Henrik Rydgard
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8996f58693
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Generate save state IDs for homebrew using the elf or directory name where applicable.
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2015-09-25 19:27:40 +02:00 |
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Henrik Rydgard
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c757931779
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Android: Combine the two Java Eclipse projects into one.
Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
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2015-09-10 18:51:48 +02:00 |
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Henrik Rydgard
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d822cbf60b
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
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Henrik Rydgard
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72ae497350
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Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP.
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2015-09-06 12:42:15 +02:00 |
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Henrik Rydgard
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b22850720d
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Move the CheckGPUFeatures call to the Resize check
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2015-09-06 00:13:46 +02:00 |
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Henrik Rydgard
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0237b84efd
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Reduce use of #ifdef USING_GLES2 some more
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2015-09-05 23:09:06 +02:00 |
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Henrik Rydgard
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f524049277
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Move more GPU feature checks upfront. Re-check when exiting settings menu.
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2015-09-05 21:23:58 +02:00 |
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Unknown W. Brackets
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c4ea4e36d7
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Let's use pixel_x[y]res directly.
There are many paths where this is actually zero still.
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2015-07-16 07:29:55 -07:00 |
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Unknown W. Brackets
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c033162abb
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Use pixelWidth/pixelHeight for Auto (1:1) res.
By definition, it ought to be 1 PSP pixel for each host pixel.
The old way was accounting for dpi (thanks xperia64.)
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2015-07-15 21:31:34 -07:00 |
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Unknown W. Brackets
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bf14ad4667
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Add a shortcut key for the devmenu.
This is useful when you don't have touch or mouse, only keyboard/pad.
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2015-07-05 16:09:29 -07:00 |
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vnctdj
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d4d91fc831
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Consistently use *sc for the Screen i18n category
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2015-07-02 00:50:07 +02:00 |
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vnctdj
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70d9e6cecb
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Consistently use *err for the Error i18n category
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2015-07-01 23:34:50 +02:00 |
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Henrik Rydgard
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2e26a4798e
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Scale the frame profiler graph dynamically
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2015-05-24 23:45:37 +02:00 |
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Henrik Rydgard
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26624709f7
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Hook up the frame profiler to a few measurements
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2015-05-24 23:45:36 +02:00 |
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Henrik Rydgard
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18655d14a4
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Release PSP buttons when losing gameplay focus, fixes part 1 of #7758, and part 2 of #7758 on Windows only.
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2015-05-21 10:49:47 +02:00 |
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Henrik Rydgard
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ee81c7f1a1
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Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired.
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2015-05-15 18:49:54 +02:00 |
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Unknown W. Brackets
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2b0e0c547d
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Fix glInvalidateFramebuffer in EmuScreen.
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2015-03-14 16:01:43 -07:00 |
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Unknown W. Brackets
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8f7e98f484
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Keep Windows devices from sleeping while playing.
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2015-03-01 08:29:11 -08:00 |
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Mike
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0653946acb
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fix for crash opening directory
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2015-02-28 16:05:13 -08:00 |
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Henrik Rydgard
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ca512ea06a
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More minor cleanup. Update lang.
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2015-02-03 21:59:36 +01:00 |
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Henrik Rydgard
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682ef7d083
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Add a focus style to the little screenshot previews to make keyboard navigation less confusing
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2015-02-02 10:09:00 +01:00 |
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Henrik Rydgard
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001eda39e0
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Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
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2015-02-01 18:04:50 +01:00 |
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Henrik Rydgard
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86cee103f3
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Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370.
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2015-01-29 12:56:17 +01:00 |
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Henrik Rydgard
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3d8e30e4c7
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Fix #6898 - buttons could disappear in non-buffered rendering
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2015-01-04 18:00:59 +01:00 |
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Henrik Rydgard
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87d221e069
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Android: Ignore back-button events from other devices than Default if the back button is mapped.
Update native.
Should help #7254.
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2015-01-02 16:43:08 +01:00 |
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Henrik Rydgard
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0cbff84489
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Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer.
Also, don't even bind the UI texture unless there's UI to draw (probably negligible optimization).
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2014-12-31 20:43:28 +01:00 |
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Henrik Rydgard
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2e675c7b0b
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Move GamePauseScreen into its own file
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2014-12-22 10:48:17 +01:00 |
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Unknown W. Brackets
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2412466065
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Allow an analog to press a button in any direction.
This is the only remaining case in #4391, so fixes #4391.
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2014-12-21 18:50:07 -08:00 |
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Unknown W. Brackets
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c52b73393b
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Try default constructors for Symbian.
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2014-12-20 23:39:44 -08:00 |
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Unknown W. Brackets
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3f0b759746
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Switch to std::function for savestate callbacks.
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2014-12-20 22:23:26 -08:00 |
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Henrik Rydgård
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a074c06f68
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Merge pull request #7183 from Bigpet/pergamesettings
per game settings
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2014-12-18 23:25:50 +01:00 |
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Henrik Rydgård
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cd573cf731
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Merge pull request #7063 from Pulfer/axis-swap
Add a hotkey to swap D-pad and left analog stick keys
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2014-12-18 23:15:28 +01:00 |
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Peter Tissen
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be3389fdef
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added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
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2014-12-16 00:14:11 +01:00 |
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Henrik Rydgard
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de86b4c51c
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Fix controls disappearing in non-buffered rendering in some games
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2014-12-14 01:40:52 +01:00 |
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Henrik Rydgard
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75a9420b21
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Reduce the number of places we include JitCommon.h. Update native.
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2014-12-12 23:49:08 +01:00 |
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Andrey Bondrov
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5201f03720
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Add a hotkey to swap D-pad and left analog stick keys
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2014-11-07 22:40:53 +10:00 |
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Henrik Rydgard
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02a89306d1
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Warning fixes, sprintf->snprintf
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2014-09-13 23:51:07 +02:00 |
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Henrik Rydgard
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9734fd1c1a
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Turn off scissor when rendering controls overlay
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2014-09-13 21:52:10 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Henrik Rydgard
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92c3775d95
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Start hooking up D3D
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2014-08-22 20:55:04 +02:00 |
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Henrik Rydgard
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808f05da89
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(Partially) slip thin3d underneath DrawBuffer.
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2014-08-22 20:54:53 +02:00 |
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The Dax
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cb07da198b
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Make the keyboard analog limiter customisable.
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2014-08-17 14:36:35 -04:00 |
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The Dax
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8a78f5e814
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Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.).
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2014-07-21 10:30:51 +02:00 |
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Henrik Rydgard
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49fb0bd65b
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Set WS_POPUP for fullscreen windows, rumoured to help certain gl drivers do the right thing.
Remove an outdated comment.
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2014-07-20 17:28:25 +02:00 |
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Henrik Rydgard
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5b597db4b5
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De-duplicate updates to axis mapped keys.
Improves mapping an analog stick to the same thing as a dpad, as this reduces
spurious button resets caused by analog stick noise.
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2014-07-20 12:52:11 +02:00 |
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Henrik Rydgard
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ecacc8784b
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Make the axis->button mapping code make more sense
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2014-07-20 12:42:30 +02:00 |
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Juha Laukkanen
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8d34c6bf66
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Auto save state load: set current slot to loaded one.
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2014-07-17 22:18:45 +08:00 |
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Unknown W. Brackets
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408ea88cd6
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Fix incorrect state after reset in multithreading.
This would change coreState from CORE_POWERUP too early. It's already
done in BootDone().
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2014-07-06 14:02:45 -07:00 |
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Henrik Rydgard
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dc3806b700
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Win32: Keep DSound running even when in the menu.
This will make it possible to play the game-selection audio later.
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2014-06-22 14:17:57 +02:00 |
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Henrik Rydgard
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6ec74ef99e
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Be consistent about how we read and update the UI state variable
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2014-06-22 09:57:01 +02:00 |
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