sum2012
589cf551a0
Revert "Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access"
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This reverts commit 8a65d73ad25ad0f35b02f0e3af84de37625550b0.
2015-01-04 13:04:05 +01:00
sum2012
accda25ce0
Travis CI Fix, typo
2015-01-04 13:04:05 +01:00
AdamN
1b8167f9df
Changing the socket order checking in AdhocPollSocket a little bit
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PS: The way how ppsspp indexing the socket may need to be changed to prevent PDP and PTP socket having the possibility to use the same socket id
2015-01-04 13:04:04 +01:00
AdamN
1a61bbbdf2
Adding socket error checking on AdhocServer
2015-01-04 13:04:04 +01:00
sum2012
e0a6480223
Move database.db to Tools\PSP game data
2015-01-04 13:04:03 +01:00
sum2012
7c323f8571
Another build fix
2015-01-04 13:04:03 +01:00
sum2012
cabcb891e9
build fix for non-windows
2015-01-04 13:04:02 +01:00
AdamN
1c7152db3a
Adding Branch opcode to the MAKE_MIPS
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Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps
Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00
AdamN
3dc6eed05b
Giving access to some Kernel functions in order to execute MipsCall on the right thread instead of any random thread (current thread)
2015-01-04 13:04:01 +01:00
AdamN
69fb339a83
Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access
2015-01-04 13:04:01 +01:00
AdamN
2cc19f56b2
Rearrange Network Shutdown to be properly in order (NetInit->AdhocInit->network functions->AdhocTerm->NetTerm)
2015-01-04 13:04:00 +01:00
Henrik Rydgård
303b92d703
Merge pull request #7265 from unknownbrackets/mpeg-ringbuffer
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Reverse packetsFree to packetsAvail
2015-01-04 09:55:13 +01:00
Henrik Rydgård
9b914f6a0a
Merge pull request #7267 from daniel229/replace_memmove
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Replace a function with memmove() in Jui Dr. Touma Jotarou
2015-01-04 09:54:10 +01:00
daniel229
6cebc3a0b0
Replace function with memmove in Jui Dr. Touma Jotarou
2015-01-04 14:07:17 +08:00
Unknown W. Brackets
ce33a9f128
Try to handle savestates better.
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Just in case. This isn't perfect but it should catch common cases.
2015-01-03 21:46:40 -08:00
Unknown W. Brackets
67cbf2e904
Reverse packetsFree to packetsAvail.
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This is the actual value stored in memory, which games may be accessing or
even writing to.
Makes the video/mpeg/ringbuffer/avail test pass.
2015-01-03 18:59:56 -08:00
Henrik Rydgård
0b8c9fd2d7
Merge pull request #7263 from unknownbrackets/debugger
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Scale UVs in through and non-through in GE debugger
2015-01-04 02:28:59 +01:00
Unknown W. Brackets
32903882af
Merge pull request #7262 from vnctdj/patch-1
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Make "Back" button translatable on the analogs testing screen
2015-01-03 17:17:42 -08:00
Unknown W. Brackets
7f7bf937fc
Scale UVs in through and non-through.
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This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.
Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
vnctdj
2765d8489f
Make "Back" button translatable on the analogs testing screen
2015-01-04 02:01:05 +01:00
Henrik Rydgard
3cc633f091
x86jit: Minor logging improvements in FPU recache
2015-01-03 22:55:39 +01:00
Henrik Rydgard
0ba83fd4d7
Update native with button mapping fix. Let's see if this helps #7254
2015-01-03 22:46:34 +01:00
Henrik Rydgård
8a72fe3cb1
Merge pull request #7260 from unknownbrackets/jit-minor
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armjit: Fix vfad/vavg sign for -0.000
2015-01-03 20:35:10 +01:00
Unknown W. Brackets
ab978b1eb1
armjit: Fix vfad/vavg sign for -0.000.
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But, NEON is still broken pretty bad, not sure why.
2015-01-03 11:14:52 -08:00
Henrik Rydgård
5fffe53671
Merge pull request #7258 from unknownbrackets/jit-minor
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x86jit: Fix vavg, improve vfad
2015-01-03 19:44:22 +01:00
Unknown W. Brackets
e6a50a1371
Initialize vfpu regs are NAN, not 0.0.
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This matches tests, the fpu, and seems logical.
2015-01-03 10:40:21 -08:00
Unknown W. Brackets
a1864b2c78
x86jit: Fix vavg scale.
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Was completely wrong, darn it.
2015-01-03 10:39:58 -08:00
Unknown W. Brackets
8a089ee583
x86jit: Handle -0.0 in vavg/vfad.
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Should result in a positive result.
2015-01-03 10:39:26 -08:00
Henrik Rydgard
d545908b6c
Show the last key event on the analogs testing screen
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(which I guess is now a generic testing screen)
May help investigating #7254
2015-01-03 17:59:43 +01:00
Henrik Rydgård
5e97a287c0
Merge pull request #7257 from hilesaz/master
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Fix matrix disassembly notation
2015-01-03 10:57:01 +01:00
Bovine
2ed4c1bd6b
Fix matrix disassembly notation
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Changed disassembler output to match gas input for operations on
transposed matrices where row != col.
2015-01-03 02:04:08 -07:00
Unknown W. Brackets
7131148cdb
Merge pull request #7256 from vnctdj/patch-1
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Windows buildfix
2015-01-02 10:06:38 -08:00
vnctdj
cf135a8f11
Windows buildfix
2015-01-02 19:02:51 +01:00
Henrik Rydgard
87d221e069
Android: Ignore back-button events from other devices than Default if the back button is mapped.
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Update native.
Should help #7254 .
2015-01-02 16:43:08 +01:00
Henrik Rydgard
13c4a22967
Disable transpose optimization, seems to break games
2015-01-02 01:13:34 +01:00
Unknown W. Brackets
d0b6a3a339
Oops, fix a mistake in the screenshot func.
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How did I lose the return?
2015-01-01 10:50:33 -08:00
Henrik Rydgard
fdd297a982
Update native with better Moga version detection. Show moga version in System information on Android.
2015-01-01 13:35:31 +01:00
Henrik Rydgard
6a7e5d1cc2
x86 Jit SIMD: Generate somewhat shorter code for handling transposed matrices in vmmul.
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TODO: Build into regalloc instead, with a MapMatrix function?
2015-01-01 12:44:03 +01:00
Henrik Rydgard
aa31bcc6ae
R/B was swapped in the clear color. Also updates native with consistency fix.
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Fixes native issue 254.
2015-01-01 11:26:23 +01:00
Henrik Rydgård
4ec9f758ea
Merge pull request #7251 from unknownbrackets/jit-minor
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x86jit: Fix another sequential detect problem
2015-01-01 10:11:39 +01:00
Unknown W. Brackets
5f6f8ac0a2
x86jit: Fix another sequential detect problem.
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Arg. Maybe should use voffset after all, but it won't fit in a u8
anyway...
2014-12-31 22:43:31 -08:00
Unknown W. Brackets
c5f7b6fa72
x86jit: Disable simd again for now.
2014-12-31 19:43:40 -08:00
Unknown W. Brackets
1615ec69a6
Fix a typo, which fixes #7249 .
2014-12-31 19:41:14 -08:00
Henrik Rydgård
239913aaae
Merge pull request #7250 from unknownbrackets/screenshot-minor
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Support more screenshot framebuffer formats
2015-01-01 02:52:41 +01:00
Unknown W. Brackets
7ecff0acd6
Support more screenshot framebuffer formats.
2014-12-31 16:17:23 -08:00
Henrik Rydgard
a125178b0b
Add a popup dialog when clicking savestate screenshots
2014-12-31 20:43:29 +01:00
Henrik Rydgard
0cbff84489
Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer.
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Also, don't even bind the UI texture unless there's UI to draw (probably negligible optimization).
2014-12-31 20:43:28 +01:00
Unknown W. Brackets
4002cf6dac
Update native (Symbian buildfix.)
2014-12-31 10:26:35 -08:00
Henrik Rydgård
653be5f67b
Merge pull request #7248 from unknownbrackets/http-minor
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Tweaks to HTTP loader
2014-12-31 19:19:21 +01:00
Unknown W. Brackets
b0bbacb551
Update native.
2014-12-31 10:15:20 -08:00