Sacha
d99c9fb2ff
Fix Symbian JIT + FastMem by using a mapped virtual address RChunk.
2013-02-17 15:23:56 +10:00
Unknown W. Brackets
3e419f513a
Refactor jit safe memory reads without dup code.
...
But, maybe too automagical...
2013-01-26 08:42:34 -08:00
Henrik Rydgard
d8d2246236
Implement sceGeGetMtx and sceGeGetCmd
2013-01-05 19:26:37 +01:00
Xele02
61d116b5f1
Copy right size of save request.
2012-12-24 01:22:28 +01:00
TMaul
0414b072a4
Display OSK message
...
And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
...
Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Sacha
a1781b854a
Symbian support for project.
...
New UNUSABLE_MMAP code path for platforms that cannot use the required flags (Xbox 360, Symbian). Falls back to malloc() instead.
N1 define for compilers (GCCE) that don't like to assume (int)-1 will safely cast to (char)-1.
Miscellaneous space->tab fixes.
2012-12-13 13:15:20 +10:00
Henrik Rydgard
cdc94a6cad
Halve the kernel memory so that the "volatile" 4MB fits without overlapping
2012-12-01 10:17:33 +01:00
Henrik Rydgard
a97f66766d
Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT.
2012-11-23 12:42:35 +01:00
Henrik Rydgard
c61d10363a
Rewrite callback handling, part 1. All sorts of other fixes too.
2012-11-06 15:46:46 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00