raven02
|
622627f69a
|
Match PSP savelist and transparent dialog
|
2013-01-15 08:12:52 +08:00 |
|
Henrik Rydgard
|
9363a867e2
|
Add glViewport to cached gl state. Add a couple of missing VFPU ops.
|
2013-01-06 23:23:36 +01:00 |
|
Henrik Rydgard
|
59e52f4e5a
|
Make MsgDialog not put text outside the screen.
|
2013-01-03 14:02:35 +01:00 |
|
Unknown W. Brackets
|
cd1d4367bf
|
Save state of a bunch of small modules.
|
2012-12-28 13:55:28 -08:00 |
|
raven02
|
91c188c4d0
|
Border cosmetic fix in save/load menu
|
2012-12-28 11:22:12 +08:00 |
|
Xele02
|
67c88d7b33
|
* Load and display save image in save/load menu
* Add help math function
* Add draw function in PPGe without texture and with alternative
texture.
* Change hardcoded atlas texture size in PPGe
|
2012-12-13 22:06:45 +01:00 |
|
Xele02
|
7de10d223b
|
* Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
|
2012-12-10 13:08:54 +01:00 |
|
Henrik Rydgard
|
e370a1a8aa
|
Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks.
|
2012-11-29 10:41:48 +01:00 |
|
Henrik Rydgard
|
870ea6628b
|
Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
|
2012-11-26 17:35:08 +01:00 |
|
Unknown W. Brackets
|
a6a47c0c3e
|
Don't complain when PPGe wasn't init yet.
This was causing BlockAllocator complaints if you closed right away.
|
2012-11-22 13:21:47 -08:00 |
|
Henrik Rydgard
|
e37a1fb1d3
|
Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
|
2012-11-18 13:04:49 +01:00 |
|