Commit Graph

677 Commits

Author SHA1 Message Date
Henrik Rydgård
73ed466e19 Set up Android build for the proper glslang 2016-12-20 02:31:41 +01:00
Florent Castelli
46fdc0f5f5 cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
Henrik Rydgard
c87d4a66c1 Move lang into assets. 2016-10-14 22:33:45 +02:00
Florent Castelli
eb2eb4cd9b cmake: Move some platform configuration to a toolchain file 2016-10-12 18:52:23 +02:00
sum
5a224d1601 Build fix for non-windows 2016-10-09 12:40:40 +02:00
Unknown W. Brackets
5641d18eb9 Correctly call Restore in C++ EGL path.
This will be needed for Vulkan.
2016-10-08 12:35:01 -07:00
Henrik Rydgård
55c9838132 Merge pull request #9037 from unknownbrackets/powersave
Fix Touchwiz power saving detection on S5 and newer
2016-10-08 19:38:23 +02:00
Unknown W. Brackets
b23043666a Support newer S5+ Touchwiz power saving setting. 2016-10-08 09:51:46 -07:00
Unknown W. Brackets
a8d37a01e6 Ignore Sense/Touchwiz power saving on L or higher. 2016-10-08 09:43:56 -07:00
Unknown W. Brackets
86b3d4e6d9 Vulkan: Tweak init error logging on Android. 2016-10-01 11:36:50 -07:00
Henrik Rydgard
18a5d23eab Typo fix 2016-09-25 01:45:48 +02:00
Henrik Rydgard
175f3316e0 Update Android "super-minor" version number to be ready for emergency android-only fix 2016-09-18 23:19:35 +02:00
Henrik Rydgard
97b60a23a8 Assorted failsafes around PowerSaveModeReceiver 2016-09-18 23:11:41 +02:00
Henrik Rydgard
6d0d36bf91 Update version to 1.3 2016-09-17 15:22:31 +02:00
Henrik Rydgard
cfba40ebd4 Update font atlas with the latest Chinese chars used 2016-09-17 12:38:07 +02:00
Unknown W. Brackets
279a8e2658 Remove unused import.
This was migrated to the PowerSaveModeReceiver class.
2016-09-11 05:18:36 -07:00
Unknown W. Brackets
98b523ea2c Android: Shutdown on finish(). 2016-09-10 21:58:43 -07:00
Unknown W. Brackets
92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Henrik Rydgard
03279e1212 Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
See https://github.com/dolphin-emu/dolphin/pull/4204 and https://github.com/mono/mono/pull/3549
2016-09-10 09:25:06 +02:00
Henrik Rydgård
ef95bb05cc Merge pull request #8871 from unknownbrackets/android-power
Detect power saving mode on Android
2016-08-06 12:16:01 +02:00
Unknown W. Brackets
f366f09c4c Android: Detect pre-L power saving.
Sometimes users don't realize these are on, and they can slow down
gameplay.  Of course, they can also save battery.
2016-07-24 17:29:04 -07:00
Unknown W. Brackets
1f7a137926 Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
2016-07-24 17:04:06 -07:00
Henrik Rydgard
526d1682ae Update to target Android SDK platform 24 (N) 2016-07-25 01:05:13 +02:00
Unknown W. Brackets
e269a806cd Remove unused exports / sections in jni on x86_64.
This resolves a linkage error with x64 affecting Marshmallow and clang.
It also makes the unexported symbols non-visible since they don't need to
be - this reduces the size of the ppsspp_jni.so too.

Unfortunately, it reduces the readability of stack traces.
2016-07-24 12:55:30 -07:00
Unknown W. Brackets
316b7457b9 Upgrade to FFmpeg 3 / clang. 2016-07-24 12:53:43 -07:00
Unknown W. Brackets
d0b1f1a26e Switch Android build to clang.
It's now the recommended build from NDK 11+.  GCC is deprecated.
2016-07-24 12:52:24 -07:00
Unknown W. Brackets
76cd5bf876 Android: Use the game title as the shortcut title.
This way when you have more than one, it's not just "PPSSPP" on each of
them.
2016-07-23 14:12:14 -07:00
sails
ecf57bdc23 Update NativeActivity.java
fix javaGL bug
2016-07-21 09:31:44 +08:00
Henrik Rydgård
cbb1ab17ca Merge pull request #8845 from unknownbrackets/http
Add UI for wifi remote disc streaming
2016-07-04 20:38:54 +02:00
Unknown W. Brackets
f4e2ca0359 http: Add a screen under tools for the server. 2016-07-03 22:13:47 -07:00
Unknown W. Brackets
4d4e334fc4 Vulkan: Allow C++ to determine use of JavaGL.
Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
2016-07-01 14:05:15 -07:00
Henrik Rydgård
63e7304467 Merge pull request #8778 from unknownbrackets/coupling
Remove some dependency coupling
2016-05-28 12:25:01 +02:00
Unknown W. Brackets
a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets
02db45982a Pass Build.BOARD from Java, avoid lookup.
Fixes arm64 build with r10, but is ugly coupling.
2016-05-27 20:11:25 -07:00
Unknown W. Brackets
eb45c5bc89 Update to latest armips to fix unittest on Android.
Also fixes ARRAY_SIZE warning.
2016-05-21 09:29:20 -07:00
Henrik Rydgard
e711a47a75 Complete the separation of the IR compiler frontend from the "Jit" 2016-05-09 20:05:06 +02:00
Henrik Rydgard
f8659b8e1e Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes. 2016-05-08 22:06:13 +02:00
Henrik Rydgard
ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Unknown W. Brackets
9280bb3eda Merge pull request #8715 from unknownbrackets/tex-replace
Initial texture replacement support
2016-05-01 09:58:16 -07:00
Henrik Rydgard
ffe4c266ef Add CodeBlockCommon base class to remove further arch-specificity in JitBlockCache
Remove unused ArmThunk.
2016-05-01 11:40:00 +02:00
Henrik Rydgard
8b450c8034 Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd Remove preprocessor hacks to choose JIT implementation.
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.

Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
9039dd606f Move TextureReplacer to Core.
Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
bf39e61458 Setup initial structure for texture replacements. 2016-04-30 13:44:31 -07:00
Henrik Rydgard
7cb6192005 Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
Henrik Rydgard
e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Unknown W. Brackets
aec117d8ea Vulkan: Allow resizing window/backbuffer.
Not tested much on Android.  Fixes #8656.
2016-03-21 19:45:27 -07:00
Unknown W. Brackets
2461a849f9 Correct some warnings reported by clang. 2016-03-20 23:13:28 -07:00
Unknown W. Brackets
d90527e41e Correct some missing overrides. 2016-03-20 23:05:05 -07:00