Unknown W. Brackets
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856154a5f9
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d3d9: Replace alpha and premultiply blend.
Unfortunately they are fairly tied together.
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2014-09-21 12:01:49 -07:00 |
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Unknown W. Brackets
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937fe0ea57
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d3d: Use INTZ if supported.
No performance impact on my card, and allows downloading depth/stencil
data.
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2014-09-14 11:20:59 -07:00 |
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Unknown W. Brackets
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2c88935755
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d3d: Support depth and stencil in the GE debugger.
But, not with our current depth surfaces.
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2014-09-14 11:15:37 -07:00 |
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Henrik Rydgard
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a074bf1677
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Delete some dead and duplicated code
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2014-09-14 13:23:36 +02:00 |
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Unknown W. Brackets
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b0cad8ecac
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d3d: StretchRect properly at > 1x.
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2014-09-14 00:26:35 -07:00 |
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Unknown W. Brackets
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abb2ce325c
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d3d: If possible, use StretchRect() to display.
May be faster, has less half-pixel offset issues. Still seeing blurriness
problems, but they're better.
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2014-09-13 20:31:01 -07:00 |
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Unknown W. Brackets
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822c5d9e75
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d3d: Use StretchRect() when possible.
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2014-09-13 20:08:29 -07:00 |
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Unknown W. Brackets
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7f89723d2b
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d3d: Initial implementation of framebuf download.
Not working, or not working properly...
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2014-09-13 16:37:59 -07:00 |
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Henrik Rydgard
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7b66059ae0
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
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Henrik Rydgard
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422ae62b63
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D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
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2014-09-09 22:28:35 +02:00 |
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Unknown W. Brackets
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8c229e00b4
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
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Unknown W. Brackets
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f770b599d9
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d3d: Reset scissor/viewport on fbo bind.
Maybe a better way, the state is forgotten on bind so if we try to set it
again, it'll be ignored. Fixes map in Star Ocean 1.
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2014-09-08 22:12:13 -07:00 |
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Unknown W. Brackets
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858df90dff
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d3d: Release shaders and fbos on shutdown.
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2014-09-07 13:15:39 -07:00 |
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Unknown W. Brackets
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564ae9f184
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d3d: Report shader compilation failures.
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2014-09-07 11:01:19 -07:00 |
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Unknown W. Brackets
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4d54cad9bd
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d3d: Reduce D3DX leaks.
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2014-09-07 10:38:49 -07:00 |
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Unknown W. Brackets
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ebe71e3ec4
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d3d: Properly initialize cullmode.
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2014-09-06 23:01:04 -07:00 |
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Unknown W. Brackets
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a29c2f4f2f
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d3d: Use 2.0 vertex and pixel shaders.
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2014-09-06 23:01:03 -07:00 |
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Unknown W. Brackets
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9ce5c49978
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d3d: Add basic stencil mask handling.
Mostly so we have it in dxstate, will probably reorganize stuff later.
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2014-08-30 11:18:18 -07:00 |
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Unknown W. Brackets
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d987cfea37
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d3d: Cache sampler/render state like in GL.
Small 3% performance improvement. Also, would prefer to have the bugs
from this now rather than later.
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2014-08-26 08:08:02 -07:00 |
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Unknown W. Brackets
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5e528f673d
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d3d: Set the lod bias for textures.
Why aren't these caching?
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2014-08-26 07:58:09 -07:00 |
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Unknown W. Brackets
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c65f9603bd
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d3d: Fix some RGBA / ARGB color issues.
I wonder if we should just send floats here? We denormalize and then
renormalize in software...
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2014-08-24 23:34:48 -07:00 |
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Henrik Rydgard
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1d7642fa48
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Remove most mentions of the "_XBOX" define
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2014-08-24 14:21:35 +02:00 |
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Ced2911
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49cc8e7312
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[Gpu] Sync with gles
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/TransformPipelineDX9.cpp
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2014-08-24 10:40:16 +02:00 |
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Ced2911
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6ee39c9abd
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[Gpu] Update
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
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2014-08-24 10:29:47 +02:00 |
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Ced2911
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e0c3b5a112
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[Gpu] somes fixes, monster hunter 2 run between 140 and 200% with vertex cache enabled
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/GPU_DX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/global.cpp
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2014-08-24 10:21:08 +02:00 |
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Ced2911
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ace1e71456
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[Misc] Windows fixes
Conflicts:
GPU/Directx9/TransformPipelineDX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
GPU/Directx9/helper/global.cpp
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2014-08-24 10:17:11 +02:00 |
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Ced2911
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d4adc3abb8
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[dx9] don't do alpha test in pixel shader, use state mapping
hrydgard: Cleaned up a bit, disabled by default
Conflicts:
GPU/Directx9/TextureCacheDX9.cpp
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2014-08-24 09:52:34 +02:00 |
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Henrik Rydgard
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1556234825
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
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Henrik Rydgard
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a758917919
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D3d cleanups and improvements
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2014-08-22 22:16:46 +02:00 |
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Henrik Rydgard
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e2ecbb7a4d
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Convert more UI code to Thin3D
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2014-08-22 20:55:18 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Unknown W. Brackets
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9fe1a99ab3
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Fix some warnings.
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2013-10-14 22:09:21 -07:00 |
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Henrik Rydgard
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0c2c1751f5
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Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler.
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2013-10-15 01:16:43 +02:00 |
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Ced2911
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5c4ed26442
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Make the dx9 renderer working in headless mode
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2013-09-16 09:42:30 +02:00 |
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Unknown W. Brackets
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5617f07462
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Fix dx9 so it builds on Windows (DOES NOT WORK.)
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2013-09-15 23:22:10 -07:00 |
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Unknown W. Brackets
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f55b6a0dbc
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Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
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2013-09-15 08:56:12 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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Ced2911
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36713e8017
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vsync
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2013-09-12 09:54:20 +02:00 |
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Ced2911
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746e7d5ff8
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sync with gles
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2013-09-12 09:53:52 +02:00 |
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Ced2911
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7e943ff0b0
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fix fb effect on 2d stuff
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2013-09-12 09:53:50 +02:00 |
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Ced2911
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b56848ca16
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disgae is perfect !
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2013-09-12 09:53:49 +02:00 |
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Ced2911
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28482b0341
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update gpu (break disgea)
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2013-09-12 09:52:34 +02:00 |
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Ced2911
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520c7a1753
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some framebuffer fixes
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2013-09-12 09:52:33 +02:00 |
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Ced2911
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71e64938a6
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plop
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2013-09-12 09:49:56 +02:00 |
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Ced2911
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709ea95f5b
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fixed stencil
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2013-09-12 09:46:18 +02:00 |
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Ced2911
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882001a371
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buggy hw transformation
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2013-09-12 09:46:16 +02:00 |
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Ced2911
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cde47ac1b9
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Mixed Transformation start to run in rr2
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2013-09-12 09:46:15 +02:00 |
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Ced2911
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0e473a7909
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more on rtt effect
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2013-09-12 09:45:31 +02:00 |
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Ced2911
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3188c00629
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Directx9 Gpu
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2013-09-12 09:37:19 +02:00 |
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