Henrik Rydgård
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0ae5e5cf1c
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Fix returning to game with ESC or other mapped back button, minor
cleanups.
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2013-10-27 10:04:38 +01:00 |
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Henrik Rydgard
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c31ae0645f
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Add optional "DevMenu" in-game button for quick access to things like log settings
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2013-09-07 20:54:51 +02:00 |
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Henrik Rydgard
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8972bf0d12
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Fix stickiness of NV Shield d-pad (and other digital pads that are mapped to axises)
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2013-07-31 18:08:31 +02:00 |
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Henrik Rydgard
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7462d988cf
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Boot game in EmuScreen::update instead of the constructor. Avoids issues with starting games from the command line.
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2013-07-27 13:26:26 +02:00 |
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Henrik Rydgard
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2b35aa9050
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Add basic NewUI in-game menu.
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2013-07-21 13:31:46 +02:00 |
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Unknown W. Brackets
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13f6ca0019
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When mapping to an axis, center when both pressed.
Fixes #2860.
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2013-07-20 12:11:35 -07:00 |
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Henrik Rydgard
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51adb8c64f
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Warning fixes, fix hw back button on Android
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2013-07-20 20:49:08 +02:00 |
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Henrik Rydgard
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ff225fab5a
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Finish the touch input rewrite, get rid of the fakeinput hacks.
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2013-07-20 14:05:07 +02:00 |
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Henrik Rydgard
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325f5dfc21
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Replace some of the onscreen touch buttons with a new better impl that doesn't rely on InputState.
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2013-07-20 12:08:13 +02:00 |
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papel
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9b6f1abed8
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Version to savestate and open other game in other screens.
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2013-07-17 02:33:26 -03:00 |
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Unknown W. Brackets
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82442fa68a
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Cut down on analog stick latency.
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2013-07-07 16:25:15 -07:00 |
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Unknown W. Brackets
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8e5d115c8e
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Get basic axis mapping working.
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2013-07-07 16:10:20 -07:00 |
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Henrik Rydgard
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cee45d0ad2
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Win32: Switch to RawInput for keyboard processing. Lets us distinguish LSHIFT/RSHIFT and LCTRL/RCTRL.
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2013-07-07 11:25:18 +02:00 |
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Henrik Rydgard
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b0ee3a173a
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Add mechanism for unlimited mappable virtual keys (not restricted by some bitfield). Use it to implement X/Y analog key mapping.
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2013-07-06 20:45:44 +02:00 |
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Henrik Rydgard
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cc58e34cf8
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Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
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2013-07-06 20:45:44 +02:00 |
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Daniel Dressler
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78e0d301c3
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Fix misleading var name
Update() can be called at subframe intervals.
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2013-07-04 12:12:50 -07:00 |
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Daniel Dressler
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1c513c1bd0
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Fix forgetting pressed keys
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2013-07-04 10:59:19 -07:00 |
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Henrik Rydgard
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059aed36ee
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Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
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2013-05-22 18:00:06 +02:00 |
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Henrik Rydgard
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7425532e99
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Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
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2013-03-30 15:46:26 +01:00 |
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