Henrik Rydgård
12f295c4a5
GLES: Detect Vivante GPU, disable vertex range culling
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Should work-around #11703
2019-01-03 12:43:32 +01:00
Unknown W. Brackets
809c0f3e2c
http: Correct typo.
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Oops, somehow deleted an important character when pushing up.
2018-12-29 08:16:56 -08:00
Henrik Rydgård
127330feec
Merge pull request #11700 from unknownbrackets/http-error
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http: Report errors reading discs
2018-12-27 21:45:53 +01:00
Unknown W. Brackets
359afb2d6b
http: Add timeout on no response.
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Firewalls can cause this, by opening a connection but never responding.
2018-12-27 10:15:58 -08:00
Henrik Rydgård
8e17caf351
Merge pull request #11694 from unknownbrackets/draw-bugs
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Vulkan: Limit stencil workaround to Adreno 5xx
2018-12-26 20:46:09 +01:00
Unknown W. Brackets
58ef662a65
GLES: Remove FBO_UNUSABLE bug check.
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Was no longer affecting behavior...
2018-12-23 20:27:22 -08:00
Unknown W. Brackets
adeca2c3ba
GLES: Move some vendor bug checks to Draw.
2018-12-23 20:27:22 -08:00
Unknown W. Brackets
e46701dee6
GLES: Specify glsl version precisely in depal.
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Should prevent more of #11588 on vertex shaders, and may help Apple
devices some too.
2018-12-23 20:08:08 -08:00
Unknown W. Brackets
9a3de5cb1c
GPU: Move dual source blending bug check to Draw.
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This also allows the ini setting to avoid it on Intel.
2018-12-23 14:11:57 -08:00
Unknown W. Brackets
f8ce9b08ba
Vulkan: Limit stencil workaround to Adreno 5xx.
2018-12-23 14:11:57 -08:00
Unknown W. Brackets
99ed2e4722
http: Parse port in ipv6 addresses.
2018-12-21 22:31:47 -08:00
Henrik Rydgård
d047955686
This should finally repro one of the Adreno bugs
2018-12-20 11:00:15 +01:00
Henrik Rydgård
2c83574377
Finish up the test
2018-12-19 13:48:58 +01:00
Henrik Rydgård
c2319cd6d1
thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
2018-12-19 13:48:58 +01:00
Henrik Rydgård
df98721e73
Write rough framework for GPU discard test screen
2018-12-19 13:48:54 +01:00
Henrik Rydgård
8686960180
Delete some unused DNS code, just because.
2018-12-19 13:46:50 +01:00
Henrik Rydgård
683a4e0fb2
Merge pull request #11676 from unknownbrackets/gles-depth
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WIP - GLES: Download depth values via shader
2018-12-19 09:58:38 +01:00
Henrik Rydgård
a135dc1547
thin3d: Remove unused shader language support
2018-12-18 14:29:48 +01:00
Henrik Rydgård
956af61ff5
Fix ridiculous bug in thin3d.h. Only worked by accidental matchup between shader IDs..
2018-12-18 14:29:48 +01:00
Henrik Rydgård
637b6ce79a
Remove unused and unfinished SPIRV disassembler
2018-12-18 10:37:49 +01:00
Henrik Rydgård
260fd3c9ee
ActivateTopScissor doesn't belong in UIContext::Begin.
2018-12-18 10:37:39 +01:00
Henrik Rydgård
2d01db805e
Remove no-op DrawBuffer::End()
2018-12-18 10:10:53 +01:00
Henrik Rydgård
ab407a4a21
TWo warning fixes
2018-12-17 21:07:52 +01:00
Unknown W. Brackets
27e8720e14
GLES: Download depth values via shader.
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Working on desktop, but not on mobile...
2018-12-16 17:34:16 -08:00
Unknown W. Brackets
2dc3912d0a
GLES: Actually support depthless FBOs.
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We use these for temp buffers. This might at least save some VRAM.
2018-12-16 17:34:16 -08:00
Unknown W. Brackets
57767ba1f8
GLES: Use depth textures where possible.
2018-12-16 17:34:16 -08:00
pent0
4a53853f79
Update UWP port
2018-12-10 20:55:07 +07:00
xebra
070e29d921
Disable "Edit & Continue" with VS debug mode.
2018-12-07 13:01:16 +09:00
Henrik Rydgård
d1910de166
GL: Realized we need another sanity check in the readback code
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Added similar checks to Vulkan, just because.
2018-11-24 17:20:56 +01:00
Henrik Rydgård
d9493009c7
Merge pull request #11574 from unknownbrackets/lighting
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Correct various light param issues based on tests
2018-11-22 20:04:46 +01:00
Unknown W. Brackets
c944063d03
Reporting: Ignore link error with bad shaders.
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We only need the issue reported once.
2018-11-22 07:58:08 -08:00
Henrik Rydgård
442b57033f
Attempt to fix the last very common issue of #11493 by being paranoid
2018-11-21 22:40:54 +01:00
Henrik Rydgård
f2244f789e
VK: Add extra safety checks around font texture creation. Motivated by some Play crashes.
2018-11-21 17:34:54 +01:00
Unknown W. Brackets
caf5bb2789
Vulkan: Allow pre-transition from undefined.
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This seems like it can happen when download/upload operations break up a
render, and happens now with dumps using the display at the right timing.
2018-11-17 10:01:38 -08:00
Unknown W. Brackets
6bd6b86c05
Discord: Add cmake option to disable.
2018-11-10 09:49:08 -08:00
Henrik Rydgård
22c066515e
Merge pull request #11425 from xebra/refactor_spline_bezier
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[Refactoring] Improve spline/bezier.
2018-11-04 17:04:29 +01:00
Henrik Rydgård
fdefddd59f
Merge pull request #11503 from zminhquanz/update_gl_egl_extension
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Update OpenGL Extension check
2018-11-02 11:31:33 +01:00
Henrik Rydgård
f74f6083a7
Merge pull request #11509 from unknownbrackets/desktop-gles
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GLES: Add disabled code to run GLES on desktop
2018-11-02 11:09:46 +01:00
Henrik Rydgård
0134fc8739
Merge pull request #11513 from unknownbrackets/gpu-shutdown
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Wait for orderly finish of cache before shutdown
2018-10-31 15:55:36 +01:00
Unknown W. Brackets
dcf71fc43f
GLES: Skip freeing program if not allocated.
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This could cause a crash when skipGLCalls is true, if null.
2018-10-30 19:14:02 -07:00
Unknown W. Brackets
dc54ed6855
GLES: Add disabled code to run GLES on desktop.
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Helps when testing certain extensions, etc.
2018-10-28 14:29:44 -07:00
Unknown W. Brackets
e301d3bbd6
GLES: Detect ARB aniso and cull distance.
2018-10-28 13:27:44 -07:00
Unknown W. Brackets
cc9ad06cfe
Merge pull request #11502 from hrydgard/improve-readback-checks
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Improve sanity checks for framebuffer readbacks
2018-10-28 11:57:45 -04:00
Vũ Minh Quân
c30758cc13
Update OpenGL Extension
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Update glew.c , visualinfo.c , glewinfo.c
In GL , update glew.h , glxew.h , wglew.h and add eglew.h
2018-10-28 20:41:21 +07:00
Henrik Rydgård
c074d3c61f
Improve sanity checks for framebuffer readbacks
2018-10-28 14:30:39 +01:00
Jan Beich
94c56ea09c
native: enable backtrace on some BSDs
2018-10-27 18:22:24 +00:00
Henrik Rydgard
8883156e45
Yet another try at taking care of the GPD crashes in #11063 .
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Thanks tiagao for all the testing.
2018-10-22 09:59:49 +02:00
Henrik Rydgård
292d2f44ee
GL: Also skip gl calls in ThreadEnd during shutdown on Android. May help #11063
2018-10-21 09:14:02 +02:00
Unknown W. Brackets
fd20d7b09e
Merge pull request #11481 from hrydgard/adreno-int-workarounds
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Workaround for bad int behaviour on Adreno / GLES. (no problems in Vulkan).
2018-10-20 07:52:29 -07:00
Henrik Rydgård
ca58bb78dd
Turn off gl debug logging again
2018-10-20 16:48:17 +02:00
Henrik Rydgård
aea5f38a15
Fix issue where skipGLCalls_ wasn't respected. May help #11063
2018-10-20 15:59:33 +02:00
Henrik Rydgård
81b781fd4f
Revert two accidental minor changes
2018-10-20 13:25:53 +02:00
Henrik Rydgård
842290b6dd
Workaround for bad int behaviour on Adreno / GLES. (no problems in
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Vulkan).
See #11480 , should help #11479 .
2018-10-20 13:22:14 +02:00
Benito Palacios Sanchez
f5f9708f3b
Fix undefined MSG_NOSIGNAL
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Only Linux seems to support it.
For other OSes we set to the default value 0x00 to do nothing.
2018-10-16 23:18:57 +02:00
Benito Palacios Sanchez
e221187561
Ignore SIGPIPE signal receiving data to avoid crash
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Co-Authored-By: unknownbrackets <checkins@unknownbrackets.org>
2018-10-16 22:57:58 +02:00
xebra
0d7a5cd093
GLES: Fix to delete subimage data since #11447 .
2018-10-08 00:29:41 +09:00
xebra
03b9492f08
[spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force.
2018-10-07 23:54:12 +09:00
xebra
3add123587
thin3d: Add support for texture subimage to GLRender.
2018-10-07 23:54:02 +09:00
Henrik Rydgård
f77975d79b
Address additional comments.
2018-10-06 21:36:47 +02:00
Henrik Rydgård
a3a94bdd33
Avoid calling any GL calls during shutdown on Android. Should help #11063
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The context is already lost and we're really running shutdown when the process is woken
up again. Additionally, orderly shutdown through the button doesn't happen
on the render thread so remove a couple of asserts that are wrong.
2018-10-06 21:31:52 +02:00
Henrik Rydgård
9b7061b383
Vulkan: Apply Themaister's patch, removing illegal pre-transitions of swapchain images. Fixes #11417
2018-10-03 21:39:16 +02:00
Unknown W. Brackets
d1929eaca2
GLES: Properly parse GL extension names.
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We must split on spaces and not just lazily use strstr, see #11363 .
2018-09-24 23:05:58 -07:00
Unknown W. Brackets
3bba9df133
UI: Keep report image at right aspect ratio.
2018-09-21 23:24:36 -07:00
Unknown W. Brackets
b7d84926fa
D3D11: Enable depth clamping.
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Uses the same logic as Vulkan, improving #9545 on most D3D11 devices.
2018-09-18 21:49:17 -07:00
Henrik Rydgård
637a17a66c
Fix small and scary Vulkan bug (leftover from skinning-removal revert)
2018-09-18 23:38:38 +02:00
AreaScout
95556e8d03
Add: some helpers to compile on ODROID-XU4/XU3
2018-09-17 20:01:12 +00:00
Unknown W. Brackets
2388be544f
Debugger: Fix crash in softgpu with no texaddr yet.
2018-09-04 21:54:25 -07:00
Unknown W. Brackets
f87dcefdd8
Android: Buildfix for CMake.
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May affect other arm64 too. Also, ifdef out a check in case of compiling
with GL 3 headers (to fix a Linux buildbot issue.)
2018-09-03 18:41:52 -07:00
Unknown W. Brackets
68317f0067
Core: Match up NOEN define usage a bit more.
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Some compile parameters were resulting in us try to use a func we didn't
compile. We should at least use the same defines in usage and definition.
2018-09-01 19:56:35 -07:00
Unknown W. Brackets
557748d65b
Merge pull request #11336 from hrydgard/android-text-crash-fix
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Set a minimum of 1x1 for Android text bitmap measurement.
2018-08-30 19:02:40 -04:00
Henrik Rydgård
19dd28582f
Merge pull request #11335 from AreaScout/eglinfo
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Add: EGL info for GLES on Linux
2018-08-30 21:03:31 +02:00
Henrik Rydgård
8e6a1bc849
Set a minimum of 1x1 for Android text bitmap measurement.
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Should fix some crashes seen on Google Play
2018-08-30 19:49:33 +02:00
AreaScout
45753d87de
Add: EGL info for GLES on Linux
2018-08-30 16:28:34 +00:00
Unknown W. Brackets
1b79924038
Debugger: Fix texture readback in GLES.
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Was using the wrong size, causing the buffer not to be allocated large
enough. This caused crashes sometimes.
2018-08-29 22:09:10 -07:00
Unknown W. Brackets
22a536fb0c
Merge pull request #11307 from hrydgard/discord-mac-linux
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Enable Discord integration for Mac and Linux.
2018-08-26 23:04:49 -04:00
Henrik Rydgård
529b8c6025
Untested attempt to fix ios/mac discord
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(no machines around right now)
2018-08-26 23:10:37 +02:00
orbea
8ba1f049da
Allow choosing to use the system snappy or not.
2018-08-26 12:59:02 -07:00
Unknown W. Brackets
3f48e446b6
GPU: Fix texture handling on framebuf detach.
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We were never creating/recreating the texture, so we ended up with null.
Caused all sorts of problems.
2018-08-25 09:57:37 -07:00
Henrik Rydgård
e34378a1c1
Enable Discord integration for Mac and Linux.
2018-08-18 10:11:15 +02:00
Henrik Rydgård
6f173b9134
Harmonize some VS project settings.
2018-08-14 22:41:39 +02:00
Henrik Rydgård
0684068c81
Merge pull request #11296 from hrydgard/discord-presence
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Discord presence - show the current game
2018-08-14 08:40:09 +02:00
Henrik Rydgård
c0ba66cf3c
Revert some of the sln and vcxproj changes, hoping to appease Travis
2018-08-13 23:08:46 +02:00
Henrik Rydgård
785858dbf8
Basic Discord presence integration.
2018-08-13 00:20:09 +02:00
Henrik Rydgård
eddaf97938
Add submodules, namespace json to prepare for the addition of rapidjson (sigh)
2018-08-13 00:18:54 +02:00
Henrik Rydgård
5b7f355b2b
Update glslang again. Might fix #11276
2018-08-05 10:42:29 +02:00
Henrik Rydgård
42f4d7b40f
OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV.
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This adds a bit of extra checking that's only enabled in _DEBUG builds.
2018-07-28 11:09:01 +02:00
Henrik Rydgård
a589a371e6
Update SPIRV-Cross to a fresher version.
2018-07-16 20:00:45 +02:00
Henrik Rydgård
c404214042
Update glslang to latest as of 2016-06-26
2018-07-15 12:30:40 +02:00
Henrik Rydgård
7f8868868e
Merge pull request #11234 from unknownbrackets/glsl-log
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Report GLSL compile failures better, workaround depal error
2018-07-01 01:33:43 +02:00
Unknown W. Brackets
8ae157e27f
Debugger: Update to latest armips.
2018-06-30 14:18:26 -07:00
Unknown W. Brackets
716e6ad3a2
GLES: Include shader compile status in log/report.
2018-06-30 10:10:42 -07:00
Unknown W. Brackets
b13c5fbe5d
GLES: Read compile/link errors consistently.
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Sometimes blank ones are getting reported, so let's be more careful.
2018-06-30 09:16:25 -07:00
Unknown W. Brackets
81f74e4287
Vulkan: Assert on some creates failing.
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Before was only checking in debug builds.
2018-06-24 07:35:19 -07:00
Unknown W. Brackets
5028486630
thin3d: Cleanup some unused/uninitialized warnings.
2018-06-24 07:34:07 -07:00
Unknown W. Brackets
23ecd2ad62
UI: Make sliders able to show disabled.
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For alternate speed, we'll allow separate speeds to be "on" or "off".
2018-06-23 10:59:18 -07:00
Henrik Rydgård
82b14e0dd5
Merge pull request #11206 from unknownbrackets/debugger
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http: Don't crash on unclean client disconnect
2018-06-23 09:00:28 +02:00
Unknown W. Brackets
4aa4db611e
Android: Allow desktop GL if available.
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For example, on the SHIELD.
2018-06-18 00:37:52 -07:00
Unknown W. Brackets
03edd6129a
GLES: Cut down on use of USING_GLES2.
2018-06-17 20:51:34 -07:00
Unknown W. Brackets
495a6359c8
http: Don't crash on unclean client disconnect.
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This happens even when doing http ISO streaming.
2018-06-17 17:49:40 -07:00
Henrik Rydgård
da5f0f7f2b
Merge pull request #11186 from unknownbrackets/debugger
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Debugger: Add APIs to retrieve render image
2018-06-17 21:53:38 +02:00
Unknown W. Brackets
ae7f5d7824
native: Avoid an absolute value error.
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Presumably this was the goal. Not tested.
2018-06-17 11:42:45 -07:00
Unknown W. Brackets
b281da9fa7
Jpeg: Avoid signed shift warnings.
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This seems easier to read anyway...
2018-06-17 11:38:31 -07:00
Unknown W. Brackets
82dc4c0b72
Debugger: Fix some format warnings in udis86.
2018-06-17 11:19:32 -07:00
Unknown W. Brackets
4a92db4cd6
Debugger: Update to latest armips.
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Reduces warning noise now that it's included in the build.
2018-06-17 10:50:11 -07:00
Unknown W. Brackets
35ccd16746
GLES: Restore stencil/depth readback for debugger.
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Only works on desktop GL.
2018-06-16 16:04:25 -07:00
Unknown W. Brackets
e6917cccf6
Debugger: Add APIs to retrieve render image.
2018-06-16 15:33:02 -07:00
Unknown W. Brackets
469d8a6a41
GPU: Screenshot output in BGRA if that's native.
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This is a decent chunk faster.
2018-06-16 13:48:50 -07:00
Unknown W. Brackets
c97023568c
thin3d: Fix requesting BGRA buffers.
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Should be fine to request BGRA->BGRA.
Also, the reverse flags were wrong/ignored on the format.
2018-06-16 13:31:08 -07:00
Unknown W. Brackets
b7ac9a6f37
http: Discard output buffer on disconnect.
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Prevents an assert.
2018-06-16 13:29:44 -07:00
Henrik Rydgård
c7baed26db
Merge pull request #11124 from unknownbrackets/temp-warning
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Show warning when PPSSPP is saving to a temp directory
2018-06-16 17:46:42 +02:00
Henrik Rydgård
53f0f136ac
Merge pull request #11182 from unknownbrackets/postshader
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GLES: Use accurate GLSL ver in postshader convert
2018-06-15 07:22:55 +02:00
Unknown W. Brackets
0d2de36258
GLES: Use accurate GLSL ver in postshader convert.
2018-06-14 20:31:58 -07:00
Henrik Rydgård
5c5fa8dabc
Merge pull request #11163 from unknownbrackets/qt-screen
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Fix some SDL and Qt screen size weirdness
2018-06-10 20:54:36 +02:00
Unknown W. Brackets
1cfb21931d
Vulkan: Properly transition stencil/depth for read.
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Need to transition the entire texture, so both aspects must be set.
2018-06-09 18:27:29 -07:00
Unknown W. Brackets
cd85dec01b
Debugger: Prevent infinite loop on dead socket.
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If send() fails, abort instead of retrying forever.
2018-06-09 18:26:41 -07:00
Unknown W. Brackets
4232ef59b4
Debugger: Fix bounds warnings in debug mode.
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Technically these were accessing outside the container.
2018-06-09 18:26:09 -07:00
Unknown W. Brackets
a448ef536b
Qt: Toggle fullscreen like on all other platforms.
2018-06-09 16:36:41 -07:00
Unknown W. Brackets
9d96e6579c
Merge pull request #10909 from unknownbrackets/debugger
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WebSocket based debugger interface
2018-06-09 15:37:06 -04:00
Unknown W. Brackets
cc1fa20afb
Qt: Use Roboto Condensed like on other platforms.
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May improve font fallback issues in #7581 .
2018-06-09 11:36:00 -07:00
Unknown W. Brackets
a676721683
Qt: Remove bundled assets reader.
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It was no longer being used or linked, so it just meant the assets were missing.
With this removed, the assets (lang inis, shaders, etc.) are available again.
Fixes #9831 - likely broken since #9061 , which stopped using the qrc.
2018-06-09 10:47:53 -07:00
Unknown W. Brackets
fc8ad3b47b
json: Optimize writing a bit.
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This improves the responsiveness of certain APIs.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
ccea863f00
Debugger: Use fragments for long chunks.
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Gets it on the wire faster. More importantly, this allows us to usually
avoid rampant memory allocation even for large responses.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
6bec3db3fb
Debugger: Disconnect on shutdown/disable.
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Although, it could be made safe to keep them up when restarting with
debugging still enabled.
2018-06-08 06:59:16 -07:00
Benjamin Hodgetts
79b3f81b0c
Add missing include
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Fixes issue https://github.com/hrydgard/ppsspp/issues/11157
2018-06-08 12:11:05 +01:00
Henrik Rydgård
d63e044d4b
Merge pull request #11152 from unknownbrackets/debugger-http
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Move internal webserver to Core, add WebSocket stuff
2018-06-08 09:27:34 +02:00
Unknown W. Brackets
df72abcd62
net: Use WSAAddressToString for Windows XP.
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Unfortunately, we don't have inet_ntop on older Windows.
2018-06-07 23:22:28 -07:00
Unknown W. Brackets
40c7f5ddfd
UI: Make button padding configurable.
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Useful for buttons on the MainScreen which look out of place with the
default padding.
2018-06-07 14:14:20 -07:00
Unknown W. Brackets
042256337a
thread: Add a simple thread executor.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
403632b4ca
http: Correct WebSocket close when code missing.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
0fb15fc0d0
http: Use a buffer for WebSocket output.
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This way we can more safely write as much as we want.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
556a46f9d5
http: Allow selecting a WebSocket subprotocol.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
8b094f8c6f
http: Allow fragmented data for WebSocket.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
b75b6801c8
http: Add a simple WebSocket server class.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
65d072c7b0
http: Add some operations to avoid blocking.
2018-06-07 14:11:52 -07:00
Henrik Rydgård
6bf6490c2f
Merge pull request #11128 from unknownbrackets/gpu-minor
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Minor framebuffer code cleanup
2018-06-06 22:28:35 +02:00
Henrik Rydgård
a08fb8bd22
Merge pull request #11004 from unknownbrackets/ipv6
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Enable IPv6 for reporting / sharing / etc.
2018-06-06 21:24:04 +02:00
Henrik Rydgård
df699c67b2
Merge pull request #10960 from unknownbrackets/debugger-json
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Switch json to gason, include json writer in build
2018-06-06 21:19:13 +02:00
Henrik Rydgård
bc6f211724
Merge pull request #11093 from unknownbrackets/debugger-armips
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Include armips assembler in build
2018-06-06 20:41:20 +02:00
Henrik Rydgård
347721f200
Merge pull request #10981 from unknownbrackets/flat-shade
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Use software transform for flat shading and fix colors
2018-06-06 19:05:54 +02:00
Unknown W. Brackets
191af89195
Merge pull request #11107 from jbeich/cityhash
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Unbreak -march=native build on x86
2018-06-06 09:18:16 -04:00
Unknown W. Brackets
082ddf5120
json: Switch to gason instead of vjson.
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From the same author. Most importantly, reads numbers as doubles rather
than as signed ints and floats. This allows us to actually read 32 bit
unsigned int parameters.
Moved all the native customization to a separate json_reader.cpp.
2018-06-06 05:59:35 -07:00
Unknown W. Brackets
b56249eec1
json: Avoid encoding inf/nan in JSON.
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It doesn't support them. The common workaround is to use null.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
2e3021da0c
json: Be precise by default.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
b658130924
json: Fix formatting of nested arrays/objects.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
03cc4eab01
json: Allow formatting read json back to writer.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
fb876e78c0
json: Actually include in build.
2018-06-06 05:59:33 -07:00
Unknown W. Brackets
dfef902cdb
json: Escape strings in the json writer.
2018-06-06 05:59:33 -07:00
Unknown W. Brackets
e21753bc93
Debugger: Add assembler to build.
2018-06-06 05:59:24 -07:00
Unknown W. Brackets
5b95de663e
net: Listen on ipv6 and ipv4.
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Hurray, no longer "part of the problem" for ipv4.
2018-06-06 05:59:07 -07:00
Unknown W. Brackets
30a07c2e8d
net: Support local ipv6 formatting.
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Let's hope no platform has issues with inet_ntop...
2018-06-06 05:59:07 -07:00
Unknown W. Brackets
ca4340b9e0
net: Support ipv6 lookups.
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We try to connect() to both, so should still be safe in environments where
ipv6 is broken.
2018-06-06 05:59:07 -07:00
Unknown W. Brackets
e90b01d9ac
thin3d: Convert BGRA8888 to RGB888 for screenshots.
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In case we prefer BGRA for some buffer in Vulkan. Also reporting.
2018-06-06 05:56:29 -07:00
Unknown W. Brackets
5b62c8afb8
D3D9: Implement flat shading via state.
2018-06-06 05:53:50 -07:00
Henrik Rydgård
8ee3cd52e8
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
Henrik Rydgård
b037efdb55
If there are multiple Vulkan devices, show a setting to allow the user to choose.
2018-06-06 10:20:12 +02:00
Unknown W. Brackets
e6af167cd9
Merge pull request #11119 from hrydgard/vk-nulltexture
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Never bind a NULL image view in Vulkan, not even through thin3d
2018-06-01 23:53:18 -04:00
Unknown W. Brackets
72af11f9f6
Merge pull request #11118 from hrydgard/framebuffer-download-size
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When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
2018-06-01 23:51:59 -04:00
Henrik Rydgård
8d3dbee823
Fix a GL error when taking a screenshot in non-buffered. May help #11056
2018-06-01 22:25:27 +02:00
Henrik Rydgård
04fefa2417
Vulkan image readback: Fix a couple scary cases of wrong argument order in image transitions, leading to transitioning 0 mips
2018-06-01 22:16:20 +02:00
Henrik Rydgård
2917f3ffbb
Better return the right pointer.
2018-06-01 22:05:21 +02:00
Henrik Rydgård
c1d113e0e9
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
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Or maybe we should make sure to only download within the width/height by
adding more clamps at the beginning of ReadFramebufferToMemory but seems
more dangerous.
Plus some minor things.
Should help #11113
2018-06-01 21:16:07 +02:00
Henrik Rydgård
9485b04914
Never bind a NULL image view in Vulkan no matter what.
2018-06-01 18:51:37 +02:00
Unknown W. Brackets
f369086987
D3D11: Fix crash on screenshot.
2018-05-31 00:04:40 -07:00
Jan Beich
c783e7761c
cityhash: disable SSE 4.2 optimization on x86
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$ c++ -m32 -msse4.2 -c ext/native/ext/cityhash/city.cpp
ext/native/ext/cityhash/city.cpp:569:5: error: use of undeclared identifier '_mm_crc32_u64'
CHUNK(0); PERMUTE3(a, h, c);
^
ext/native/ext/cityhash/city.cpp:562:9: note: expanded from macro 'CHUNK'
z = _mm_crc32_u64(z, b + g); \
^
2018-05-30 19:53:26 +00:00
Henrik Rydgård
3f7474e5b8
More (disabled by default) gl error logging..
2018-05-30 18:14:13 +02:00
Henrik Rydgård
7e756544ee
Add a missing virtual destructor, fix a warning
2018-05-30 18:01:49 +02:00
Henrik Rydgård
b1df7b2cd0
Thin3D: Handle binding a null texture better.
2018-05-29 23:35:27 +02:00
Henrik Rydgård
87beddc393
Merge pull request #11084 from hrydgard/crash-fix-attempts-1.6
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Various fixes for 1.6.1
2018-05-27 23:27:57 +02:00
Unknown W. Brackets
423309da50
Vulkan: Don't merge render passes if read from.
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In the future, we might actually track dependencies so we can smartly
sort the render passes instead.
See #11079 - screen got brighter because a cleared framebuffer was used as
a texture.
2018-05-27 14:15:54 -07:00
Henrik Rydgård
b730d187e8
Add some paranoid checks guided by stack traces from Google Play
2018-05-27 22:12:59 +02:00
Henrik Rydgård
011e57c0e7
Always specify GLSL version 450 when compiling Vulkan shaders.
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Bit of a risky change so late in the game but it's wrong, it needs fixing.
See for example the comments to fb7a63bd11
2018-05-13 20:42:17 +02:00
Henrik Rydgård
a3bbe87914
D3D11 CopyFBToMemory: Clamp rect to fb size. Last-minute style fix, should really debug where the bad parameters came from.
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Affects MGS Peace Walker intro
2018-05-03 23:12:39 +02:00
Henrik Rydgård
3f7602227c
Windows: If neither OpenGL nor D3D9 is available, offer an escape route into D3D11.
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This does happen on some fresh Win10 installations.
We really should do something much nicer and more automatic, but that's for later.
2018-05-03 22:19:07 +02:00
Unknown W. Brackets
ec5d1a8722
Vulkan: Leave removed commands in render passes.
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We'll just need to not check commands.empty(), which we do in a couple
places but not in important ways so far.
2018-05-03 08:04:57 -07:00
Unknown W. Brackets
954f93046f
Vulkan: Keep state on Clear cmds when used later.
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This also removes duplicate state - for example our UI has some duplicate
Scissor commands.
2018-05-03 07:18:40 -07:00
Henrik Rydgård
73d6446d72
Merge pull request #10997 from unknownbrackets/vulkan-clear
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Vulkan: Discard draws immediately before clear
2018-05-03 09:23:17 +02:00
Unknown W. Brackets
844015b7f8
Vulkan: Discard draws immediately before clear.
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Fixes #10163 , a crash on Adreno when a clear is the last thing in a render pass.
2018-05-02 19:23:49 -07:00
Henrik Rydgård
92a46e9a08
Merge pull request #10984 from unknownbrackets/gl-screenshot
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Fix GLES game screenshots
2018-04-29 19:32:03 +02:00
Unknown W. Brackets
170e871c54
thin3d: Report unsupported format conversion.
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Better we know than ignore.
2018-04-29 10:23:53 -07:00
Unknown W. Brackets
ae1bb20b7b
GLES: Fix game screenshots.
2018-04-29 10:23:03 -07:00
Unknown W. Brackets
a85e914f78
Vulkan: Fix use-after-free crash on shutdown.
2018-04-29 09:47:39 -07:00
Henrik Rydgård
03c2292ae9
Merge pull request #10915 from unknownbrackets/warnings
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Warning fixes
2018-04-14 20:30:26 +02:00
Unknown W. Brackets
377b220fb3
GLES: GlPushBuffer was a little too friendly.
2018-04-14 11:00:13 -07:00
Henrik Rydgård
1987401e74
Fix glitch in MGS: Acid perf hack. yeah, slippery slope..
2018-04-14 10:27:36 +02:00
Henrik Rydgård
fb7a63bd11
Implement shader depal for GL as well, but disabled by default.
2018-04-13 20:00:14 +02:00
Henrik Rydgård
0ac6cea34d
Add a queue processing hack for Sonic Rivals too. Now it's fast.
2018-04-13 18:05:04 +02:00
Henrik Rydgård
413a204138
Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid.
2018-04-13 17:32:56 +02:00
Henrik Rydgård
163350bbcd
Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable.
2018-04-13 08:58:05 +02:00
Henrik Rydgård
f4d8bfdf18
Avoid some GL errors on older devices
2018-04-12 14:35:25 +02:00
Henrik Rydgård
dd228be698
GL: Add a lot of conditional error checks (normally not enabled)
2018-04-12 14:35:04 +02:00
Henrik Rydgård
36fd2711d6
Revert "Remove further remains of hardware skinning."
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This reverts commit 40db61a680
.
2018-04-10 12:22:41 +02:00
Unknown W. Brackets
32eb483932
GLES: Defrag using deleter off render thread.
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Moving it to the render thread was a bit more complex because of
localMemory. Fixes #10859 .
2018-04-08 19:22:46 -07:00
Unknown W. Brackets
99d16b2202
Vulkan: Add tags to UI textures too.
2018-04-06 21:43:18 -07:00
Henrik Rydgård
ca0fb77080
Assorted cleanups. Don't assert on no clear mask.
2018-04-06 23:29:44 +02:00
Henrik Rydgård
b06df3536e
Auto unregister push buffer on deletion.
2018-04-05 17:53:03 +02:00
Henrik Rydgård
c7eb259c0c
Auto register new push buffers on creation
2018-04-05 17:50:37 +02:00
Henrik Rydgård
76138fee6d
Move pushbuffer deletion to the render manager.
2018-04-05 17:47:08 +02:00
Henrik Rydgård
feb3870f7d
Also take control over Begin/End
2018-04-05 17:34:32 +02:00
Henrik Rydgård
8d6bbc54a9
Minor refactoring moving creation/deletion of GLPushBuffer to GLRenderManager
2018-04-05 17:31:12 +02:00
Unknown W. Brackets
c6ef547176
GLES: Show post-shader compile errors to user.
2018-04-01 19:47:19 -07:00
Henrik Rydgård
d160292f54
Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
2018-03-29 14:36:04 +02:00
Henrik Rydgård
01d81ffa72
OpenGL: Fix texture wrapping of render targets.
2018-03-28 11:23:41 +02:00
Henrik Rydgård
8d0285dedd
Android: Properly restore screenshots on the Pause screen on task switching away and back.
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Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
2018-03-27 23:11:10 +02:00
Henrik Rydgård
d125fa00e1
Make sure the renderpass cache hashmap is never accessed from the main thread at runtime. Should help #10811
2018-03-27 14:45:41 +02:00
Henrik Rydgård
29de4b5a18
Merge pull request #10809 from libretro/master
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Libretro: add D3D11 support / fix GL context reset.
2018-03-27 09:23:30 +02:00
aliaspider
808bf8e681
Libretro: add experimental D3D11 support.
2018-03-25 23:07:02 +01:00
Henrik Rydgård
f39897cfa5
Don't forget to initialize.. fixes #10802
2018-03-26 00:05:29 +02:00
Henrik Rydgård
4a3692161b
Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790
2018-03-25 14:42:48 +02:00
Henrik Rydgård
2a565199b3
Merge pull request #10780 from aliaspider/temp
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Libretro port.
2018-03-24 16:28:10 +01:00
Henrik Rydgård
4f8e2adf76
Remove some unnecessary logging. Fixes #10753
2018-03-24 16:10:21 +01:00
Henrik Rydgård
8fe5223dd0
Merge pull request #10781 from hrydgard/preserve-config
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Android: Reload the config after getting storage permission, and ask immediately.
2018-03-24 14:18:37 +01:00
Henrik Rydgård
fb15208777
Android: Reload the config after getting storage permission, and ask immediately. Should help #10670
2018-03-24 12:52:51 +01:00
aliaspider
0af6d573bb
remove all usage of __LIBRETRO__
2018-03-24 12:45:20 +01:00
Henrik Rydgård
da8d5fa280
Merge pull request #10767 from aliaspider/temp
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fix cmake build for mingw and msvc.
2018-03-24 09:24:53 +01:00
Henrik Rydgård
7761d2366b
Android: Prevent a text bitmap size from becoming 0 on '\r\n'. Fixes #10764 (unless there are more platforms where it's broken...)
2018-03-23 10:48:54 +01:00
Henrik Rydgård
fb798cf6b2
Win32 textdrawer: Fix rare crash affecting Patapon 2 in savedata manager. See 10764.
2018-03-23 10:27:08 +01:00
aliaspider
54d9406713
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
aliaspider
15c4406df7
add missing inclues.
2018-03-22 22:14:19 +01:00
aliaspider
a5b5308d88
fix return value / plug leak.
2018-03-22 22:12:19 +01:00
Henrik Rydgård
9c68e2c410
Revert "Update glslang to the latest version" to fix #10748
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Should take a real look sometime.
This reverts commit d4a4844bff
.
2018-03-21 09:13:54 +01:00
Henrik Rydgård
f1359af0b0
Vulkan: Improve handling of shader compile failures (don't crash)
2018-03-19 17:46:58 +01:00
Henrik Rydgård
1dabccb453
Vulkan: Minor logic fixes in the transition elimination
2018-03-18 13:14:20 +01:00
Henrik Rydgård
3e7723ea6d
Vulkan: Use finalLayout to optimize away barriers before framebuffer copies.
2018-03-18 12:09:02 +01:00
Henrik Rydgård
2d3655ea23
Vulkan: Get rid of more explicit barriers by merging the finalLayout color transitions into renderpasses.
2018-03-18 12:03:23 +01:00
Henrik Rydgård
6d5f0665fe
Add a super focused workaround for the Mali bug, see #10723
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Minimizes the performance penalty.
2018-03-18 11:20:45 +01:00
Henrik Rydgård
f43935b030
Merge framebuffer layout pre-transitions into render pass subpass dependencies.
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With this, drivers should be able to completely get rid of layout
transitions into render passes that use CLEAR, at least.
2018-03-18 09:55:36 +01:00
Henrik Rydgård
33a1e6a080
Vulkan Clear-renderpass merging: If a copy step is found that reads from the affected buffer, don't merge the clear into the later renderpass.
2018-03-18 09:44:00 +01:00
Henrik Rydgård
0ee058320a
Pass new vulkan validation layers. Fix math in FindTransferFramebuffers.
2018-03-17 23:39:02 +01:00
Henrik Rydgård
71630b81cf
Update Vulkan headers to 1.1. Might as well keep up.
2018-03-17 09:55:14 +01:00
Henrik Rydgård
6858c77612
Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
2018-03-17 01:54:11 +01:00
Henrik Rydgård
d72d710714
Merge pull request #10727 from hrydgard/vulkan-shader-cache
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Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
2018-03-16 23:20:51 +01:00
Henrik Rydgård
d4a4844bff
Update glslang to the latest version
2018-03-16 21:29:16 +01:00
Henrik Rydgård
614cabb115
Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
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The raw pipeline cache got pretty large. Instead, store IDs like GL.
There's still a disabled option to store the pipeline cache objects.
2018-03-16 21:03:03 +01:00
Henrik Rydgård
c5ebb2d73f
Oops, remove logging
2018-03-16 14:58:45 +01:00
Henrik Rydgård
a08464eb77
Vulkan: Also check for empty clearing renderpasses later in the frame.
2018-03-16 14:57:41 +01:00
Henrik Rydgård
df8dac4aae
If the first renderpass is an empty clear, merge it into the next one that touches the same framebuffer. Works around #10723 in Wipeout.
2018-03-16 13:44:56 +01:00
Henrik Rydgård
3cd92b4d90
Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues
2018-03-15 16:23:23 +01:00
Henrik Rydgård
ba5208efaa
GL: Fix bug where we could crash if a readback happened at the same time as a buffer expansion.
2018-03-14 00:06:38 +01:00
Henrik Rydgård
7c6034e2ce
Merge pull request #10713 from hrydgard/windows-gl-vsync-fix
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Fix VSync on Windows. Should fix #10711
2018-03-13 00:03:33 +01:00
Romain Graillot
ad37e7ce45
Fix crash happening with glGetFloatv on GPDXD devices
2018-03-12 23:11:58 +01:00
Henrik Rydgård
2a438d6e03
Fix VSync on Windows. Should fix #10711
2018-03-12 20:07:31 +01:00
Henrik Rydgård
0ed3deabe6
Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well.
2018-03-08 16:35:13 +01:00
Henrik Rydgård
d45ae9e67a
Merge pull request #10688 from unknownbrackets/gl-buffers
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GLES: Support more buffer mapping strategies
2018-03-05 09:15:41 +01:00
Henrik Rydgård
40db61a680
Remove further remains of hardware skinning. Fixes #10661
2018-03-05 00:03:47 +01:00
Unknown W. Brackets
7c983a6842
GLES: Support more buffer mapping strategies.
2018-03-04 14:48:06 -08:00
Unknown W. Brackets
021ade5065
GLES: Fix force alignment on buffer map.
2018-03-04 13:26:52 -08:00
Henrik Rydgård
38bf10baaa
GL: Use AllocateAlignedMemory to make sure localMemory is always aligned. Fixes #10666
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Seems the code that tries to align is faulty in some cases but this avoids the issue at least.
2018-03-04 22:22:47 +01:00
Unknown W. Brackets
1b8e3edb86
GLES: Buffer handling cleanup.
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Trying to fix the mystery issues on some devices.
2018-03-04 10:00:45 -08:00
Henrik Rydgård
ee752f5399
Some error handling and assert improvements, trying to understand #10662
2018-03-01 12:21:58 +01:00
Henrik Rydgård
3b0d307792
Fix something found by -fsanitize=undefined
2018-03-01 08:24:47 +01:00