Henrik Rydgård
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0c1e7dcc18
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Use the OS to clear the CPU cache instead of the gcc builtin. Experiment for the S7 issues.
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2016-04-09 16:16:45 +02:00 |
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Henrik Rydgard
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617bcebcd6
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Update to latest vulkan header (1.0.8)
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2016-04-07 22:53:37 +02:00 |
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Henrik Rydgard
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5cd3956575
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Reformat VulkanContext.cpp (fix tab indentation)
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2016-04-03 00:01:56 +02:00 |
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Henrik Rydgard
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e1f660ebc1
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Update vulkan structure init to the new style
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2016-04-02 23:57:23 +02:00 |
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Henrik Rydgard
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32f5930e15
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Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
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2016-03-31 00:50:50 +02:00 |
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Henrik Rydgard
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731af0d0b4
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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40d05e292c
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
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Henrik Rydgard
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a8c386b94c
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Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
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2016-03-28 18:25:05 +02:00 |
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Unknown W. Brackets
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8dd93576ec
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Vulkan: Ignore queued frees after destroy.
We flush slabs so this gives false assertions in some cases.
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2016-03-27 12:38:15 -07:00 |
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Unknown W. Brackets
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048a12f589
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Buildfix.
Some compilers didn't like that, oops.
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2016-03-27 09:25:25 -07:00 |
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Unknown W. Brackets
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3352608027
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Vulkan: Free texture slabs on exit.
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2016-03-27 08:30:43 -07:00 |
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Unknown W. Brackets
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16570f10bd
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Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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27a5697a96
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Vulkan: Use the slab allocator for textures.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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62b6432121
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Vulkan: Allocate forwards in device slabs.
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2016-03-27 08:30:41 -07:00 |
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Unknown W. Brackets
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87d65e696c
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Vulkan: Correct alloc near slab end.
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2016-03-27 08:30:40 -07:00 |
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Unknown W. Brackets
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9921fd2ea7
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Vulkan: Don't bother with extra userdata, comments.
Was a failed attempt to avoid new/delete.
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2016-03-27 08:30:40 -07:00 |
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Unknown W. Brackets
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bd7c431532
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Vulkan: Increase new size for new slabs.
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2016-03-27 08:30:39 -07:00 |
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Unknown W. Brackets
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973a9f6124
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Vulkan: Delay frees for device memory slabs.
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2016-03-27 08:30:38 -07:00 |
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Unknown W. Brackets
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7d5a8aa470
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Vulkan: Protect better against memory alloc errors.
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2016-03-27 08:30:38 -07:00 |
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Unknown W. Brackets
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f0dc921ed5
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Vulkan: Setup a pool memory manager for textures.
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2016-03-27 08:30:37 -07:00 |
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Unknown W. Brackets
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e7ea1da99f
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Vulkan: Swizzle instead of converting colors.
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2016-03-26 15:02:06 -07:00 |
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Unknown W. Brackets
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adc9946641
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Vulkan: Ask for COHERENT staged texture memory.
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2016-03-26 12:18:49 -07:00 |
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Henrik Rydgård
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b0329e8106
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Merge pull request #8657 from unknownbrackets/vulkan-resize
Support resizing the screen on Vulkan
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2016-03-22 09:22:58 +01:00 |
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Unknown W. Brackets
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963b18e6c2
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Vulkan: Prep for resize, destroy surface on exit.
I suppose this is a validation layer bug, it didn't report the leak.
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2016-03-21 19:41:20 -07:00 |
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Henrik Rydgard
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b97e02febe
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Typo fixes. Delete irrelevant comments
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2016-03-21 20:23:53 +01:00 |
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Henrik Rydgard
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dff585e440
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VulkanContext: Detect the appropriate depth buffer format to use, expose it.
This should help AMD compatibility.
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2016-03-21 20:11:49 +01:00 |
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Henrik Rydgård
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6831f6fc46
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Merge pull request #8650 from unknownbrackets/vulkan-buf
Vulkan: Cache only device in push buffers
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2016-03-21 08:27:50 +01:00 |
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Henrik Rydgård
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2a35d4b4c5
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Merge pull request #8653 from unknownbrackets/warnings
Warning fixes from clang
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2016-03-21 08:27:25 +01:00 |
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Unknown W. Brackets
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2d34c0a8bc
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Vulkan: Free anything pending before the device.
This includes, for example, device memory and etc.
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2016-03-21 00:02:59 -07:00 |
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Unknown W. Brackets
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9c3e12ead0
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Remove some unused things reported by clang.
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2016-03-20 23:14:08 -07:00 |
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Unknown W. Brackets
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d90527e41e
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Correct some missing overrides.
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2016-03-20 23:05:05 -07:00 |
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Unknown W. Brackets
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6d947a057e
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Vulkan: Handle oversized push buf allocations.
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2016-03-20 22:49:38 -07:00 |
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Unknown W. Brackets
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9fd040eed0
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Vulkan: Cache only device in push buffers.
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2016-03-20 22:49:38 -07:00 |
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Unknown W. Brackets
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e3d9630b9a
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Vulkan: Handle oom slightly better.
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2016-03-20 15:25:59 -07:00 |
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Unknown W. Brackets
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9e4389cbf5
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Vulkan: Defrag buffers when growing.
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2016-03-20 15:20:42 -07:00 |
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Unknown W. Brackets
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f2513ffcd6
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Vulkan: Allocate more buffers on overflow.
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2016-03-20 15:15:13 -07:00 |
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Unknown W. Brackets
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ef1dc583a2
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Fix various minor warnings.
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2016-03-20 14:17:51 -07:00 |
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Unknown W. Brackets
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87eadad326
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Fix a failed lock release warning.
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2016-03-20 14:16:54 -07:00 |
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Henrik Rydgard
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0b1cfaf751
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
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Henrik Rydgard
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5d19f3dfb8
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Decode vertex data directly into the vertex pushbuffer, saving a memcpy.
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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5d45413dab
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Fix a resource leak. Request COHERENT memory for pushbuffers.
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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2c61b1e763
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Change the VulkanPushBuffer API to allow for adding support for dynamic growth
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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5d56537a16
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Move VulkanPushBuffer into VulkanMemory.h
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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966cb89d41
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Vulkan: Fix our use of dual source blending, re-enable if available.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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82f3df1e06
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Vulkan: Initial support for aniso filtering.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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da50370328
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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e45c24b75f
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Show how much pushbuffer space is used each frame.
Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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84e649f74b
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Vulkan: Enable mipmapping
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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8a62724316
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Upload PSP textures through a push buffer instead of image copy. More flexible.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5ea01ffff6
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Add a secondary way to upload textures - through buffers.
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2016-03-20 19:31:02 +01:00 |
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