Henrik Rydgård
|
6033b1ee05
|
D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird...
|
2017-02-12 18:29:58 +01:00 |
|
Henrik Rydgård
|
07c88ef2b0
|
D3D11: Fix reverse colors in drawpixels, fix a potential crash
|
2017-02-12 12:07:37 +01:00 |
|
Henrik Rydgård
|
abbd6cb1d1
|
Fix DrawActiveTexture, now Buffered Rendering is starting to work
|
2017-02-12 11:20:55 +01:00 |
|
Henrik Rydgård
|
04b803e2f6
|
D3D11: Change init method for textures, so we can support mipmapping
|
2017-02-10 15:40:51 +01:00 |
|
Henrik Rydgard
|
a8dc9360f0
|
D3D11: Fix clears
|
2017-02-10 10:32:32 +01:00 |
|
Henrik Rydgard
|
5ee3b534ed
|
More D3D11 improvements
|
2017-02-10 10:26:18 +01:00 |
|
Henrik Rydgard
|
aba669c3e6
|
D3D11: Cube now visible
|
2017-02-10 00:30:42 +01:00 |
|
Henrik Rydgard
|
f9b840dbfd
|
More D3D11 progress
|
2017-02-10 00:01:56 +01:00 |
|
Henrik Rydgard
|
76587ec61c
|
Further stuff.
|
2017-02-09 13:28:59 +01:00 |
|
Henrik Rydgard
|
ba95e0f4d9
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
|
Henrik Rydgard
|
9dd3e18ed4
|
Fix two minor issues with D3D UI
|
2017-02-08 17:09:59 +01:00 |
|
Henrik Rydgard
|
096018a163
|
Texcache: Unify AttachFramebuffer, misc
|
2017-02-08 15:37:40 +01:00 |
|
Henrik Rydgard
|
a846c4f68f
|
More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
|
2017-02-08 14:55:03 +01:00 |
|
Henrik Rydgard
|
768c87ebd3
|
Fix another D3D11 bug, still no dice...
|
2017-02-08 13:36:20 +01:00 |
|
Henrik Rydgard
|
82f8bfeb66
|
DrawContext: Remove the old way of setting uniforms
|
2017-02-08 13:07:38 +01:00 |
|
Henrik Rydgard
|
9bdae8f32e
|
DrawContext: Use uniform buffers on all platforms (simulated where necessary)
|
2017-02-08 12:55:58 +01:00 |
|
Henrik Rydgard
|
fe1b593c15
|
DrawContext: Initial implementation of dynamic UBO support
|
2017-02-08 12:26:48 +01:00 |
|
Henrik Rydgard
|
41fecc8c16
|
More D3D11 basics. Only dynamic constant buffers left, then it should display the UI.
|
2017-02-07 19:45:09 +01:00 |
|
Henrik Rydgard
|
d78d3bb25f
|
Change the API for updating buffers from the CPU to be cleaner
|
2017-02-07 19:04:44 +01:00 |
|
Henrik Rydgard
|
534a65c610
|
Remove thin3d buffer->SetData
|
2017-02-07 18:42:32 +01:00 |
|
Henrik Rydgard
|
691539b428
|
Stub new UpdateBuffer API
|
2017-02-07 18:16:52 +01:00 |
|
Henrik Rydgard
|
099b628097
|
Initial work on D3D11 buffers
|
2017-02-07 18:04:31 +01:00 |
|
Henrik Rydgard
|
08cebe99fc
|
D3D11: Fix a bunch of errors. Still no buffers or drawing.
|
2017-02-07 12:12:05 +01:00 |
|
Henrik Rydgard
|
abc80ae770
|
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
|
2017-02-07 11:44:44 +01:00 |
|
Henrik Rydgard
|
e5c20b47cd
|
Add new headers to "dx9sdk" for D3D11. Enable building of the very early d3d11 code.
|
2017-02-07 09:29:23 +01:00 |
|
Henrik Rydgard
|
55aa879216
|
A lot of buildfixes
|
2017-02-06 16:16:43 +01:00 |
|
Henrik Rydgard
|
be557fc323
|
Remove fbo_preferred_z_bitdepth
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
e42f5e6f46
|
Rename the fbo_ functions to match the rest of DrawContext.
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
ad29974a56
|
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
948e2284fd
|
VK/D3D11 early prep
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
f1c96c056d
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
41f770d815
|
Move dx_state into gfx/d3d9_state
|
2017-02-05 20:54:24 +01:00 |
|
Henrik Rydgard
|
ba52ba8714
|
Move global.cpp to native/gfx/d3d9_shader.cpp
|
2017-02-05 20:50:17 +01:00 |
|
Henrik Rydgard
|
a8f69e7d64
|
More DX cleanup
|
2017-02-05 20:06:56 +01:00 |
|
Henrik Rydgård
|
668023967d
|
Merge pull request #9269 from xebra/hw_tess_gles4
Fix supporting gl_InstanceID.
|
2017-02-01 15:16:25 +01:00 |
|
xebra
|
7bdfbd81af
|
Fix OES_texture_npot to GL_OES_texture_npot.
|
2017-02-01 21:38:06 +09:00 |
|
Henrik Rydgård
|
9b1315b12c
|
Merge pull request #9266 from xebra/hw_tess_gles4
Fix OES_texture_float to GL_OES_texture_float.
|
2017-02-01 09:27:45 +01:00 |
|
zhyk
|
0629054783
|
Do not create thread to handle SDL joystick events in Qt build.
Caused crashes on MacOS Sierra (10.12).
|
2017-02-01 14:37:36 +08:00 |
|
xebra
|
918bee8801
|
Add support OES_texture_half_float.
|
2017-02-01 14:37:03 +09:00 |
|
xebra
|
51c34e8157
|
Fix OES_texture_float to GL_OES_texture_float.
|
2017-02-01 12:30:36 +09:00 |
|
xebra
|
d6fe5d4ba0
|
Add supports floating-point-texture into GL extensions.
|
2017-01-31 23:37:05 +09:00 |
|
Henrik Rydgard
|
5d78fbdf21
|
Buildfix
|
2017-01-30 16:03:03 +01:00 |
|
Henrik Rydgard
|
20d9e60a67
|
Just some renaming. Start moving away from the "thin3d" name
|
2017-01-30 14:38:31 +01:00 |
|
Henrik Rydgard
|
5b1b4329fd
|
GL: some extra error checks for texture loading
|
2017-01-29 14:19:58 +01:00 |
|
Henrik Rydgard
|
363ba8dc16
|
Quickfix software rendering with the GL backend enabled.
Will make a cleaner solution later. Fixes #9247
|
2017-01-28 16:55:23 +01:00 |
|
Henrik Rydgard
|
52a4467a46
|
Disable the GPU mutex in single core mode. On some platforms it's expensive enough to show up in profiles even though it's useless.
|
2017-01-27 10:17:44 +01:00 |
|
Henrik Rydgård
|
f5cef88e14
|
Workaround for exit crash on Android. Need to rethink this...
|
2017-01-26 11:57:48 +01:00 |
|
Henrik Rydgård
|
ec20cf7f88
|
QT buildfix attempt
|
2017-01-24 20:59:47 +01:00 |
|
Henrik Rydgård
|
9d5371a8ba
|
Thin3d: More rigorous handling of RGBA4444 texture formats
|
2017-01-24 20:59:00 +01:00 |
|
Henrik Rydgård
|
5d6097d33c
|
Add infrastructure for checking for supported DataFormats
|
2017-01-24 20:59:00 +01:00 |
|