Henrik Rydgard
6d3c851d03
armjit: Fix and enable sltiu, correct this time I think...
2013-02-06 23:35:24 +01:00
Henrik Rydgard
6b3ddae554
Fix UV error introduced in previous commit
2013-02-06 21:38:19 +01:00
Henrik Rydgard
6f9347178b
Let's not declare vertex arrays as RELIABLE for now.
2013-02-06 20:45:25 +01:00
Henrik Rydgard
aaf00e047b
Don't convert texcoords to float either.
2013-02-06 20:30:10 +01:00
Henrik Rydgard
377c94b125
JIT x86: cvt.s.w
2013-02-06 20:29:49 +01:00
Henrik Rydgard
8749ad0cb9
Warning fixes, very minor updates to shader generators.
2013-02-06 19:04:28 +01:00
Henrik Rydgard
80f4dc4e3a
Fix issue with half sized skinned objects in SW transform.
2013-02-06 19:04:28 +01:00
Marcin Mikołajczyk
31704a4125
Merge branch 'master' into qt
2013-02-06 18:49:26 +01:00
Marcin Mikołajczyk
88dd9e4b6a
Initial multi language support
2013-02-06 18:49:20 +01:00
Henrik Rydgård
cc02deb806
Merge pull request #611 from xsacha/master
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Buildfix for Symbian
2013-02-05 23:06:54 -08:00
Henrik Rydgard
5597ab46a7
Make it obvious that we do support XB360 controllers (Windows).
2013-02-06 00:54:52 +01:00
Henrik Rydgard
0ca279e81d
Don't hash vertex buffers every frame (TCP-style backoff up until every 16th)
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Saves quite a bit time otherwise spent in CityHash, blowing the dcache every time.
2013-02-06 00:43:37 +01:00
Henrik Rydgård
0f5317d65d
Merge pull request #609 from raven02/master
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Fix missing menu button and character in the Legend Of Heroes - Trails In The Sky
2013-02-05 14:35:20 -08:00
Henrik Rydgård
43797332d7
Merge pull request #610 from Xele02/qt_work
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[Qt-desktop] Make OpenGL always draw something, fix dialog crash.
2013-02-05 14:13:00 -08:00
Xele02
19a3cb9f8e
Make OpenGL always draw something. Where there is no game, display the PPSSPP logo screen.
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Add hack for X11 user which can have a crash when opening the first dialog and Gl is drawing.
Remove the "open file" dialog automatic display on startup, very annoying.
2013-02-05 22:23:42 +01:00
raven02
b64edadb1b
Fix missing menu button and character in The Legend Of Heroes - Trails In The Sky
2013-02-06 04:26:24 +08:00
Henrik Rydgård
29347b7bbb
Merge pull request #608 from thefarcry118/master
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compiler warning and consts
2013-02-05 11:28:11 -08:00
Lewis Robbins
8b2a410846
removed excess file and general compiler warning clean
2013-02-05 18:51:47 +00:00
Lewis Robbins
442e64cd84
compiler warning and const top-level const
2013-02-05 17:54:29 +00:00
Lewis Robbins
62fa40f19e
silenced compiler pragma warning
2013-02-05 17:47:47 +00:00
Henrik Rydgard
12cccf0cc3
Don't need to flush on GE_CMD_OFFSET.
2013-02-05 18:02:11 +01:00
Henrik Rydgard
bf7ad9e1c9
Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
2013-02-05 18:02:10 +01:00
Henrik Rydgård
ed798697da
Merge pull request #606 from mikusp/master
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Use current version in Qt window title
2013-02-05 04:41:35 -08:00
Marcin Mikołajczyk
2a8dcbd620
Use current version in Qt window title
2013-02-05 13:26:32 +01:00
Henrik Rydgard
bdc467769e
Some shader and vertex format optimizations
2013-02-05 01:37:00 +01:00
Henrik Rydgard
ac7ffa5e03
Merge branch 'master' into framebuffer-texture
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Conflicts:
GPU/GLES/StateMapping.cpp
2013-02-04 23:55:11 +01:00
Henrik Rydgard
3ee6ff01e1
Fix screen size when not using buffered rendering on Android
2013-02-04 23:39:09 +01:00
Henrik Rydgard
5c5f6ef165
Fix error in vertex shader compiler - no uniform called u_matambient
2013-02-04 23:33:14 +01:00
Henrik Rydgård
d16c6407d9
Merge pull request #603 from Xele02/master
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Update readme for Qt Ubuntu build
2013-02-04 14:11:54 -08:00
Henrik Rydgard
bf51291527
Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
2013-02-04 23:10:40 +01:00
Xele02
f6852a32d2
Readme update for Qt Ubuntu build
2013-02-04 22:52:58 +01:00
Xele02
06d79195ad
Merge pull request #602 from Xele02/master
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Fix linux build ^^
2013-02-04 12:37:48 -08:00
Xele02
2a424977c0
Fix linux build ^^
2013-02-04 21:24:01 +01:00
Henrik Rydgård
d60f685ae8
MacOSX buildfix
2013-02-04 20:36:43 +01:00
vakko
e2a8095293
implement some stuff
2013-02-04 21:22:16 +02:00
Henrik Rydgard
349f1bd56b
Windows build fix :P
2013-02-04 20:20:50 +01:00
Henrik Rydgard
7a36619174
Android buildfix + cleanup
2013-02-04 20:19:24 +01:00
Henrik Rydgård
0737021858
Merge pull request #601 from unknownbrackets/hw-transform
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Match the lighting/alpha logic in the sw transform
2013-02-04 11:09:38 -08:00
Henrik Rydgård
45ed9b0c07
Merge pull request #594 from unknownbrackets/savestates
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Savestate / PointerWrap changes
2013-02-04 08:33:45 -08:00
Unknown W. Brackets
112c1e9e23
Automatically delete pointers when savestating.
2013-02-04 08:28:22 -08:00
Unknown W. Brackets
82a8450758
Fix some more non-pod structs in savestates.
2013-02-04 08:27:02 -08:00
Unknown W. Brackets
a4032c5170
Simplify savestate code so it's all automagical.
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If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
Unknown W. Brackets
8f10c7f161
Make savestates automagically call DoState().
2013-02-04 08:27:01 -08:00
Unknown W. Brackets
806907e2cc
Add a safety check that p.Do() is only used on pod.
2013-02-04 08:27:00 -08:00
Unknown W. Brackets
4fbfc5406f
Don't error when savestating a psmfplayer.
2013-02-04 08:27:00 -08:00
Unknown W. Brackets
7a0c1f822d
Don't allocate a 0 array in savedata savestates.
2013-02-04 08:27:00 -08:00
Unknown W. Brackets
07a5dca98e
Expand out some savestate code saving non-pod.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Henrik Rydgård
edb9cf5c71
Merge pull request #598 from lioncash/master
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Found another check that should be before the other one.
2013-02-04 08:17:59 -08:00
Henrik Rydgård
392ce39b12
Merge pull request #599 from mikusp/master
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Fix Qt interface compilation
2013-02-04 08:16:27 -08:00