2297 Commits

Author SHA1 Message Date
Henrik Rydgard
6d3c851d03 armjit: Fix and enable sltiu, correct this time I think... 2013-02-06 23:35:24 +01:00
Henrik Rydgard
6b3ddae554 Fix UV error introduced in previous commit 2013-02-06 21:38:19 +01:00
Henrik Rydgard
6f9347178b Let's not declare vertex arrays as RELIABLE for now. 2013-02-06 20:45:25 +01:00
Henrik Rydgard
aaf00e047b Don't convert texcoords to float either. 2013-02-06 20:30:10 +01:00
Henrik Rydgard
377c94b125 JIT x86: cvt.s.w 2013-02-06 20:29:49 +01:00
Henrik Rydgard
8749ad0cb9 Warning fixes, very minor updates to shader generators. 2013-02-06 19:04:28 +01:00
Henrik Rydgard
80f4dc4e3a Fix issue with half sized skinned objects in SW transform. 2013-02-06 19:04:28 +01:00
Marcin Mikołajczyk
31704a4125 Merge branch 'master' into qt 2013-02-06 18:49:26 +01:00
Marcin Mikołajczyk
88dd9e4b6a Initial multi language support 2013-02-06 18:49:20 +01:00
Henrik Rydgård
cc02deb806 Merge pull request #611 from xsacha/master
Buildfix for Symbian
2013-02-05 23:06:54 -08:00
Henrik Rydgard
5597ab46a7 Make it obvious that we do support XB360 controllers (Windows). 2013-02-06 00:54:52 +01:00
Henrik Rydgard
0ca279e81d Don't hash vertex buffers every frame (TCP-style backoff up until every 16th)
Saves quite a bit time otherwise spent in CityHash, blowing the dcache every time.
2013-02-06 00:43:37 +01:00
Henrik Rydgård
0f5317d65d Merge pull request #609 from raven02/master
Fix missing menu button and character in the Legend Of Heroes - Trails In The Sky
2013-02-05 14:35:20 -08:00
Henrik Rydgård
43797332d7 Merge pull request #610 from Xele02/qt_work
[Qt-desktop] Make OpenGL always draw something, fix dialog crash.
2013-02-05 14:13:00 -08:00
Xele02
19a3cb9f8e Make OpenGL always draw something. Where there is no game, display the PPSSPP logo screen.
Add hack for X11 user which can have a crash when opening the first dialog and Gl is drawing.
Remove the "open file" dialog automatic display on startup, very annoying.
2013-02-05 22:23:42 +01:00
raven02
b64edadb1b Fix missing menu button and character in The Legend Of Heroes - Trails In The Sky 2013-02-06 04:26:24 +08:00
Henrik Rydgård
29347b7bbb Merge pull request #608 from thefarcry118/master
compiler warning and consts
2013-02-05 11:28:11 -08:00
Lewis Robbins
8b2a410846 removed excess file and general compiler warning clean 2013-02-05 18:51:47 +00:00
Lewis Robbins
442e64cd84 compiler warning and const top-level const 2013-02-05 17:54:29 +00:00
Lewis Robbins
62fa40f19e silenced compiler pragma warning 2013-02-05 17:47:47 +00:00
Henrik Rydgard
12cccf0cc3 Don't need to flush on GE_CMD_OFFSET. 2013-02-05 18:02:11 +01:00
Henrik Rydgard
bf7ad9e1c9 Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change. 2013-02-05 18:02:10 +01:00
Henrik Rydgård
ed798697da Merge pull request #606 from mikusp/master
Use current version in Qt window title
2013-02-05 04:41:35 -08:00
Marcin Mikołajczyk
2a8dcbd620 Use current version in Qt window title 2013-02-05 13:26:32 +01:00
Henrik Rydgard
bdc467769e Some shader and vertex format optimizations 2013-02-05 01:37:00 +01:00
Henrik Rydgard
ac7ffa5e03 Merge branch 'master' into framebuffer-texture
Conflicts:
	GPU/GLES/StateMapping.cpp
2013-02-04 23:55:11 +01:00
Henrik Rydgard
3ee6ff01e1 Fix screen size when not using buffered rendering on Android 2013-02-04 23:39:09 +01:00
Henrik Rydgard
5c5f6ef165 Fix error in vertex shader compiler - no uniform called u_matambient 2013-02-04 23:33:14 +01:00
Henrik Rydgård
d16c6407d9 Merge pull request #603 from Xele02/master
Update readme for Qt Ubuntu build
2013-02-04 14:11:54 -08:00
Henrik Rydgard
bf51291527 Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout. 2013-02-04 23:10:40 +01:00
Xele02
f6852a32d2 Readme update for Qt Ubuntu build 2013-02-04 22:52:58 +01:00
Xele02
06d79195ad Merge pull request #602 from Xele02/master
Fix linux build ^^
2013-02-04 12:37:48 -08:00
Xele02
2a424977c0 Fix linux build ^^ 2013-02-04 21:24:01 +01:00
Henrik Rydgård
d60f685ae8 MacOSX buildfix 2013-02-04 20:36:43 +01:00
vakko
e2a8095293 implement some stuff 2013-02-04 21:22:16 +02:00
Henrik Rydgard
349f1bd56b Windows build fix :P 2013-02-04 20:20:50 +01:00
Henrik Rydgard
7a36619174 Android buildfix + cleanup 2013-02-04 20:19:24 +01:00
Henrik Rydgård
0737021858 Merge pull request #601 from unknownbrackets/hw-transform
Match the lighting/alpha logic in the sw transform
2013-02-04 11:09:38 -08:00
Henrik Rydgård
45ed9b0c07 Merge pull request #594 from unknownbrackets/savestates
Savestate / PointerWrap changes
2013-02-04 08:33:45 -08:00
Unknown W. Brackets
112c1e9e23 Automatically delete pointers when savestating. 2013-02-04 08:28:22 -08:00
Unknown W. Brackets
82a8450758 Fix some more non-pod structs in savestates. 2013-02-04 08:27:02 -08:00
Unknown W. Brackets
a4032c5170 Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
Unknown W. Brackets
8f10c7f161 Make savestates automagically call DoState(). 2013-02-04 08:27:01 -08:00
Unknown W. Brackets
806907e2cc Add a safety check that p.Do() is only used on pod. 2013-02-04 08:27:00 -08:00
Unknown W. Brackets
4fbfc5406f Don't error when savestating a psmfplayer. 2013-02-04 08:27:00 -08:00
Unknown W. Brackets
7a0c1f822d Don't allocate a 0 array in savedata savestates. 2013-02-04 08:27:00 -08:00
Unknown W. Brackets
07a5dca98e Expand out some savestate code saving non-pod. 2013-02-04 08:26:59 -08:00
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Henrik Rydgård
edb9cf5c71 Merge pull request #598 from lioncash/master
Found another check that should be before the other one.
2013-02-04 08:17:59 -08:00
Henrik Rydgård
392ce39b12 Merge pull request #599 from mikusp/master
Fix Qt interface compilation
2013-02-04 08:16:27 -08:00