Sacha
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1e25452eea
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Buildfix for Blackberry
Did not have nullptr defined.
rint was already defined from cmath, in std namespace.
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2013-04-11 15:16:45 +10:00 |
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Unknown W. Brackets
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901fa960ab
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Fix params for sceAtracSetHalfwayBufferAndGetID().
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2013-04-09 08:22:01 -07:00 |
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Unknown W. Brackets
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6cbd1b5205
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Fix typo, add back state to savestate.
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2013-04-09 02:18:09 -07:00 |
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raven02
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39c3cf8744
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Ignore MIPS break error
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2013-04-09 16:13:24 +08:00 |
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Unknown W. Brackets
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218c891eef
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Merge pull request #1227 from raven02/patch-3
Improve several functions in sceKernelVtimer
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2013-04-09 00:31:56 -07:00 |
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Unknown W. Brackets
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12f4bf3664
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Buildfix for Linux.
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2013-04-09 00:05:05 -07:00 |
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Unknown W. Brackets
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f5642f11af
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Buildfix.
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2013-04-08 23:01:54 -07:00 |
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raven02
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d77e0054d5
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Improve few functions in sceKernelVtimer
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2013-04-09 08:32:13 +08:00 |
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Henrik Rydgard
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8b6eea7df4
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Load icon and bg from PBP files.
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2013-04-08 21:46:54 +02:00 |
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Henrik Rydgard
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82aa605b36
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Add back shadows to FPS counter and debug text. Warning fixes.
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2013-04-08 20:59:45 +02:00 |
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Unknown W. Brackets
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40067470c2
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Initial sceMpegGetUserdataAu() from JPCSP.
Because I got the stub wrong, so now it does something.
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2013-04-08 00:47:25 -07:00 |
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Henrik Rydgård
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dea37e5521
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Merge pull request #1213 from unknownbrackets/dlist-cycles
Try to match GPU cycles to the CPU
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2013-04-08 00:43:33 -07:00 |
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Unknown W. Brackets
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42b925a440
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Initial stab at implementing some new memory funcs.
Borrowed from JPCSP, kept simple. Need to do tests.
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2013-04-07 20:57:53 -07:00 |
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Unknown W. Brackets
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a8e8b096e6
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Use regular events for GPU for now, quicker.
There's too much latency in threadsafe events, causing tests to fail.
Might break games too. I guess they need to execute more often...
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2013-04-07 17:52:57 -07:00 |
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Unknown W. Brackets
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6190918158
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Don't allow two drawsyncs to be in play at once.
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2013-04-07 17:37:24 -07:00 |
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Unknown W. Brackets
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5d017829ad
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Make sure lists aren't reused before they complete.
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2013-04-07 17:05:11 -07:00 |
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Unknown W. Brackets
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57770dbd95
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Delay GPU signals and waits to simulate cycles.
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2013-04-07 17:05:11 -07:00 |
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Henrik Rydgard
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7900a6d807
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Don't use PPGe for debug overlays. Fixes fps counter in games where it didn't work before.
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2013-04-07 22:43:59 +02:00 |
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Unknown W. Brackets
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5e14cab945
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Don't save vregs for threads that don't use them.
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2013-04-07 11:47:00 -07:00 |
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Unknown W. Brackets
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c7020d4872
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Optimize resched with a running thread.
Esp. if it would go back to itself.
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2013-04-07 11:47:00 -07:00 |
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Henrik Rydgård
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7a435824dd
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Merge pull request #1200 from unknownbrackets/threadqueue-perf
Improve threadqueue performance
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2013-04-07 10:59:35 -07:00 |
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Unknown W. Brackets
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68f5596dee
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Fix crash if queue is empty during savestate.
On load it would then crash.
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2013-04-07 10:32:39 -07:00 |
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Unknown W. Brackets
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da2d5f0692
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Dynamically size the thread queue, explicitly alloc.
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2013-04-07 10:27:29 -07:00 |
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raven02
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ed27e7c25d
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Show upto 8 recent item for Android/iOS
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2013-04-07 21:38:08 +08:00 |
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Unknown W. Brackets
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2ee611de09
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Replace the thread ready queue with non-STL.
It seems much faster.
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2013-04-07 03:10:14 -07:00 |
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Unknown W. Brackets
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4cd260a2fc
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Centralize the thread ready queue logic.
This makes it slower for now, but should make it easier to optimize correctly.
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2013-04-07 03:09:23 -07:00 |
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Henrik Rydgård
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1d64e2fbc7
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Merge pull request #1196 from unknownbrackets/ui-tweaks
Minor adjustments to the menu screen
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2013-04-07 02:03:21 -07:00 |
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Unknown W. Brackets
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c93aa872ca
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Show up to 12 items in recent on Windows.
It's a tiny bit cluttered, and I know more is coming, but it's pretty
convenient for now...
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2013-04-06 17:48:36 -07:00 |
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Unknown W. Brackets
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65ac7389d7
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Don't get stuck on idle when interrupts run.
This was happening when the dispatch thread was disabled.
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2013-04-06 17:04:20 -07:00 |
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Unknown W. Brackets
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57963a3de3
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sceIoRead/Write doesn't work without dispatch.
Except stdout/etc.
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2013-04-06 17:04:19 -07:00 |
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Unknown W. Brackets
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2a9354dc1a
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IO waits don't work without dispatch enabled.
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2013-04-06 17:04:19 -07:00 |
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Unknown W. Brackets
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f380075e2a
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Only OpenAsync works with dispatch disabled.
And it even re-enables dispatch.
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2013-04-06 17:04:18 -07:00 |
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Unknown W. Brackets
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2367c17735
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Don't suspend/resume dispatch while interrupts off.
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2013-04-06 17:04:18 -07:00 |
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Unknown W. Brackets
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0595e5099e
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Don't allow wait in event flags without dispatch.
But this happens after other param checks.
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2013-04-06 17:04:17 -07:00 |
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Unknown W. Brackets
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e6f3c7991c
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Don't wait on LwMutexes with dispatch disabled.
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2013-04-06 17:04:17 -07:00 |
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Unknown W. Brackets
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8f17cef95b
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Stop threadend timeout when the thread ends.
Fixes threads waking up early in tests.
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2013-04-06 17:04:16 -07:00 |
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Unknown W. Brackets
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0ca4e5f0a7
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Implement the jump, call, and ret signals.
Still buggy, but more things show...
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2013-04-06 11:03:43 -07:00 |
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Unknown W. Brackets
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376ad80d76
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Implement sync signal in display lists.
Makes dialogs show up in 3rd Birthday.
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2013-04-06 10:12:41 -07:00 |
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Unknown W. Brackets
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dac448dfae
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Implement the pause signal a bit better.
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2013-04-06 09:59:24 -07:00 |
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Unknown W. Brackets
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77311a121d
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Don't listsync until after the signal handler.
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2013-04-06 08:36:03 -07:00 |
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Unknown W. Brackets
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fb26941a27
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Implement sceGeListSync().
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2013-04-06 02:30:38 -07:00 |
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Unknown W. Brackets
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c0f20c2fdd
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If the interrupt is not run, don't flip gpuState.
Technically this is a hack, hopefully can remove it soon.
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2013-04-06 02:30:37 -07:00 |
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Unknown W. Brackets
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c57954a72e
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Implement sceGeDrawSync().
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2013-04-06 02:30:37 -07:00 |
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Henrik Rydgård
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6a8096c0de
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Merge pull request #1187 from raven02/patch-7
Add default ADSR rate/ curvetype and default volume
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2013-04-06 00:46:57 -07:00 |
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raven02
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87b5b195e3
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Add default volume value for left/right channel
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2013-04-06 15:41:49 +08:00 |
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raven02
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e4f3571e05
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Add default ADSR value for rate and curve type
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2013-04-06 15:39:28 +08:00 |
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Unknown W. Brackets
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4974124587
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Fix some small constant-comparison type warnings.
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2013-04-05 20:58:35 -07:00 |
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Unknown W. Brackets
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0918ec8598
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Return negative for UnscheduleEvent().
It usually won't be, but it could be negative.
Also some other minor warnings.
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2013-04-05 20:44:17 -07:00 |
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Unknown W. Brackets
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832edb0a8f
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Fix some x64 type conversion warnings.
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2013-04-05 20:29:20 -07:00 |
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Unknown W. Brackets
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77c828eff8
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Buildfix for Android, Linux, iOS.
Fixes #1184.
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2013-04-05 10:15:14 -07:00 |
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