Unknown W. Brackets
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0e0b074ed7
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Correct dest stride on GPU block transfer.
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2013-04-08 08:36:51 -07:00 |
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Henrik Rydgard
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ac47d74d7b
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Remove obviously useless alpha tests. May help speed on mobile GPUs a little.
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2013-03-11 18:43:36 +01:00 |
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Henrik Rydgard
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510f1ac3f4
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Some misc GE constant renames / disasm
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2013-02-02 13:40:26 +01:00 |
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Henrik Rydgard
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7a5aa60b3a
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Disasm GE_CMD_REVERSENORMAL
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2013-01-25 18:29:13 +01:00 |
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Henrik Rydgard
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14d26141a5
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TextureCache_Invalidate now does a range match instead of just checking if the texture address was in range.
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2013-01-22 22:03:39 +01:00 |
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Henrik Rydgard
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7271e3fcd5
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Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP.
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2013-01-14 20:44:11 +01:00 |
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Henrik Rydgard
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d8d2246236
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Implement sceGeGetMtx and sceGeGetCmd
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2013-01-05 19:26:37 +01:00 |
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Henrik Rydgård
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e2cc226d0d
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Just some cleanup of GPU code
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2012-12-28 20:54:00 +01:00 |
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Henrik Rydgård
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57b4d658cc
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Don't log display lists, instead dump them on demand.
Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
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2012-12-27 23:38:55 +01:00 |
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Henrik Rydgard
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d0f829353d
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Support FIXA and FIXB blend factors as well as possible.
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2012-11-25 15:49:37 +01:00 |
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Henrik Rydgard
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07e753da9f
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Fix skinning bugs, optimize, re-enable a lighting optimization
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2012-11-11 19:00:44 +01:00 |
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Arthur Blot
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a29072c3f7
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Fixed texture loading for all formats.
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2012-11-08 23:26:30 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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