Henrik Rydgård
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0be02f6de0
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Improve smallwindow detection, code cleanup.
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2017-01-17 17:21:00 +07:00 |
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Henrik Rydgård
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2caf21a960
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A max font-string texture width of 1024 is not enough pixels in 250% DPI...
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2017-01-16 21:21:31 +07:00 |
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Henrik Rydgård
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8b5048be72
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
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Henrik Rydgård
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8ebb91b16a
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Update glslang (see #9178)
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2016-12-29 22:52:32 +01:00 |
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Henrik Rydgård
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39408a4adc
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A bit more D3D11
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2016-12-27 11:59:16 +01:00 |
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Henrik Rydgård
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5af8b152e1
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Further buildfixes
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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674937a520
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Extend some enums with potentially useful values
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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e4f18dd220
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D3D9 color mask support (merge with above)
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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6fef65b8f1
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Another non-Windows buildfix
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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10e4d4db14
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Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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cbf4e5f38c
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Implement colormask
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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2952588a54
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Add a selection of device caps to check for features. Unfinished.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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13153cb3c3
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Buildfix draw_text on non-Windows
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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9f2e83b66c
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Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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8d84fb75c7
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Remove ShaderSet presets
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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1ed7f0d7fd
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More modern way to specify vertex data format (inputlayout)
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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166243e0fd
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Make pipelines bound state
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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4462a8cc99
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Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled).
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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e56f251f74
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Make ShaderSet support more than just fshader/vshader
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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3de4a38527
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More renaming to match
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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cce1ee332b
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More complete DataFormat enum
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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425940b433
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More renaming
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2016-12-27 11:59:07 +01:00 |
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Henrik Rydgård
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c7c541f926
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Add DepthStencilStateDesc
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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9b439e4c43
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Remove Thin3D prefix on more things
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
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9a29626ad0
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Buildfix for Qt
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2016-12-25 16:28:19 +01:00 |
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Henrik Rydgård
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9658c8dd5c
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Basic D3D11 context setup code
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2016-12-25 11:37:26 +01:00 |
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Henrik Rydgård
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b60ad37146
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Remove blend and sampler state presets, they didn't save any code
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2016-12-25 11:37:23 +01:00 |
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Henrik Rydgård
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97d029972e
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Rename SetTextures to BindTextures
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgård
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1c0c755b03
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Extract RasterState from thin3d, for easier d3d11 porting
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgård
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4a3938958c
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Thin3D: Unified DataFormat enum
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgård
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ae709ed1dd
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Fix bug in word wrapper
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2016-12-25 11:08:27 +01:00 |
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Henrik Rydgard
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d43b3ef73f
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Minor cleanup in thin3d
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2016-12-22 13:25:42 +01:00 |
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Florent Castelli
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47ee86ebc4
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Merge pull request #9180 from hrydgard/glew_fix
cmake: Fix system GLEW usage
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2016-12-22 00:29:14 +01:00 |
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Florent Castelli
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c35f6c160b
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cmake: Fix system GLEW usage
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2016-12-21 22:53:28 +01:00 |
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Henrik Rydgard
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c96bc7b649
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Update glslang submodule
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2016-12-21 20:50:25 +01:00 |
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Henrik Rydgård
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73ed466e19
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Set up Android build for the proper glslang
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2016-12-20 02:31:41 +01:00 |
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Henrik Rydgård
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8aae624543
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Use new flag to not build the glslangValidator and spirv-remap binaries
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2016-12-20 02:01:30 +01:00 |
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Henrik Rydgård
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6b1c4fb118
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Alphasort. Also attempt to retrigger Travis..
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2016-12-20 01:11:50 +01:00 |
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Henrik Rydgard
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b46bb1efdb
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glslang for vulkan: Use my proper glslang fork instead of the ugly old SDK-glslang fork
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2016-12-20 00:30:09 +01:00 |
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Florent Castelli
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5db12ca54d
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Fix arch detection for fast_matrix_mul
Needed for iOS Simulator build
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2016-12-18 22:17:41 +01:00 |
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Florent Castelli
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46fdc0f5f5
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cmake: Move some cmake includes to ext
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2016-12-18 22:17:41 +01:00 |
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Florent Castelli
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6852c602b9
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glew: Move to ext
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2016-12-18 21:13:45 +01:00 |
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Henrik Rydgard
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a2b49fd0e0
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Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
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2016-12-15 18:12:53 +01:00 |
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Henrik Rydgård
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aa964ea2e5
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Update glslang submodule
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2016-12-09 13:58:55 +01:00 |
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Henrik Rydgård
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4a7809881b
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Merge pull request #9139 from hrydgard/defensive-programming
Attempts to counter crashes seen in the Google Play developer console
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2016-12-07 11:25:43 +01:00 |
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Henrik Rydgard
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f4b1152b00
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Pick some safe changes from the android gradle branch (including windows CMake fixes)
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2016-12-05 16:52:03 +01:00 |
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latot
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cb1e01f380
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clean double end statements
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2016-12-03 12:25:05 -03:00 |
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