The Dax
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6efd5b33f7
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We don't really need DIRECTORY_FLASH0 or DIRECTORY_MEMSTICK.
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2013-10-15 03:41:10 -04:00 |
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The Dax
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c7bdeb3084
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Eliminate GetSysDirectories and instead provide a new function: GetSysDirectory.
On Win32, call InitSysDirectories before the emuthread starts just to be safe.
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2013-10-15 03:41:10 -04:00 |
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Unknown W. Brackets
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9fe1a99ab3
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Fix some warnings.
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2013-10-14 22:09:21 -07:00 |
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Henrik Rydgard
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0624f505b2
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Oops, restore solution version.
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2013-10-15 01:33:04 +02:00 |
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Henrik Rydgard
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0c2c1751f5
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Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler.
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2013-10-15 01:16:43 +02:00 |
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The Dax
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f1d18b1950
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Attempt to fix indentation.
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2013-10-14 14:09:32 -04:00 |
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The Dax
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7d8a757678
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Make PPSSPP aware of the Windows Vista/7/8/8.1 Virtual Store.
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2013-10-14 11:31:01 -04:00 |
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Henrik Rydgård
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ffbac62f01
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Merge pull request #4162 from unknownbrackets/debugger
Add more formatting to GE debugger, cleanup, step prim
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2013-10-14 02:50:11 -07:00 |
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Unknown W. Brackets
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24ead296f1
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Don't require reset to enable cheats.
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2013-10-13 17:57:43 -07:00 |
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Unknown W. Brackets
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991aa03273
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A few more texture related formats.
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2013-10-13 13:52:23 -07:00 |
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Unknown W. Brackets
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a90af9b519
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Format a few more state values.
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2013-10-13 13:52:22 -07:00 |
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Unknown W. Brackets
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1a3bba5ff7
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Add a format for clearmode.
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2013-10-13 13:52:22 -07:00 |
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Unknown W. Brackets
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428a8181e5
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Format stencil and alpha tests differently.
One is the stored value on the right, the other is the vertex value on
the left.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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d5af703a5a
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Add a stub for a vertex preview.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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5cf13ee84a
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Add "Step Prim" button, reorganize buttons a bit.
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2013-10-13 13:52:20 -07:00 |
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Unknown W. Brackets
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03c4808264
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Don't show the console by default in Release.
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2013-10-13 12:27:05 -07:00 |
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The Dax
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7000b63082
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When using a debug build, always show the debug log/enable logging on start.
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2013-10-13 14:31:48 -04:00 |
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The Dax
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9c868351de
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Make Enable Debug Logging checkbox instant as it was intended to be.
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2013-10-13 14:18:50 -04:00 |
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The Dax
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3d8b68e88e
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Make Fullscreen checkbox instant.
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2013-10-13 13:34:55 -04:00 |
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Henrik Rydgård
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cdba174ab7
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Merge pull request #4148 from unknownbrackets/config-files
Allow config files and fonts to be on the memstick
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2013-10-13 04:01:01 -07:00 |
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Henrik Rydgård
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29dd284372
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Merge pull request #4156 from Kingcom/rotrfix
Fix rotrv (dis)assembly
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2013-10-13 01:42:54 -07:00 |
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Kingcom
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480c766776
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Fix rotrv (dis)assembly
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2013-10-13 10:36:43 +02:00 |
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Unknown W. Brackets
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8ec2131795
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Don't double close the dsound thread.
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2013-10-12 23:19:56 -07:00 |
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Unknown W. Brackets
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a349ef0f52
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Might as well mutex here to be safe.
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2013-10-12 23:10:32 -07:00 |
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Unknown W. Brackets
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98b49db82a
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Minor warning fixes.
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2013-10-12 16:49:22 -07:00 |
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Unknown W. Brackets
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79143b56d2
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Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
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2013-10-12 16:02:03 -07:00 |
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The Dax
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2b12fc0c54
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Remove hack fix for switching shaders. Create new native messages for EmuScreen to avoid threading issues. Remove gpu function calls from WndMainWindow.cpp and use NativeMessageReceived instead.
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2013-10-12 13:51:27 -04:00 |
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The Dax
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9bd69cdc6d
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Make shader items checkable.
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2013-10-12 13:44:23 -04:00 |
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The Dax
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71087b41a2
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Don't try to go out of bounds. Still crashes without the Framebuffer.cpp edit, though..
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2013-10-12 13:44:23 -04:00 |
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The Dax
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8195804daa
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Remove accidentally committed cruft. Fix accidental comment edit.
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2013-10-12 13:44:23 -04:00 |
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The Dax
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d24fc7b559
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Fix a crash relating to switching shaders from the Win32 menu bar. Make Postprocessing Shaders menu translatable.
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2013-10-12 13:44:22 -04:00 |
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The Dax
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b07e14f98d
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Win32: Add dynamic submenu for Postprocessing Shaders.
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2013-10-12 13:44:22 -04:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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d79a9bff6d
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Add a simpler break on next texture.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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2584d0e67f
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Use a more foolproof texture breaking method.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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3ac5198b89
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Migrate texture breakpoints as well.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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Unknown W. Brackets
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5406db1285
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This doesn't really "wait" anymore.
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2013-10-12 02:20:10 -07:00 |
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Unknown W. Brackets
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647e8fd3a4
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Avoid Core_Stop() for reset, it might not reset.
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2013-10-12 02:08:18 -07:00 |
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Unknown W. Brackets
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21f522746f
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Cleanup shutdown on Windows to avoid races.
Was still getting crashes sometimes.
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2013-10-12 01:40:33 -07:00 |
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Henrik Rydgard
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e0b19decca
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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
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2013-10-12 02:05:55 +02:00 |
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The Dax
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b3101cba7f
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Fix wrong submenu enum. Someone failed to count from 0..
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2013-10-11 15:04:53 -04:00 |
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Henrik Rydgård
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f783a80130
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Merge pull request #4118 from Kingcom/master
Remove unneeded/unused shortcuts
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2013-10-11 11:50:19 -07:00 |
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Kingcom
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7e6b6f90ed
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Remove unneeded/unused shortcuts
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2013-10-11 20:36:28 +02:00 |
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Henrik Rydgård
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a9cd15d165
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Merge branch 'patch-18' of https://github.com/DanyalZia/ppsspp
Conflicts:
Windows/resource.h
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2013-10-11 17:35:30 +02:00 |
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szdarkhack
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57923070a7
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resolve merge conflicts
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2013-10-11 17:49:18 +03:00 |
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szdarkhack
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b98a073b26
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Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
Conflicts:
Windows/resource.h
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2013-10-11 17:47:43 +03:00 |
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szdarkhack
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aa792a8487
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and let's fix this as well since we're at it
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2013-10-11 16:52:25 +03:00 |
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szdarkhack
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2b7cf2fdd2
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Let's try spaces instead of tabs...
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2013-10-11 16:48:58 +03:00 |
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danyalzia
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88c36b5b25
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Add Auto-texture scaling
Update resource.h
Update WndMainWindow.h
Update WndMainWindow.cpp
Update ppsspp.rc
position fix
Update TextureCache.cpp
Update TextureCache.cpp
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2013-10-11 18:30:06 +05:00 |
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