Henrik Rydgard
6ed4e348db
Some logging tweaks, fix running cpu tests on ARM
2013-07-30 01:09:10 +02:00
Unknown W. Brackets
26523603c3
Listen to sceCccSetErrorChar*(), not used yet.
2013-07-20 21:51:22 -07:00
papel
9b6f1abed8
Version to savestate and open other game in other screens.
2013-07-17 02:33:26 -03:00
Henrik Rydgard
1bf4239e97
State save support for sceJpeg.
2013-07-05 10:56:55 +02:00
Henrik Rydgard
51daa1f878
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
Unknown W. Brackets
32a557803b
Reporting in sceKernelChangeCurrentThreadAttr().
2013-06-06 00:08:24 -07:00
Unknown W. Brackets
e16cd7d9d9
Validate params in sceKernelChangeThreadPriority().
2013-06-05 23:04:42 -07:00
Unknown W. Brackets
ee751d6fdd
Buildfix for Linux, fixes #1994 .
2013-05-30 22:42:27 -07:00
Henrik Rydgard
572eb26305
Merge branch 'master' into makotech222-cwcheat
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Conflicts:
Core/Core.vcxproj.filters
Core/HLE/__sceAudio.cpp
Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00
Unknown W. Brackets
a779645152
Wrap sceKernelGetThreadExitStatus().
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So it's usable internally too.
2013-05-26 10:17:59 -07:00
Unknown W. Brackets
e6795b1a41
Initial attempt at a suspend/resume thread impl.
2013-05-26 01:01:29 -07:00
Unknown W. Brackets
084ad5aa53
Wrap the sleep/wakeup HLE funcs.
2013-05-25 20:43:19 -07:00
Unknown W. Brackets
8d71f33aae
Keep track of imported/exported vars.
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Not yet actually linked up, though.
2013-05-24 00:03:39 -07:00
Henrik Rydgard
08e0881c94
Merge branch 'cwcheat' of https://github.com/makotech222/ppsspp into makotech222-cwcheat
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Conflicts:
Core/Config.cpp
Core/Config.h
Core/Core.vcxproj.filters
Core/HLE/sceKernel.cpp
2013-05-22 21:04:12 +02:00
Unknown W. Brackets
86ce95a658
Add some syscall entries from reporting.
2013-05-19 22:12:38 -07:00
Henrik Rydgard
5877929fe5
Add Mersenne Twister random number generator.
2013-05-20 00:57:45 +02:00
Unknown W. Brackets
71b72b5eaf
Correct some error codes and init in Vaudio.
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This makes Velocity at least play sound, hurray.
2013-05-19 15:50:52 -07:00
Steven Cherry
446d2930ac
Some progress, I think?
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Program crashes when trying to run a game. If you comment out
member.Run(); it will run fine, but cwcheat doesnt work.
2013-05-18 16:11:10 -05:00
Unknown W. Brackets
3c0ed69fd2
Improve GPU invalidation interface, check fonts.
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When a font is rendered, tell the GPU about it, but don't rehash.
This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.) But only if they use sceFont.
2013-05-05 22:52:01 -07:00
Unknown W. Brackets
db54bffe14
Use a base time throughout rtc and kernel time.
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This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
nachume
2181b76c42
ISO that replaced EBOOT.BIN is playable.
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implement LoadExecForUer_362A956B() and sceKernelRegisterExitCallback.
Add some ERROR define on kernel.h. I was referring to the jpcsp.
2013-05-04 20:34:33 +09:00
nachume
55b94900a0
UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
2013-04-29 14:16:55 +09:00
nachume
c2c6adb7c9
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
Unknown W. Brackets
d131588a6d
Validate sceKernelStartThread() args better.
2013-04-28 00:34:49 -07:00
JimLee168
3ce26e03df
Add part sceKernelExtendThreadStack content
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Fixes NPJH50624
2013-04-19 22:22:35 +08:00
Henrik Rydgård
16fa7bf494
Merge pull request #1288 from unknownbrackets/callbacks2
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Make sceKernelNotifyCallback() error if invalid cb passed
2013-04-15 01:23:20 -07:00
Unknown W. Brackets
efd71e2444
Make sceKernelNotifyCallback() error if invalid cb.
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Which makes Numblast clearly happy.
2013-04-14 23:45:46 -07:00
Unknown W. Brackets
e77647a394
Basically working implementation of TLS funcs.
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But doesn't wait at all, which it should.
2013-04-14 16:36:02 -07:00
Unknown W. Brackets
a68798225a
Give ThreadManForUser_8DAFF657 and friends a name.
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Calling allocate on the same thread gives the same ptr, but on a different
one it waits or returns a new ptr.
Let's call it thread local storage for now.
2013-04-14 13:02:01 -07:00
Unknown W. Brackets
88b8df7b7b
Add some missing stubs to threadman.
2013-04-14 12:52:10 -07:00
Unknown W. Brackets
fe97fd6fc5
Add better savestate error handling.
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Aborts when it can't load.
2013-04-13 01:39:17 -07:00
Unknown W. Brackets
117ffaeb60
Include the git version in savestates.
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This way we can provide better warnings when it fails to load.
2013-04-13 01:13:28 -07:00
Unknown W. Brackets
1f1560a9d6
Don't mark sceKernelExitThread() as an error.
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Also, add some reporting and make the sceKernelCreateThread log message
shorter.
2013-04-09 23:23:10 -07:00
Unknown W. Brackets
6cbd1b5205
Fix typo, add back state to savestate.
2013-04-09 02:18:09 -07:00
Unknown W. Brackets
42b925a440
Initial stab at implementing some new memory funcs.
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Borrowed from JPCSP, kept simple. Need to do tests.
2013-04-07 20:57:53 -07:00
Unknown W. Brackets
0547d291e3
Avoid reusing uids for kernel objects.
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This makes logs easier to read: a uid is an X is an X. Usually.
Still sequential, and if it runs out, falls back.
2013-03-31 22:29:44 -07:00
Henrik Rydgård
1c31fb6ee4
Merge pull request #1071 from unknownbrackets/dispatch
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Dispatch thread fixes
2013-03-25 00:58:37 -07:00
Unknown W. Brackets
658fa80c04
Don't wait on mutexes with dispatch disabled.
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Fixes #339 .
2013-03-25 00:07:44 -07:00
Unknown W. Brackets
276037675f
Prevent waiting on semas while dispatch disabled.
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Does relatively well on tests this way.
2013-03-24 23:30:32 -07:00
Henrik Rydgard
e8215b1e10
Report corrupt elfs (if reporting enabled). Some stubs.
2013-03-25 00:08:46 +01:00
Henrik Rydgard
84d292010a
Oops, sceKernelCheckThreadStack was already implemented. Let's hope both copies are the same.
2013-03-23 14:41:13 +01:00
Henrik Rydgard
e20e5f49b9
Stub sceIoChstat and an icache invalidate function
2013-03-16 09:39:22 +01:00
Unknown W. Brackets
4f1d2f0584
Also clear the logging thread name on shutdown.
2013-03-11 00:18:59 -07:00
Unknown W. Brackets
9c6cfeeb26
Fix logging during savestate.
2013-03-10 23:52:11 -07:00
Unknown W. Brackets
db52d3d43c
Quick and dirty attempt to delay loadmodule.
2013-03-07 22:45:58 -08:00
Henrik Rydgard
e7226a9716
Approximately rollback the last change to sceKernelReferThreadProfiler
2013-03-05 00:21:00 +01:00
Henrik Rydgard
3714eebbbe
Actually register scePspNpDrm_user
2013-03-04 23:54:03 +01:00
Marcin Mikołajczyk
f406ad701c
Fix sceKernelReferThreadProfiler types, implement scePowerGetPllClockFreqFloat
2013-03-04 23:39:59 +01:00
Henrik Rydgard
d4603136f0
Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D.
2013-03-04 22:15:39 +01:00
Unknown W. Brackets
62ab4b7f51
More signed compare warnings.
2013-03-02 15:34:16 -08:00