Unknown W. Brackets
3687be42bc
Jit: Invalidate blocks after IO reads.
...
Fixes #7617 .
2015-12-27 21:58:29 -08:00
Lioncash
fea7428fdb
Core: Add missing override specifiers
2015-10-17 02:58:02 -04:00
Unknown W. Brackets
e0f85a9c6b
Native merge part 1: skip native/ in includes.
2015-09-06 12:19:33 -07:00
Unknown W. Brackets
d6a113809b
Add basic infrastructure to time io better.
...
This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
2014-12-26 01:15:17 -08:00
Unknown W. Brackets
3f20b32041
Add an option to prevent cpu stall on slow IO.
...
This is good for any slow storage, including:
* Hard disk spinning up.
* Generally slow (cheap) SD cards.
* HTTP or Samba streaming.
May possibly cause bugs in some cases where timing is unrealistic. That
being said, as long as the game is a UMD game, and there's caching (could
enable memory caching for storage), it should not be a problem usually.
2014-12-26 01:07:16 -08:00
Unknown W. Brackets
d4e8bd96af
Handle disk full more properly in sceIoWrite().
2014-11-02 10:55:27 -08:00
Unknown W. Brackets
2c40cd509a
Avoid overwriting io thread results.
...
Just block until it's done so that things are synchronous.
2014-03-02 13:45:12 -08:00
Unknown W. Brackets
10f52fa2b0
Just in case, also clear results on shutdown.
2014-01-26 19:10:20 -08:00
Unknown W. Brackets
e6b42768fe
Add a class to manage IO on a separate thread.
...
Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00