Unknown W. Brackets
887a61ae56
Make it possible to add new sections optionally.
2013-09-15 07:58:52 -07:00
Unknown W. Brackets
418d6c1e83
Reset the game when loading a state fails.
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This way it doesn't crash.
2013-09-14 21:19:10 -07:00
Unknown W. Brackets
2cca2568c7
Make sure the saved git ver is null terminated.
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strncpy() is a tricky beast.
2013-09-14 20:29:01 -07:00
Unknown W. Brackets
d2f2f8d7ad
Make it possible to version DoState sections.
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This will have the more important benefit of bailing if anything goes
awry.
2013-09-14 20:19:58 -07:00
Unknown W. Brackets
7349de55d1
Fix some initialization/sprintf warnings.
2013-09-01 01:15:07 -07:00
papel
a150fdd6ae
Continue ignoring savestate incompatibility for now.
2013-07-18 15:33:13 -03:00
papel
9b6f1abed8
Version to savestate and open other game in other screens.
2013-07-17 02:33:26 -03:00
Unknown W. Brackets
a32cf817ff
Fix some minor warnings.
2013-07-07 20:31:04 -07:00
Unknown W. Brackets
0019666939
Fix null pointer typo, breaking savestates.
2013-07-07 17:58:37 -07:00
Unknown W. Brackets
b9c2e21105
Improve performance of syscall resolving.
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This was actually kinda slow (noticeably) in God Eater Burst.
2013-07-06 15:14:50 -07:00
The Dax
7884df8013
Simplify error message via better translation key/message.
2013-06-24 04:47:12 -04:00
The Dax
a341d39720
Make failure reasons translatable.
2013-06-24 04:24:34 -04:00
The Dax
1a7cce2fc5
Fix a comment and remove an old comment.
2013-06-24 04:00:10 -04:00
The Dax
810dfac704
Restructure load/save failure message by reverting it back to the original and add a translation ini key instead. Much simpler, and cleaner.
2013-06-24 03:58:29 -04:00
The Dax
fe8c439614
Clean up slightly.
2013-06-24 03:08:24 -04:00
The Dax
3a0fe2f374
Add failure messages to savestates loading/saving. It's misleading to always say "Loaded state" or "Saved state", even if it fails. Plus, result was unused up to this point.
2013-06-24 02:58:21 -04:00
Henrik Rydgård
d8f9790abc
Some Mac build fixes from vit9696 and some more. Update submodules.
2013-05-07 00:08:57 +02:00
Unknown W. Brackets
1e6e333d38
Fix savestates not even trying on diff version.
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Also, update native.
2013-04-29 23:40:12 -07:00
Henrik Rydgard
5d0dc146a7
Possible buildfix
2013-04-13 21:32:01 +02:00
Henrik Rydgard
e3fb88de68
Background thread for icon loading, show in game list. Switch to GNU STL in Android port.
2013-04-13 21:24:07 +02:00
Unknown W. Brackets
fe97fd6fc5
Add better savestate error handling.
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Aborts when it can't load.
2013-04-13 01:39:17 -07:00
Unknown W. Brackets
23224f1c1d
OS X: Fix build on Mac OS X 10.6 (from vit9696.)
2013-04-02 07:37:18 -07:00
Unknown W. Brackets
339b2839b3
Finish implementing savestates for fonts.
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Oops, missed this before. Was crashing FF3 and games using custom fonts.
2013-03-20 23:37:57 -07:00
Sacha
630ee68b05
Build fix for iOS. Now compiles.
2013-02-24 22:17:52 +10:00
Unknown W. Brackets
363d1dbe19
Fix some misc. warnings.
2013-02-18 08:44:59 -08:00
Sacha
013357f21e
Build fix for iOS
2013-02-13 16:39:53 +10:00
Sacha
148c390524
Buildfix for Symbian
2013-02-04 09:55:56 +10:00
Xele02
2a424977c0
Fix linux build ^^
2013-02-04 21:24:01 +01:00
Henrik Rydgård
d60f685ae8
MacOSX buildfix
2013-02-04 20:36:43 +01:00
Henrik Rydgard
7a36619174
Android buildfix + cleanup
2013-02-04 20:19:24 +01:00
Unknown W. Brackets
112c1e9e23
Automatically delete pointers when savestating.
2013-02-04 08:28:22 -08:00
Unknown W. Brackets
82a8450758
Fix some more non-pod structs in savestates.
2013-02-04 08:27:02 -08:00
Unknown W. Brackets
8f10c7f161
Make savestates automagically call DoState().
2013-02-04 08:27:01 -08:00
Unknown W. Brackets
806907e2cc
Add a safety check that p.Do() is only used on pod.
2013-02-04 08:27:00 -08:00
Florent Castelli
522983549d
Correctly savestate std::maps with non-uint keys.
2013-02-04 03:10:00 +01:00
Unknown W. Brackets
140fd171ef
Fix some 64-bit type conversion warnings.
2013-01-19 13:48:20 -08:00
Mathias Tillman
b780e39397
Fixed various potential bugs and compiler warnings
2013-01-07 15:57:19 +01:00
Henrik Rydgard
19b8ff5331
Use snappy to compress savestates. This is a bit of a hackjob sorry, will clean after 0.5.
2013-01-02 22:13:29 +01:00
Unknown W. Brackets
5999fac10d
Start saving the state of the GPU.
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Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
4b39e39455
Start save stating the filesystem state.
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Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets
3ed2045f6b
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
abeaaa9105
Add Verify() method to quickly test states work.
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
595759ef78
Implement a factory for kernel objects.
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Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.
Also finished up a couple left over kernel objects.
Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
d9efdf548b
Add basic state for the memory kernel objects.
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Not the actual memory partitions quite yet.
2012-12-28 13:52:52 -08:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00