Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Henrik Rydgard
c31ae0645f
Add optional "DevMenu" in-game button for quick access to things like log settings
2013-09-07 20:54:51 +02:00
Unknown W. Brackets
1eb858602c
Add io async wait callback handlers.
2013-09-07 11:22:48 -07:00
Unknown W. Brackets
d8d8d3b0ec
Use a different wait type for async io.
2013-09-07 11:04:42 -07:00
Unknown W. Brackets
f35b164d11
Refactor wait verification a bit in kernel waits.
2013-09-07 10:54:00 -07:00
Unknown W. Brackets
46b52ca552
Wake up waiting threads on file delete.
2013-09-07 10:53:59 -07:00
Unknown W. Brackets
cddfd2f3b2
Allow separate threads to wait on async io.
2013-09-07 10:53:59 -07:00
Henrik Rydgård
8996bac23e
Merge pull request #3631 from lioncash/master
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Remove a redundant wcsncat call.
2013-09-07 08:45:49 -07:00
Henrik Rydgard
78d3ee3d6a
Misc cleanup, mostly logging code
2013-09-07 13:01:19 +02:00
Henrik Rydgård
f24a7c83f5
Merge pull request #3636 from kaienfr/fix_recent_gamelist
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Update recent games list & remove redundant recent games from ini file
2013-09-07 02:18:30 -07:00
Henrik Rydgard
7e37e183ed
Wrap more adhoc functions
2013-09-07 11:06:28 +02:00
Henrik Rydgard
d21db0f852
Fix Xperia Play detection, hide touch controls on Ouya
2013-09-07 11:06:28 +02:00
Henrik Rydgard
3b323c4176
Add a bunch of empty adhoc functions
2013-09-07 01:53:51 +02:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
Henrik Rydgård
3d198694dd
Merge pull request #3616 from sum2012/patch-2
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Fix Summon Night 5,when there is a save,make new game would crash
2013-09-06 08:05:40 -07:00
Unknown W. Brackets
a9a42b315c
Fix a bad comparison, duh.
2013-09-06 01:13:55 -07:00
Unknown W. Brackets
c93268fdd3
Fix some minor warnings.
2013-09-06 01:13:45 -07:00
Unknown W. Brackets
0ff64ec7d6
Fix some initialization order warnings.
2013-09-06 01:13:27 -07:00
Unknown W. Brackets
dc05051696
Add more reporting for cpu instructions.
2013-09-05 23:27:51 -07:00
Unknown W. Brackets
efe92666fb
Allow more cases in IsDelaySlotNiceVFPU().
2013-09-05 23:24:31 -07:00
Unknown W. Brackets
96b4ef47e1
Add MIPS info flags for VFPU cc usage.
2013-09-05 23:19:17 -07:00
Unknown W. Brackets
9a048e9cf6
Don't assume GPRs can't be used with vfpu.
2013-09-05 23:12:14 -07:00
Unknown W. Brackets
e6f6564a32
Dumb typo.
2013-09-05 23:10:29 -07:00
kaienfr
701e1263f0
New update in code style & fix load function
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The load function can not load all recent games list if the Key is skeeped as:
FileName0 = ...
FileName2 = ...
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In this case, only FileName0 is loaded.
Now the function is fixed and load all list.
2013-09-05 18:45:41 +02:00
kaienfr
137df18a00
Update recent games list & remove redundant recent games from ini file
2013-09-05 18:23:28 +02:00
raven02
a1aac79224
Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-05 21:49:26 +08:00
Unknown W. Brackets
6804f239b4
sceAudioOutputPannedBlocking() bad volume check.
2013-09-05 01:01:57 -07:00
Unknown W. Brackets
3ff6bc6060
Don't block a null enqueue if already empty.
2013-09-05 00:57:53 -07:00
Unknown W. Brackets
19c4c20f46
Correct sceAudioOutput2GetRestSample().
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Should be samples, not bytes.
2013-09-05 00:50:20 -07:00
Lioncash
78f6808ece
Remove a redundant wcsncat call.
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Just makes the else statement the dominant branch.
2013-09-04 15:05:28 -04:00
Lioncash
1583bcb499
Fix a null check in sceKernel.cpp
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Since CreateByIDType() can return null, it seems odd that this would be after the statement "pool[i]->uid = i + handleOffset;"
2013-09-04 14:19:32 -04:00
Lioncash
02ec457cc9
Fix a null check
2013-09-04 14:07:52 -04:00
sum2012
f941b09909
better fix
2013-09-04 23:14:39 +08:00
sum2012
3d20b8d7b0
Fix crash in debug build
2013-09-04 20:35:34 +08:00
sum2012
6358f4ec62
Fix Summon Night 5,when there is a save,make new game would crash
2013-09-04 20:18:21 +08:00
vnctdj
bab45ec601
Fix typo
2013-09-04 13:48:22 +02:00
Henrik Rydgard
ad620e463a
Detect language on first boot on Windows (Vista+) and Android
2013-09-04 12:08:22 +02:00
Henrik Rydgård
1c42964c59
Merge pull request #3596 from wuspring/shortenkey
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Make "OK" and "Cancel" in PromptScreen traslatable.
2013-09-04 02:36:28 -07:00
Henrik Rydgard
c845da2887
Switch System_GetName to System_GetProperty
2013-09-04 11:31:40 +02:00
Henrik Rydgård
34f9947ad0
Merge pull request #3606 from unknownbrackets/callbacks
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Wait func docs, sceKernelCreateCallback() cleanup, small refactor
2013-09-04 01:55:28 -07:00
Unknown W. Brackets
a8f100c94f
Add vblank wait callback handlers.
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Turns out it's a deadline to wake up by, which makes sense.
sceDisplayWaitVblankStartMultiCB 10
-> Callback
sceDisplayWaitVblankStartMultiCB 2
+2 vblanks
<- Thread
+8 more vblanks
2013-09-03 23:35:39 -07:00
Unknown W. Brackets
7f1a6154b2
Check if vblank waits were released before waking.
2013-09-03 23:26:23 -07:00
Unknown W. Brackets
543df7ca7a
Refactor wait timeouts.
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Also, make them not write the timeout ptr if the thread stopped waiting.
Feels safer.
2013-09-03 22:32:22 -07:00
Unknown W. Brackets
2a7e9a5afc
Cleanup sceKernelCreateCallback().
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And tweak sceKernelReferCallbackStatus().
2013-09-03 22:18:15 -07:00
Unknown W. Brackets
e53e842b3b
Add some documentation to KernelWaitHelpers.
2013-09-03 22:16:24 -07:00
shenweip
f74aa2913e
Typo
2013-09-04 11:35:16 +08:00
shenweip
c05100e0e3
Add sceHeap,some games will call this.
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e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00
wuspring
5655ddc835
Make "OK" and "Cancel" in PromptScreen translatable, and shorten some keys.
2013-09-04 09:02:28 +08:00
Unknown W. Brackets
4ac0f7a345
Handle it better when umd waits trigger during cbs.
2013-09-03 01:21:52 -07:00