Unknown W. Brackets
0b5bdeb1d3
Fix some compile failures under big endian.
2013-07-28 21:04:17 -07:00
Unknown W. Brackets
777074cfe1
Switch to _le memory layout specs in dialogs.
2013-07-27 15:30:18 -07:00
aquanull
b5440ecb65
Unify some common elements of dialogs.
2013-06-10 21:24:49 +08:00
aquanull
3c140106be
Auto-height the "borders" of the message text area.
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More dialog tweaks.
2013-06-10 21:24:48 +08:00
Unknown W. Brackets
7d17ed8a8e
Correctly shutdown dialogs on game reset.
2013-05-31 01:41:04 -07:00
Unknown W. Brackets
f8d726c5ea
Validate OSK struct size and don't do copying.
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The PSP itself only allows the correct size struct.
2013-04-20 15:03:32 -07:00
Unknown W. Brackets
8aeaedc597
Don't allow sceUtility dialogs to overlap.
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PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Xele02
1f4f5eaf9a
Add fade in / out on dialog to allow time for the user to release
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button.
2013-01-19 00:46:05 +01:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
f8f581794f
Make sure sceUtility funcs all return error codes.
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Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
TMaul
0414b072a4
Display OSK message
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And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Xele02
7de10d223b
* Create class for Save and Message dialog for cleaner code.
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* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00