Henrik Rydgard
83f81eaaf1
Remove unnecessary Clear() from UI background drawing code
2015-02-15 20:41:36 +01:00
Henrik Rydgard
c9e6938801
UI: Add "overscroll" when keyboard navigating, to show a bit of the next item. Add some shadows.
2015-02-15 11:22:24 +01:00
LunaMoo
872d898307
Remove 2 more game specific config saves.
...
ba96b7b31c
now saves it.:3
2015-02-15 03:49:01 +01:00
Peter Tissen
ba96b7b31c
Just save the current config every time the config file is switched
...
also undo #7473 because it would now introduce redundant writes.
2015-02-14 19:21:26 +01:00
Peter Tissen
aa6985f5c2
Save after changing recent list
...
regarding #7472 . If this is not done then the config file (the main config,
the per-game config files do not have recent entries) is loaded when a game
with game-specific settings is touched.
2015-02-13 10:27:11 +01:00
vnctdj
63bfaca3c0
Do differently
2015-02-11 14:32:43 +01:00
Henrik Rydgard
d6cf857a06
Make it impossible to set Auto Frameskip and Non-buffered together as they interact in a bad way
2015-02-09 23:11:45 +01:00
Josh Palmer
929866edd3
XInput/DInput: Rename settings, fix sensitivity
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* Change deadzone inverter naming convention to 'analog mapper'
* Remove hokey mathematics from sensitivity calculations
2015-02-05 06:30:29 +00:00
Josh Palmer
4c6410cd0d
DInput/XInput: Further fixes & improvements
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* Remove redundant second analog settings for XInput
* Replace DInput circle->square mapping with improved XInput version
2015-02-05 05:48:29 +00:00
Josh Palmer
6856709b1d
DInput/XInput: Deadzone fixes & Sensitivity
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* DInput Deadzone & Deadzone Inverter now function correctly
* Added analog Sensitivity options to DInput and XInput
2015-02-05 05:30:39 +00:00
Henrik Rydgård
68cb7cb21a
Merge pull request #7384 from sum2012/Gamesetting
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Fix unicode letters in PPSSPP folder in installed.txt
2015-02-04 15:31:51 +01:00
sum2012
83243fb696
Fix by hrydgard
2015-02-04 20:34:53 +08:00
Henrik Rydgard
fef70c528b
Possibly fix weird control visibility issue #7417 although I don't quite get it..
2015-02-04 10:43:49 +01:00
Henrik Rydgard
ca512ea06a
More minor cleanup. Update lang.
2015-02-03 21:59:36 +01:00
Henrik Rydgard
60a837f19f
Minor cleanup
2015-02-03 21:28:08 +01:00
Henrik Rydgard
a370475425
Make it possible to type 'X' into the nickname (and other) textboxes without being thrown out.
...
Fixes #7410
2015-02-03 00:11:51 +01:00
Henrik Rydgard
682ef7d083
Add a focus style to the little screenshot previews to make keyboard navigation less confusing
2015-02-02 10:09:00 +01:00
Henrik Rydgard
feb96f0573
Fix the number overlay in save state slots
2015-02-02 09:46:36 +01:00
Henrik Rydgard
80d610998d
Better error checking in D3D9 init
2015-02-02 09:27:27 +01:00
Henrik Rydgard
9e162f30ab
Update native with layout bugfix, fixing scrolling issue in savestate list. Tweak layout a little.
2015-02-02 09:14:05 +01:00
Henrik Rydgard
5354f5163a
Show date/time of saves on pause screen. Better WASAPI error checking.
2015-02-01 18:31:51 +01:00
Henrik Rydgard
001eda39e0
Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
2015-02-01 18:04:50 +01:00
Henrik Rydgard
6420f5f476
Only show the audio backend option on Vista+. Correct the enum order. Init DSound on its thread.
2015-02-01 11:57:11 +01:00
Henrik Rydgard
0b70889b2e
Fix windows audio backend enum order
2015-02-01 11:32:11 +01:00
Henrik Rydgard
69bc82548f
Update the font atlas
2015-01-31 15:29:57 +01:00
Henrik Rydgard
9fac72c916
Hide Farsi on non-Windows as it won't render
2015-01-31 15:27:13 +01:00
Henrik Rydgard
39bbc008f4
Add option to turn off the resampler if native audio sample rate is 44100Hz (sometimes in WASAPI, always in DSOUND)
2015-01-31 12:20:45 +01:00
Henrik Rydgard
24c78ed2f4
Add option to turn off the synchronizing audio resampler. Only available if output sample rate is 44100Hz.
2015-01-31 12:12:29 +01:00
Henrik Rydgard
7d16a4a0c4
Android: Prevent the user from choosing display resolutions that won't work on their device.
...
Fixes #7324
2015-01-30 00:28:53 +01:00
Henrik Rydgard
3c9b6c185e
Typo fix
2015-01-29 22:47:46 +01:00
Henrik Rydgard
ce03d747bc
Add a link to the adhoc forum in the networking screen, hoping to reduce my email load :)
2015-01-29 22:15:42 +01:00
Henrik Rydgard
626e2fc2c8
Make the button on the screenshot popup translatable
2015-01-29 15:13:53 +01:00
Henrik Rydgard
2792602252
Pass the game selection screen audio through the resampler. Fixes #7316 .
2015-01-29 14:58:03 +01:00
Henrik Rydgard
86cee103f3
Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370 .
2015-01-29 12:56:17 +01:00
LunaMoo
4ef0c14cc8
oops
2015-01-28 09:48:35 +01:00
LunaMoo
a7cce0f105
Close cheat menu before editing file.
2015-01-28 09:06:00 +01:00
sum2012
4e25bf91a3
Fix unicode letters in PPSSPP folder
2015-01-28 06:56:41 +08:00
Luna
4344d4274c
Fix saving refreshing rate for per-game settings
2015-01-27 22:08:59 +01:00
Luna
b954145241
Implement CW cheat refresh rate.
2015-01-27 00:50:50 +01:00
Henrik Rydgard
f55e0abc93
Experiment, trying to fix #7336 : Make sure that a clear is the very first thing to happen in a frame.
...
Also a minor warning fix.
2015-01-26 00:25:48 +01:00
Coldbird
72d5845532
Fixed Indentation + Moved Cardboard Menu
2015-01-24 20:01:09 +01:00
Coldbird
b08c7012f1
Add Google Cardboard Support
2015-01-24 17:39:59 +01:00
Henrik Rydgard
790024c829
Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
...
Default to WASAPI though (Auto)
2015-01-24 13:50:27 +01:00
Henrik Rydgard
4ebdf49fb6
Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules!
2015-01-24 13:30:37 +01:00
Luna
ff9d33d2a7
Move the hack to FramebufferCommon.cpp and rename.
2015-01-23 10:40:49 +01:00
Luna
722d34e09a
Add Bloom Effect Smoothing hack
2015-01-23 02:08:20 +01:00
Unknown W. Brackets
116ddaaaf4
Fix a bad nullcheck.
2015-01-17 19:49:47 -08:00
Josh Palmer
918b96500c
DInput/XInput: Configurable deadzone + inverter
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* Add configurable shared deadzone for all DInput axes
* Add configurable separate deadzones for left & right XInput sticks
* Add configurable deadzone inverter for DInput X/Y axes
* Add configurable deadzone inverter for XInput sticks
2015-01-17 21:26:08 +00:00
Henrik Rydgard
8b05e7abf0
Adjust the audio speed on non-60hz Android devices to compensate.
...
Greatly improves audio stability on Nexus S.
Fixes #6677 .
2015-01-14 00:45:12 +01:00
Unknown W. Brackets
db898aff23
Add a NEON method to apply the volume.
2015-01-11 14:23:41 -08:00
Henrik Rydgard
c8dfcd5e74
Prepare for interchangable Windows audio backends
2015-01-11 21:00:56 +01:00
Henrik Rydgard
0c6ceee210
Optimize the resampler a little. Update native with new ability to not force 44khz so we actually get any use.
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This causes Nexus 4 and Nexus 9 to end up on the fast path, greatly decreasing audio latency!
This also removes the "atomic audio" setting as the new audio code is lock-free always.
2015-01-11 18:06:42 +01:00
Henrik Rydgard
1b926ec59e
Increase the resampler buffer size, needed on Shield :(
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Reset DSound to 44100.
2015-01-11 18:06:39 +01:00
Henrik Rydgard
e312d6b5fd
Replace outAudioQueue with Dolphin's resampler.
2015-01-11 18:06:06 +01:00
Henrik Rydgard
cac7a2feed
Add a sample rate parameter to DSound, clean it up a bit
2015-01-11 14:11:09 +01:00
Henrik Rydgard
62d86f3246
Remove useless indirection class "PSPMixer"
2015-01-11 12:02:49 +01:00
Henrik Rydgard
3ca212ad0c
Update native, expose platform audio sample rate in System Information on Android
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When these don't match, we should really resample to get access to the low latency audio path. TODO
2015-01-11 11:42:00 +01:00
Henrik Rydgard
2cc1bd327a
Make the reporting option more prominent. Also move a few options around.
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Very minor change in indexgenerator.
2015-01-11 00:12:32 +01:00
Henrik Rydgard
604abe933e
Update submodules, add x64Emitter bugfix from Dolphin (plus a few new instrs), misc
2015-01-11 00:12:32 +01:00
Henrik Rydgård
81caf7f382
Merge pull request #7271 from vnctdj/patch-1
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Move ad hoc-related translations to [Networking]
2015-01-05 17:35:33 +01:00
vnctdj
3c5be2b20e
Move "Networking" title to "ms"
2015-01-05 01:32:53 +01:00
Henrik Rydgard
a9b010b0cd
Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
...
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Henrik Rydgard
3d8e30e4c7
Fix #6898 - buttons could disappear in non-buffered rendering
2015-01-04 18:00:59 +01:00
vnctdj
dfe882d207
Move ad hoc-related translations to [Networking]
2015-01-04 14:52:01 +01:00
Henrik Rydgard
70c745ca27
Make networking its own settings category
2015-01-04 13:04:11 +01:00
sum2012
21f3d0ecf2
Add built-in AdhocServer option
2015-01-04 13:04:06 +01:00
vnctdj
2765d8489f
Make "Back" button translatable on the analogs testing screen
2015-01-04 02:01:05 +01:00
Henrik Rydgard
d545908b6c
Show the last key event on the analogs testing screen
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(which I guess is now a generic testing screen)
May help investigating #7254
2015-01-03 17:59:43 +01:00
Henrik Rydgard
87d221e069
Android: Ignore back-button events from other devices than Default if the back button is mapped.
...
Update native.
Should help #7254 .
2015-01-02 16:43:08 +01:00
Henrik Rydgard
fdd297a982
Update native with better Moga version detection. Show moga version in System information on Android.
2015-01-01 13:35:31 +01:00
Henrik Rydgard
aa31bcc6ae
R/B was swapped in the clear color. Also updates native with consistency fix.
...
Fixes native issue 254.
2015-01-01 11:26:23 +01:00
Henrik Rydgard
a125178b0b
Add a popup dialog when clicking savestate screenshots
2014-12-31 20:43:29 +01:00
Henrik Rydgard
0cbff84489
Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer.
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Also, don't even bind the UI texture unless there's UI to draw (probably negligible optimization).
2014-12-31 20:43:28 +01:00
Henrik Rydgard
6879f05eb0
First attempt at save state UI with screenshot thumbnails in the pause screen
2014-12-31 15:34:51 +01:00
Unknown W. Brackets
86859dd8e9
Create the SCREENSHOT dir using unicode as well.
2014-12-28 20:52:44 -08:00
Unknown W. Brackets
853e81cf03
dx9: Explicitly specify the backbuffer size.
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Some people are getting black screens with Direct3D9 now, this is just a
theory. Can revert if it doesn't help.
2014-12-27 09:56:21 -08:00
Unknown W. Brackets
efae9e0612
Make realistic timing optional.
2014-12-26 01:18:52 -08:00
Unknown W. Brackets
3f20b32041
Add an option to prevent cpu stall on slow IO.
...
This is good for any slow storage, including:
* Hard disk spinning up.
* Generally slow (cheap) SD cards.
* HTTP or Samba streaming.
May possibly cause bugs in some cases where timing is unrealistic. That
being said, as long as the game is a UMD game, and there's caching (could
enable memory caching for storage), it should not be a problem usually.
2014-12-26 01:07:16 -08:00
Henrik Rydgård
6af7f4f7f3
Merge pull request #7226 from xebra/dx9
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Fix resize the window correctly on dx9 backend
2014-12-25 23:15:34 +01:00
xebra
95258c2777
DX9:Fix forgotten resizing stuff
2014-12-26 03:10:26 +09:00
xebra
ecbc942c55
DX9:Implement resize back-buffer.
2014-12-26 01:41:12 +09:00
Henrik Rydgård
f74add91e2
Merge pull request #7202 from unknownbrackets/cpu-thread
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Allow switching cpu thread on/off ingame
2014-12-24 19:15:51 +01:00
Henrik Rydgard
2e675c7b0b
Move GamePauseScreen into its own file
2014-12-22 10:48:17 +01:00
Unknown W. Brackets
2412466065
Allow an analog to press a button in any direction.
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This is the only remaining case in #4391 , so fixes #4391 .
2014-12-21 18:50:07 -08:00
Unknown W. Brackets
c52b73393b
Try default constructors for Symbian.
2014-12-20 23:39:44 -08:00
Unknown W. Brackets
2dd9b10c8d
Take screenshots with savestates.
2014-12-20 23:14:46 -08:00
Unknown W. Brackets
3f0b759746
Switch to std::function for savestate callbacks.
2014-12-20 22:23:26 -08:00
Unknown W. Brackets
0a6a70f53f
Allow switching cpu thread on/off ingame.
2014-12-20 17:39:42 -08:00
Henrik Rydgård
71c9804ffd
Merge pull request #7195 from Bigpet/copydefaults
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copy the current config when creating a pre-game config
2014-12-20 19:25:31 +01:00
Unknown W. Brackets
5a4f71a9f2
Oops, DirectX on Windows only, of course.
2014-12-20 09:02:34 -08:00
Unknown W. Brackets
962d8c5224
dx9: Take screenshots (fixes #7197.)
2014-12-20 08:31:56 -08:00
Peter Tissen
df05399955
clarify wording on the 'restore default settings' confirmation dialog
2014-12-19 19:30:35 +01:00
Peter Tissen
78b5e64bed
change dialog message
2014-12-19 17:03:42 +01:00
Peter Tissen
a5fcf9dd5f
Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown
2014-12-19 14:56:36 +01:00
Henrik Rydgård
a074c06f68
Merge pull request #7183 from Bigpet/pergamesettings
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per game settings
2014-12-18 23:25:50 +01:00
Henrik Rydgård
cd573cf731
Merge pull request #7063 from Pulfer/axis-swap
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Add a hotkey to swap D-pad and left analog stick keys
2014-12-18 23:15:28 +01:00
Henrik Rydgard
5460f7c54b
Update native
2014-12-18 22:51:48 +01:00
Henrik Rydgård
a9be90229a
Merge pull request #7140 from AbandonedCart/master
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use libc++ for iOS to avoid additional directives
2014-12-18 22:38:14 +01:00
Peter Tissen
df8e3bfe45
add an indicator to games when they have game settings
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add slightly irregular *.zim files for now
(has some symbols from DejaVuSansCondensed and an extra symbol)
2014-12-16 00:15:36 +01:00
Peter Tissen
be3389fdef
added optional per-game settings
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call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
Henrik Rydgard
c64681d5d5
Show shader precision in system information. Seems some devices lie though.
2014-12-15 23:13:36 +01:00
Henrik Rydgard
de86b4c51c
Fix controls disappearing in non-buffered rendering in some games
2014-12-14 01:40:52 +01:00
Henrik Rydgard
8ad1ea4c84
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
2014-12-13 21:13:28 +01:00
Henrik Rydgard
75a9420b21
Reduce the number of places we include JitCommon.h. Update native.
2014-12-12 23:49:08 +01:00
vnctdj
2f94271a31
Make more things translatable
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This commit completes a794650118
2014-12-10 23:01:09 +01:00
ufdada
a794650118
make logging channel screen and devmenu translateable
2014-12-09 21:50:51 +01:00
Henrik Rydgard
80ce45f9fb
ARM Jit: Join adjacent vrot ops on ARM too
2014-12-07 12:07:54 +01:00
TwistedUmbrella
de3975fc55
Revert "Untested attempt at fixing the iOS build (see #6972 )"
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This reverts commit a84597f266
.
2014-12-05 19:46:56 -05:00
Henrik Rydgård
a84597f266
Untested attempt at fixing the iOS build (see #6972 )
2014-12-04 07:21:14 +01:00
Unknown W. Brackets
bafa7d0670
Add git-version to more than just Core.
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This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.
See #5575 .
2014-12-02 22:55:19 -08:00
Unknown W. Brackets
c16e5513b0
Make GameInfo use FileLoader for more things.
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This way it can actually load the assets of a recent http:// entry.
2014-11-30 23:55:03 -08:00
Unknown W. Brackets
40950a4b0e
Workaround missing unique_ptr on Symbian.
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Arg.
2014-11-25 12:00:35 -08:00
Unknown W. Brackets
7ccd428827
Allow http:// iso from command line.
2014-11-25 11:58:19 -08:00
Unknown W. Brackets
fd2d7406d1
Make LocalFileLoader essentially private.
2014-11-23 14:02:35 -08:00
Unknown W. Brackets
967b589778
Consistently use FileLoader for standard ISOs.
2014-11-23 13:59:56 -08:00
Unknown W. Brackets
102b7b03fa
Add an interface to load files with.
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This allows loading from other than raw files.
2014-11-23 13:25:32 -08:00
Unknown W. Brackets
a0461f1dcd
Change utf-8 for logo screen.
...
For some reason this was just truncating to "Rydg". The one on the
credits screen works, so I'm not sure why. May be something with
snprintf?
This works around the issue anyway. I don't suppose it's more or less
clear.
2014-11-23 11:40:52 -08:00
Henrik Rydgård
811a27a6e6
Merge pull request #7069 from level99procrastinator/depth-range-hack-for-psp2
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Workaround for graphics glitch in Phantasy Star Portable 2
2014-11-20 14:09:30 +01:00
Henrik Rydgard
b09fe89be4
Improvements in Jit compare UI
2014-11-16 16:45:24 +01:00
chinhodado
2130d86cef
Cleanup
2014-11-13 15:38:25 -05:00
Peter Tissen
6f062b9b16
add success flag for qt screenshot too
2014-11-10 16:57:51 +01:00
Henrik Rydgard
5bcdecc26b
unittest: Have the JIT harness print disassembly, to make it easy to inspect results.
2014-11-09 12:03:04 +01:00
level99procrastinator
a98980d28b
Workaround for graphics glitch in Phantasy Star Portable 2
2014-11-08 20:31:17 +08:00
Andrey Bondrov
5201f03720
Add a hotkey to swap D-pad and left analog stick keys
2014-11-07 22:40:53 +10:00
Peter Tissen
da43a19e15
Disable software rendering UI when Direct3D is used
2014-11-06 00:40:14 +01:00
Henrik Rydgard
1520332aee
No need for globals here.
2014-11-03 01:53:15 +01:00
Henrik Rydgård
4814901a45
Merge pull request #7022 from sum2012/save-setting-
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Win32:Add choice of save location
2014-11-03 00:37:13 +01:00
Unknown W. Brackets
f90754457d
Show an error when screenshots fail to save.
2014-11-02 13:29:44 -08:00
Unknown W. Brackets
d4e8bd96af
Handle disk full more properly in sceIoWrite().
2014-11-02 10:55:27 -08:00
Henrik Rydgard
291e5e53c0
Add feature to cache ISOs in RAM to avoid I/O stutters. 64-bit only. Loading gets slow though.
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TODO: Make it cache in the background on load. Allow on 32-bit for small ISOs.
2014-10-31 00:14:00 +01:00
sum2012
e4dd388c1f
Choose PPSSPP save folder better
2014-10-28 03:10:21 +08:00
sum2012
de6e7ea207
Make a search folder instead of text box
2014-10-28 02:57:40 +08:00
sum2012
a94ca2703c
These variable is WIN 32 only
2014-10-27 19:58:13 +08:00
sum2012
9dbfbc8d52
"PPSSPP save path" should be better
2014-10-27 19:19:33 +08:00
sum2012
14ef415225
Forget else
2014-10-27 19:14:39 +08:00
sum2012
37cd643f83
Remove a blank line
2014-10-27 18:50:53 +08:00
sum2012
7852e5e941
Add prompt a text box
2014-10-27 18:48:48 +08:00
sum2012
8088071e00
delete one more
2014-10-26 14:59:25 +08:00
sum2012
b9e50e8563
delete useless
2014-10-26 14:56:47 +08:00
sum2012
b23d4d6e60
Delete one more "File::Delete"
2014-10-26 14:53:31 +08:00
sum2012
034efbdd64
Fix "Save in My Documents " bug
2014-10-26 14:50:21 +08:00
sum2012
bb94b7515f
Use File::CreateEmptyFile
2014-10-26 09:03:57 +08:00
sum2012
39ac44c868
oop
2014-10-26 08:39:44 +08:00
sum2012
95a4173658
Simplify
2014-10-26 08:35:11 +08:00
sum2012
67e2b57e0f
Add a result != S_OK check
2014-10-24 22:21:49 +08:00
sum2012
044bd4b43d
No need these include
2014-10-24 06:24:11 +08:00
sum2012
59bfe2bc03
No need this installedtxtPath
2014-10-24 06:08:54 +08:00
sum2012
3b38e8c107
oop
2014-10-23 22:45:50 +08:00
sum2012
5570070b37
Forget update g_Config.memStickDirectory
2014-10-23 22:44:41 +08:00
sum2012
407e520fd4
oop
2014-10-23 22:27:41 +08:00
sum2012
9b5a4294c1
Win32:Add choice of save location
...
part of #7017
2014-10-23 22:22:11 +08:00
Henrik Rydgard
e6334dd9d8
Display .7z files in file listings. Can't decompress them though.
2014-10-21 00:09:24 +02:00
Henrik Rydgard
d24abb3af0
More GetPointer cleanup. memCardDirectory->memStickDirectory.
2014-10-19 23:20:51 +02:00
beaumanvienna
ce5edeb589
merged with upstream / amended SDL2 multi monitor support
2014-10-15 22:33:38 +02:00
beaumanvienna
fadedee75f
amendments for: global variable 'fullscreenCLI'/move on top timer/Qt fullscreen code
2014-09-24 23:24:23 +02:00
Henrik Rydgard
dda3ca3d5f
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
The Dax
24c75c96be
Add a menubar option to change the backend.
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It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
The Dax
436f39d3f6
Win32: Add an UI option to change the GPU backend.
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It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Henrik Rydgard
02a89306d1
Warning fixes, sprintf->snprintf
2014-09-13 23:51:07 +02:00
Henrik Rydgard
9734fd1c1a
Turn off scissor when rendering controls overlay
2014-09-13 21:52:10 +02:00
Henrik Rydgard
db486f41e8
Only show the graphics API on the title screen in Windows
2014-09-13 20:56:25 +02:00
Henrik Rydgard
422ae62b63
D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
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MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
2014-09-09 22:28:35 +02:00
Unknown W. Brackets
796bfb1160
Fix a crash when icon data fails to decode.
2014-09-08 07:50:01 -07:00
Henrik Rydgard
0264ff62f0
Update native with GL-lost-management (UI comes back on Android after switching away)
2014-09-06 13:50:50 +02:00
Henrik Rydgard
215abfb951
Some cleanup in /Common
2014-09-06 10:47:25 +02:00
Henrik Rydgard
ab0b999010
Add really basic test screen for mapped analog sticks. Only works with the first mapped axis if several.
2014-09-05 23:21:07 +02:00
Unknown W. Brackets
de0a914d3b
Fix a type conversion warning.
2014-08-30 22:06:38 -07:00
Henrik Rydgard
ae03a855f5
d3d: Apply a half-pixel offset to make 2D ui graphics sharper (d3d texturing...)
2014-08-25 21:33:24 +02:00
Henrik Rydgård
ba8fe92d71
Revert accidental change
2014-08-24 01:18:13 +02:00
Henrik Rydgård
dae07e9f28
Mac buildfix
2014-08-23 14:24:24 +02:00
Unknown W. Brackets
0702861df7
Qt buildfix.
2014-08-23 02:09:23 -07:00
Henrik Rydgård
5d836bfa5a
Merge pull request #6765 from hrydgard/thin3d
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Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
2014-08-23 10:52:21 +02:00
Henrik Rydgard
308b13fdf0
Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D)
2014-08-23 10:49:40 +02:00
Henrik Rydgard
0f973a3276
Get it running on Android again
2014-08-23 09:48:08 +02:00
Henrik Rydgard
1556234825
Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
2014-08-23 01:52:46 +02:00
Henrik Rydgard
e2ecbb7a4d
Convert more UI code to Thin3D
2014-08-22 20:55:18 +02:00
Henrik Rydgard
e539c7009f
Hook up DX9 backend. Not really working though, it seems.
2014-08-22 20:55:12 +02:00
Henrik Rydgard
92c3775d95
Start hooking up D3D
2014-08-22 20:55:04 +02:00
Henrik Rydgard
808f05da89
(Partially) slip thin3d underneath DrawBuffer.
2014-08-22 20:54:53 +02:00
Unknown W. Brackets
fb6b3f94bb
Add a frontend option for GEB saves.
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May also affect performance, so can be disabled for that.
2014-08-22 00:35:02 -07:00
Henrik Rydgård
5f8f3633a8
Merge pull request #6685 from unknownbrackets/kill-volume
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Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Henrik Rydgård
d234ab03c6
Merge pull request #6696 from LunaMoo/master
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Add Buffer Scalling Filter option
2014-08-19 07:55:45 +02:00
vnctdj
8305d24fce
Make "Analog Limiter" translatable
2014-08-18 14:50:34 +02:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
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They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
The Dax
784f311d76
Make it available for everybody.
2014-08-17 14:36:35 -04:00
The Dax
cb07da198b
Make the keyboard analog limiter customisable.
2014-08-17 14:36:35 -04:00
sum2012
a09555daaa
Remove chinese forum
2014-08-17 21:15:51 +08:00
Luna
62a1023615
Add "Screen Scaling Filter" option
2014-08-08 20:51:15 +02:00
Bartłomiej Piotrowski
39d03cff1b
Linux: Look for assets directory in /usr/share/ppsspp/.
2014-08-05 11:37:17 +02:00
Unknown W. Brackets
8d6a5fd694
Use correct stencil values with non-add blending.
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Otherwise, we get the min/max/etc. value instead.
2014-08-04 19:16:10 -07:00
Unknown W. Brackets
0279aa154c
Use glStencilMask() to partially simulate amask.
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Alpha won't be correct, though.
2014-08-03 21:48:18 -07:00
Unknown W. Brackets
60ad1df8bf
Fix a warning in a log message.
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Unfortunately, this will not properly log > 2 billion cheats. I think
we'll manage to survive.
2014-08-02 14:55:15 -07:00
The Dax
85bb1188c0
Win32: Query WMI for the GPU driver version, and display it in the System Information screen.
2014-07-31 01:24:41 -04:00
Sacha
d1a7f36bbe
OSX: Fullscreen workaround not needed with Qt.
2014-07-26 01:36:44 +10:00
Sacha
1fc526d40f
Combine the low and highmem atlas in to one. Add this to the buildatlas script (it's just a diff).
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Used USING_QT_UI but technically win32_ui should use this too?
2014-07-25 03:50:58 +10:00
Henrik Rydgård
6fab8e2f74
Merge pull request #6519 from juhalaukkanen/master
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cheat.db import - minimal feedback to user
2014-07-23 10:32:06 +02:00
Juha Laukkanen
2a82e3c54e
Enabled cheat file text editor launch under OSX (open) and Linux (xdg-open).
2014-07-23 12:37:58 +09:00
Henrik Rydgard
2e38bdd51f
Regenerate atlas with support for Thai and fix for korean language name
2014-07-22 15:11:04 +02:00
Henrik Rydgard
2835110256
Make Settings look much better in Portrait mode
2014-07-22 10:37:20 +02:00