Commit Graph

6957 Commits

Author SHA1 Message Date
Henrik Rydgård
1a1f142ea5 Merge pull request #3095 from thedax/removeStreamVBO
Remove Stream VBO option.
2013-08-09 02:22:30 -07:00
The Dax
01e9111ac5 Remove Stream VBO option. 2013-08-09 05:18:24 -04:00
Henrik Rydgård
f01279f2cf Merge pull request #3082 from raven02/patch-12
Fix black/missing textures in few games
2013-08-09 00:58:38 -07:00
Henrik Rydgard
60ea0a5d03 Update native (use proper win32 condition variables in 64-bit builds) 2013-08-08 21:30:29 +02:00
Henrik Rydgard
174223c42b Fix VCMP (VC_TR) and optimize a little 2013-08-08 21:03:40 +02:00
Henrik Rydgård
c8ce303f4d Merge pull request #3088 from CPkmn/patch-2
Try fixing sceJpegGetOutputInfo again
2013-08-08 01:10:08 -07:00
CPkmn
1cf0b62e70 Try fixing sceJpegGetOutputInfo again
I guess the colour info address isn't supposed to be updated if the jpeg errors out, or I think so based on reports from the God Eater Burst thread in the forums. This shouldn't affect working jpegs since the address is still being updated before returning, just not if it errors out. If this doesn't work for the save from the forums, it would have never worked in PPSSPP builds up to today (it basically makes the function _only_ return null without updating the colour address, making it the equivalent of the only implementation other than mine, which was a stub, if it errors out). The previous commit I made worked in the Japanese version, but still bounced back in the US version (wtf?).
2013-08-07 16:39:42 -07:00
Henrik Rydgard
e954bd11da Oops 2013-08-07 23:52:05 +02:00
Henrik Rydgard
b49f6173c1 Switch back to gcc 4.6 temporarily (android) 2013-08-07 23:49:15 +02:00
Henrik Rydgard
bc00a7e302 Process frame timing on frame boundaries instead of flips. Frameskipping works better in many games. 2013-08-07 23:32:28 +02:00
Henrik Rydgard
51ffdfa132 Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations. 2013-08-07 22:34:00 +02:00
Henrik Rydgard
8714240519 Fix vf2i properly on x86. 2013-08-07 21:30:57 +02:00
Henrik Rydgard
6e5b4ca082 Update submodules 2013-08-07 18:13:46 +02:00
Henrik Rydgard
dce3c9449b Attempt to quickfix vf2i but failed, so disabling it. Should fix #3084 2013-08-07 18:07:49 +02:00
Henrik Rydgård
e3339c680c Merge pull request #3083 from CPkmn/patch-1
Fix sceJpegGetOutputInfo
2013-08-07 08:44:50 -07:00
CPkmn
76dbd9c22b Fix sceJpegGetOutputInfo
Return better responses for errors (should allow weird God Eater Burst saves from real PSPs to not bounce back to the titlescreen). Not sure why some God Eater Burst saves would send bad jpeg data. The data sent through sceJpeg is supposed to be a normal jpeg (ie it should be perfectly viewable in photoshop or whatever image viewer/editor). The reason it doesn't send a good, decodable jpeg should still be researched but in the meantime let's not push users getting that error back to the titlescreen. Returning getYCbCrBufferSize(0, 0) on error seems like it would be more correct as well (or, at least God Eater Burst recognises that as an error unlike 0xC000...I didn't think that error code was right but no saves gave me bad jpeg data before).
2013-08-07 08:08:12 -07:00
raven02
ba4d236d18 Fix black/missing textures in few games 2013-08-07 22:47:41 +08:00
Henrik Rydgård
41f90303b2 Merge pull request #3069 from raven02/patch-10
Logic Ops: code cleanup
2013-08-07 02:08:02 -07:00
Henrik Rydgård
9278656de5 Merge pull request #2993 from thedax/win32UICleanup
Win32 UI: Yet another cleanup pullrq
2013-08-07 01:36:35 -07:00
The Dax
a391974037 Fix conflict and save as UTF-16 again. 2013-08-07 04:32:24 -04:00
The Dax
64f7a9a6ea Change a couple last-minute things. 2013-08-07 04:30:13 -04:00
The Dax
b80b08921b Fix typo in Henrik's name in about dialog box. 2013-08-07 04:29:38 -04:00
The Dax
ed74d4cfdd Correct Henrik's name in ppsspp.rc. For some reason, his surname's "å" was swapped with a question mark. Probably an encoding issue? 2013-08-07 04:29:38 -04:00
The Dax
5b5c576157 Adjust some of the if positioning. OCD thing, heh. 2013-08-07 04:29:38 -04:00
The Dax
31d84c45fc Change some enumerator names. 2013-08-07 04:29:38 -04:00
The Dax
cc6702f006 ..And some others. 2013-08-07 04:29:38 -04:00
The Dax
8318eefcf1 Forgot to fix an if. 2013-08-07 04:29:38 -04:00
The Dax
c916d4ad99 Missed an enter/return. 2013-08-07 04:29:37 -04:00
The Dax
5301ddb82d Windows UI: Fix some UI bugs and move more magic numbers to an enumerator. 2013-08-07 04:29:37 -04:00
Henrik Rydgård
b8978e49d2 Merge pull request #3075 from unknownbrackets/gpu-thread
Prep work for GE and CPU on separate threads
2013-08-07 01:00:26 -07:00
Henrik Rydgård
75b3d78694 Merge pull request #3029 from unknownbrackets/render-fb
Use a null texture for incorrect render-to-texture + delete better
2013-08-07 00:34:38 -07:00
Unknown W. Brackets
00fc5ec40e Enable interrupts as a property of the list.
This way there's no behavior change when enqueue is async.
2013-08-07 00:32:30 -07:00
Unknown W. Brackets
b1344f8254 Get rid of CoreTiming::AdvanceQuick().
It basically existed for savestates, so no longer needed.
Fixes issues with events not running when they should.
2013-08-07 00:32:29 -07:00
Unknown W. Brackets
dc56ab9e83 Treat savestates specially, no longer using events.
This makes it easier to run them on the GPU thread anyway, which is best
if they reset GPU caches etc., and should remove any timing related
issues.
2013-08-07 00:32:29 -07:00
Unknown W. Brackets
7a2ef728cb Schedule ts events using the same time frame. 2013-08-07 00:32:28 -07:00
Unknown W. Brackets
b298432e8f Use threadsafe events for GE communication.
Hopefully this doesn't cause problems again for 3rd Birthday or FF Type-0.
Kinda need it.
2013-08-07 00:32:28 -07:00
Unknown W. Brackets
7dfee29d49 Fix threadsafe event removal. 2013-08-07 00:32:27 -07:00
Unknown W. Brackets
0dc6bab9ff Shouldn't be necessary to flush on drawsync. 2013-08-07 00:32:27 -07:00
Henrik Rydgård
1c39d50068 Merge pull request #3072 from lioncash/master
Fix a possible memory leak in BlockDevices.cpp.
2013-08-07 00:28:26 -07:00
Henrik Rydgård
456114648f Merge pull request #3073 from thedax/headlessBuildFix
Fix headless build error and abstract OSK bypass.
2013-08-07 00:27:55 -07:00
Henrik Rydgård
6cc5e5507b Merge pull request #3076 from unknownbrackets/ccc
Fix table checks in sceCcc.
2013-08-07 00:26:00 -07:00
Unknown W. Brackets
fff0af844b Fix bounds check in sceKernelPrintf().
Wasn't allowing a string ending in %08x.
2013-08-06 23:52:38 -07:00
Unknown W. Brackets
04e2a78f82 Fix table checks in sceCcc.
Was checking for the wrong table.
2013-08-06 23:39:12 -07:00
The Dax
d549337080 Tidy up some newlines. 2013-08-06 19:40:59 -04:00
The Dax
f9067e15c9 Remove old comment, change another one, and change MenuScreens.cpp to use the new class Host's InputBoxGetString. 2013-08-06 19:36:51 -04:00
The Dax
40b1c6298a Fix Headless build error introduced by #3063. 2013-08-06 19:28:43 -04:00
Lioncash
998ac27bf0 Fix a possible memory leak in BlockDevices.cpp. 2013-08-06 19:03:38 -04:00
Henrik Rydgard
f08dd3eba6 Use the new NDK toolchain (gcc 4.8) 2013-08-07 00:00:16 +02:00
Henrik Rydgard
a281c1a899 ARMjit: vmin/vmax 2013-08-06 23:17:10 +02:00
Henrik Rydgard
773115bb6d GPU: tiny optimization and log fix 2013-08-06 19:08:38 +02:00