Henrik Rydgard
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6e940dfeda
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D3D11, Vulkan: Switch to 4x3 matrixes where possible.
Lets us unify more shader code between D3D11 and D3D9, and fixes HW
skinning on D3D11.
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2017-02-14 11:59:13 +01:00 |
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Henrik Rydgard
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a9e267ae7a
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Enable dualsource blend effects (glows on transparent things in Wipeout, for example)
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2017-02-14 10:36:58 +01:00 |
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Henrik Rydgard
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56b3a823ba
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D3D11: Improved alpha/color test, like in GL/Vulkan
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2017-02-14 10:34:55 +01:00 |
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Henrik Rydgard
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b51bcd2247
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D3D11 Stencil ref fix, fixes Star Ocean stencil-depth
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2017-02-14 01:54:00 +01:00 |
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Henrik Rydgard
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6d4d638746
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D3D11: Fix some color issues by doing thing similarly to DX9. Can be optimized later.
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2017-02-14 01:31:45 +01:00 |
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Henrik Rydgard
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780006489e
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D3D11 Attempt at fixing Star Ocean stencil .. doesn't quite work.
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2017-02-13 17:29:50 +01:00 |
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Henrik Rydgard
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cef8dc907d
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Last one for today
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2017-02-13 02:12:49 +01:00 |
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Henrik Rydgard
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373c6ba12f
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More D3D11 fixes, hopefully without breaking DX9
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2017-02-13 02:07:27 +01:00 |
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Henrik Rydgard
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94860b6636
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
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Henrik Rydgård
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6033b1ee05
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D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird...
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2017-02-12 18:29:58 +01:00 |
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Henrik Rydgård
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142b30836a
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DX9 typo fix in PackDepthBuffer
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2017-02-12 17:50:37 +01:00 |
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Henrik Rydgård
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328201978f
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D3D11: Prepare for dual src blending support
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2017-02-12 17:10:04 +01:00 |
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Henrik Rydgård
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3b12ac5f05
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D3D11: Stencil and scissor work
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2017-02-12 17:09:53 +01:00 |
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Henrik Rydgård
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cb407a4019
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Minor tweaks
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2017-02-12 16:21:24 +01:00 |
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Henrik Rydgård
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4f2fb10347
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Further D3D11 fixes
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2017-02-12 16:14:14 +01:00 |
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Henrik Rydgård
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bbdb0ee195
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Fix the stencil buffer initialization stuff (not sure it's 100% working et)
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2017-02-12 13:55:49 +01:00 |
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Henrik Rydgård
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6efdde9ea4
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D3D11: Fix build issue in Release mode. Triangle fan workaround.
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2017-02-12 12:12:36 +01:00 |
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Henrik Rydgård
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07c88ef2b0
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D3D11: Fix reverse colors in drawpixels, fix a potential crash
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2017-02-12 12:07:37 +01:00 |
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Henrik Rydgård
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4fbb537c92
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Assorted D3D11 fixes
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2017-02-12 12:02:13 +01:00 |
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Henrik Rydgård
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abbd6cb1d1
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Fix DrawActiveTexture, now Buffered Rendering is starting to work
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2017-02-12 11:20:55 +01:00 |
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Henrik Rydgård
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04b803e2f6
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D3D11: Change init method for textures, so we can support mipmapping
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2017-02-10 15:40:51 +01:00 |
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Henrik Rydgård
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f7717063a8
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Assorted fixes for memory leaks etc
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2017-02-10 14:41:32 +01:00 |
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Henrik Rydgard
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7750ee9f7b
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D3D11: Fix reversed colors, stencil improvements
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2017-02-10 11:36:09 +01:00 |
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Henrik Rydgard
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3f4e14f504
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
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Henrik Rydgard
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a8dc9360f0
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D3D11: Fix clears
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2017-02-10 10:32:32 +01:00 |
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Henrik Rydgard
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5ee3b534ed
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More D3D11 improvements
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2017-02-10 10:26:18 +01:00 |
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Henrik Rydgard
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9a6f3ccfad
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D3D11: Fix depth state
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2017-02-10 00:37:56 +01:00 |
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Henrik Rydgard
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aba669c3e6
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D3D11: Cube now visible
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2017-02-10 00:30:42 +01:00 |
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Henrik Rydgard
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a7ea169797
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cube.elf now runs in D3D11 mode, still blackscreen
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2017-02-10 00:07:23 +01:00 |
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Henrik Rydgard
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f9b840dbfd
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More D3D11 progress
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2017-02-10 00:01:56 +01:00 |
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Henrik Rydgard
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01f46e7a5d
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Make the first generated D3D11 shaders compile, fix various warnings
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2017-02-09 15:04:21 +01:00 |
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Henrik Rydgard
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76587ec61c
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Further stuff.
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2017-02-09 13:28:59 +01:00 |
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Henrik Rydgard
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ba95e0f4d9
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
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Henrik Rydgard
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01e11c6437
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |
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Henrik Rydgard
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175b97ef34
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Start stubbing out a new D3D11 backend
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2017-02-08 17:35:41 +01:00 |
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Henrik Rydgard
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9f00b355ca
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Unify DownloadFramebufferForClut
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2017-02-08 15:58:46 +01:00 |
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Henrik Rydgard
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454f2cf4bf
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Unify "SetOffsetTexture"
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2017-02-08 15:48:36 +01:00 |
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Henrik Rydgard
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346b9d0c51
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Texcache: Unify SetTextureFramebuffer
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2017-02-08 15:44:01 +01:00 |
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Henrik Rydgard
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096018a163
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Texcache: Unify AttachFramebuffer, misc
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2017-02-08 15:37:40 +01:00 |
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Henrik Rydgard
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3b18f4452f
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TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
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2017-02-08 15:24:33 +01:00 |
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Henrik Rydgard
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29b30c197b
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Unify CheckFullHash
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2017-02-08 15:24:27 +01:00 |
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Henrik Rydgard
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9bdae8f32e
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DrawContext: Use uniform buffers on all platforms (simulated where necessary)
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2017-02-08 12:55:58 +01:00 |
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Henrik Rydgard
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41fecc8c16
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More D3D11 basics. Only dynamic constant buffers left, then it should display the UI.
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2017-02-07 19:45:09 +01:00 |
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Henrik Rydgard
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d78d3bb25f
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Change the API for updating buffers from the CPU to be cleaner
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2017-02-07 19:04:44 +01:00 |
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Henrik Rydgard
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534a65c610
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Remove thin3d buffer->SetData
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2017-02-07 18:42:32 +01:00 |
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Henrik Rydgard
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391f7be8f9
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Unify DecimateFBOs
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2017-02-07 00:46:14 +01:00 |
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Henrik Rydgard
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5c69878ccb
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Unify ResizeFramebufFBO
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2017-02-07 00:38:12 +01:00 |
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Henrik Rydgard
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b9283b70d9
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More simplification
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2017-02-07 00:31:41 +01:00 |
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Henrik Rydgard
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27d5c5a2d4
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Unify NotifyRenderFramebufferSwitched
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2017-02-07 00:29:02 +01:00 |
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Henrik Rydgard
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19868b5df7
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Unify GetTempFBO
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2017-02-07 00:24:38 +01:00 |
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