
UI/GameSettingsScreen.cpp
UI/MenuScreens.cpp
Windows/ppsspp.rc
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2013-07-22 00:03:54 +08:00 |
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raven02
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87fc81e56d
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Consolidate Rendering Mode
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2013-07-21 23:17:42 +08:00 |
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Henrik Rydgård
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b17b120104
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Merge pull request #2875 from Orphis/pbp-load-fix
Loader: Open PBP files even if we don't find the /PSP/GAME path
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2013-07-21 05:24:04 -07:00 |
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Florent Castelli
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713f4747a6
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Loader: Open PBP files even if we don't find the /PSP/GAME path
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2013-07-21 14:11:52 +02:00 |
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Henrik Rydgard
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2b35aa9050
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Add basic NewUI in-game menu.
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2013-07-21 13:31:46 +02:00 |
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Henrik Rydgård
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679a6a98b2
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Merge pull request #2874 from raven02/patch-3
Buildfix
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2013-07-21 03:14:09 -07:00 |
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Henrik Rydgard
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03c665173f
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Fix range of newui volume control. Delete some old junk.
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2013-07-21 12:12:20 +02:00 |
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raven02
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12a3a42d9a
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Buildfix
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2013-07-21 17:59:04 +08:00 |
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Henrik Rydgård
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dec17c2dbd
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Merge pull request #2873 from raven02/patch-2
Only show OK button when (flag & DS_OK) in message dialog
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2013-07-21 02:52:57 -07:00 |
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raven02
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4c9422088b
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Only show OK button when (flag & DS_OK) in message dialog
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2013-07-21 17:52:04 +08:00 |
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Henrik Rydgård
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540800554a
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Merge pull request #2872 from unknownbrackets/windows-ui
Call SetCursor always on the UI thread
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2013-07-21 02:24:08 -07:00 |
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Unknown W. Brackets
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8717e745a8
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Call SetCursor always on the UI thread.
Fixes #2862.
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2013-07-21 02:21:50 -07:00 |
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Henrik Rydgård
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6ccaed10f6
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Merge pull request #2871 from unknownbrackets/debugger
Allow selecting a range of in the debugger
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2013-07-21 01:43:16 -07:00 |
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Henrik Rydgård
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0573768569
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Merge pull request #2869 from unknownbrackets/ccc
Implement the majority of functions in sceCcc
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2013-07-21 01:31:05 -07:00 |
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Unknown W. Brackets
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6086b9f5e4
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Allow selecting a range of in the debugger.
This way you can copy a bunch of diasm'd instructions.
Just quick range selection, not really proper.
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2013-07-21 01:07:26 -07:00 |
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Unknown W. Brackets
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d58439469b
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Add basic stubs for sceCccIsValid*().
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2013-07-21 00:01:45 -07:00 |
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Unknown W. Brackets
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8d54b80d0d
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Implement the sceCcc charset conversions.
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2013-07-20 23:54:06 -07:00 |
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Unknown W. Brackets
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282e7488e5
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Implement the ucs/jis table lookup.
Not actually converting strings yet.
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2013-07-20 23:02:35 -07:00 |
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Unknown W. Brackets
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cc7636f743
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Implement sceCccEncode*().
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2013-07-20 23:01:53 -07:00 |
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Unknown W. Brackets
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1813513b08
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Implement sceCccStrlen*().
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2013-07-20 22:02:10 -07:00 |
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Unknown W. Brackets
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fa85400178
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Make sceCccDecode*() work.
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2013-07-20 21:51:45 -07:00 |
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