The Dax
85e3a2dbfb
Make the model option ini-only.
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Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
2013-11-28 14:37:10 -05:00
The Dax
5d310e6014
Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer.
2013-11-28 12:37:12 -05:00
Henrik Rydgard
f9f6e9492d
Reorder vfpu data in saved kernel contexts when loading in a new version.
2013-11-28 13:27:51 +01:00
Henrik Rydgard
55500d4bb6
Reorder VFPU registers in memory so that we can flush and reload them in bulk more often.
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Doesn't actually do that yet, that's for the NEON branch.
2013-11-28 13:27:51 +01:00
Henrik Rydgard
c83a7e0029
Parse mac addresses in one place.
2013-11-28 12:38:45 +01:00
Henrik Rydgard
ade18848f7
Warning fixes
2013-11-28 11:54:00 +01:00
Unknown W. Brackets
41a7157aa6
Eat some cycles when changing thread priority.
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Some games call this a lot.
2013-11-28 01:01:22 -08:00
Unknown W. Brackets
382f3b91f4
Eat cycles and reschedule in some rtc funcs.
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Reported to fix #2146 .
2013-11-28 00:30:04 -08:00
Unknown W. Brackets
78ea146af6
Get rid of some unnecessary ifdefs, fix build.
2013-11-27 22:15:39 -08:00
Sacha
778eeb9968
Adhoc: Android buildfix and tab fix.
2013-11-28 16:05:11 +10:00
Henrik Rydgard
c499be9769
Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
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hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.
Conflicts:
Core/Core.vcxproj.filters
2013-11-27 21:21:32 +01:00
Henrik Rydgård
ed13c21a37
Merge pull request #4649 from Kingcom/Debugger
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Rewrite symbol table
2013-11-27 07:43:25 -08:00
Kingcom
5844d0107b
Rewrite SymbolTable
2013-11-27 13:33:30 +01:00
shenweip
13f979af8c
Revert "Change state to ready when umdActivated is false."
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This reverts commit 1c133ff5fe0b53bc0060ebf12911751c2ee78d08.
2013-11-26 18:23:08 +01:00
shenweip
3855773203
Change state to ready when umdActivated is false.
2013-11-26 18:20:33 +01:00
shenweip
a611ed3930
Remount all references in Remount func.
2013-11-26 18:20:33 +01:00
shenweip
5ef34e37b4
DoState.
2013-11-26 18:20:33 +01:00
shenweip
7832cebacd
CleanUp.
2013-11-26 18:20:33 +01:00
shenweip
4c6005545b
Bugfix.
2013-11-26 18:20:33 +01:00
shenweip
f6f81eca93
Add comments.
2013-11-26 18:20:33 +01:00
shenweip
9814b1d6d2
Add support for multiple disc.
2013-11-26 18:20:33 +01:00
Unknown W. Brackets
5ff589a0d9
Minor logging improvements in sceAudio.
2013-11-25 01:02:59 -08:00
Kyhel
a4135dadbc
Added MAC address from config
2013-11-25 04:46:03 +01:00
Kyhel
3e4e0fc203
Removed useless printf, and also, last commit i added a Config for
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MacAddress, but i didn’t yet find a way to use it properly.
2013-11-25 03:03:34 +01:00
Kyhel
0f7f90d0ac
Added windows changes for a unified build. Added Dialog fix which
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prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Henrik Rydgard
1a6b4ceafb
Compensate frame delay for the PSP refreshing at 59.94 Hz
2013-11-20 23:53:28 +01:00
Henrik Rydgård
b38e60672c
Debug level reduction
2013-11-20 14:55:35 +01:00
Henrik Rydgård
800805e2b5
Merge pull request #4590 from unknownbrackets/savestates
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Ignore the current button state in savestates.
2013-11-20 01:00:06 -08:00
Henrik Rydgård
f180b9e341
Merge pull request #4588 from unknownbrackets/io-minor
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Delay, don't eat, inside the fat ms check.
2013-11-20 00:57:39 -08:00
Sacha
effca1e4c7
Improvements to timer hack.
2013-11-20 12:55:56 +10:00
Unknown W. Brackets
7cff309cf7
Ignore the current button state in savestates.
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Fixes #4149 .
2013-11-19 18:33:17 -08:00
Unknown W. Brackets
3c006339a9
Delay, don't eat, inside the fat ms check.
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Fixes #2118 (Star Ocean video stutter.)
2013-11-19 17:48:13 -08:00
Unknown W. Brackets
425ea8b846
Track hcount as an integer, not a double.
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Since it's even with NTSC. Makes much more sense.
2013-11-18 08:12:49 -08:00
Unknown W. Brackets
2b74f7f812
Switch to 59.94 fps rather than 60.
2013-11-18 08:06:09 -08:00
Unknown W. Brackets
6ebad9e06f
Include all released buttons in the latch.
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Not just newly released ones. This does appear to be how the PSP fills
this buffer - it's normally 0xffffffff.
2013-11-17 19:32:21 -08:00
Unknown W. Brackets
d7d0242225
Minor simplification to ctrl buffer updates.
2013-11-17 19:32:20 -08:00
Unknown W. Brackets
39cd7f812a
Move ctrl to after vblank, not before.
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Tests I'd done long ago suggested this wasn't right, but we made other
timing fixes since then, and now tests are showing this is the right
order.
May improve Patapon/etc. timing, or may hurt it...
2013-11-17 19:32:20 -08:00
Unknown W. Brackets
8f6315e375
Support replacement chars in sceFontGetCharInfo().
2013-11-16 23:32:13 -08:00
Sacha
fb7c3d96fd
Introduce Timer Hack.
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Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Unknown W. Brackets
21c9577801
Initialize fcr31 correctly (even though unsup.)
2013-11-14 23:44:49 -08:00
Unknown W. Brackets
26f5922174
Return the correct value for fcr0/fir.
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This is what the PSP actually returns, it's read only.
2013-11-14 23:39:08 -08:00
Henrik Rydgård
90888aad14
Merge pull request #4532 from sum2012/sceio
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Fix Buzz Ultimate Music Quiz black screen Sporadically
2013-11-14 14:03:20 -08:00
shenweip
9bc534d54a
Wrap some empty functions.
2013-11-14 22:43:00 +08:00
Henrik Rydgard
9d4ece0f58
Robustify the ELF loader a little - it didn't like unaligned addresses..
2013-11-14 11:44:14 +01:00
sum2012
f3263ed4ba
Fix Buzz Ultimate Music Quiz Crash Sporadically
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issue#4497
2013-11-14 05:21:24 +08:00
The Dax
d56114e30d
Fix VS2013.
2013-11-12 18:37:06 -05:00
Sacha
91ddddc2ef
Remove unused Thread.{cpp,h}
2013-11-13 02:50:46 +10:00
Henrik Rydgård
efc35103e5
Merge pull request #4483 from xekarfwtos/tsa
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Fixes issue #4477 : ULUS10419 : Tenchu: Shadow Assassins hangs the emu.
2013-11-12 04:33:24 -08:00
papel
38a5233dd4
Fix GetBufferInfoForResetting
2013-11-11 08:49:15 +02:00
Unknown W. Brackets
879060f008
Use a CORE_POWERUP state when starting.
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Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00