Unknown W. Brackets
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4c510b5649
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Clean up sceKernelFreeVpl(), not waking yet.
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2013-01-18 01:38:13 -08:00 |
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Unknown W. Brackets
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592a83b081
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Make sure BlockAllocator doesn't get off grain.
This should fix spurious warnings about AllocAt() when loading a game.
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2013-01-18 01:38:12 -08:00 |
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Unknown W. Brackets
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dcd3045cd5
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Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
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2013-01-18 01:38:12 -08:00 |
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raven02
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5ca532646c
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Revert component order change for PPGeDraw
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2013-01-15 16:50:52 +08:00 |
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raven02
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622627f69a
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Match PSP savelist and transparent dialog
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2013-01-15 08:12:52 +08:00 |
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Henrik Rydgard
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9363a867e2
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
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Henrik Rydgard
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59e52f4e5a
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Make MsgDialog not put text outside the screen.
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2013-01-03 14:02:35 +01:00 |
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Henrik Rydgård
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95c4e0b9c4
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Quick build fix for gcc
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2012-12-28 23:33:00 +01:00 |
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Unknown W. Brackets
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bcecd881b1
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Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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cd1d4367bf
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Save state of a bunch of small modules.
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2012-12-28 13:55:28 -08:00 |
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Unknown W. Brackets
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d9efdf548b
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Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
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2012-12-28 13:52:52 -08:00 |
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raven02
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91c188c4d0
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Border cosmetic fix in save/load menu
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2012-12-28 11:22:12 +08:00 |
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raven02
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a4dd204ce8
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Fix I_CIRCLE right/bottom cutoff
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2012-12-25 13:33:37 +08:00 |
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Xele02
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67c88d7b33
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* Load and display save image in save/load menu
* Add help math function
* Add draw function in PPGe without texture and with alternative
texture.
* Change hardcoded atlas texture size in PPGe
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2012-12-13 22:06:45 +01:00 |
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Xele02
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7de10d223b
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* Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
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2012-12-10 13:08:54 +01:00 |
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Henrik Rydgard
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e370a1a8aa
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Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks.
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2012-11-29 10:41:48 +01:00 |
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Henrik Rydgard
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870ea6628b
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Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
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2012-11-26 17:35:08 +01:00 |
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Unknown W. Brackets
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a6a47c0c3e
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Don't complain when PPGe wasn't init yet.
This was causing BlockAllocator complaints if you closed right away.
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2012-11-22 13:21:47 -08:00 |
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Henrik Rydgard
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75412b064b
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Implement sceUtilityMsgDialog
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2012-11-18 17:51:14 +01:00 |
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Henrik Rydgard
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e37a1fb1d3
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Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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2012-11-18 13:04:49 +01:00 |
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Henrik Rydgard
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897bed8072
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Fix crash bug in blockallocator when tag strings were too long
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2012-11-07 19:10:34 +01:00 |
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Henrik Rydgard
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a6a6453c60
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Add custom "grain" for block allocator. Set the big block allocs to grain 256.
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2012-11-07 17:35:22 +01:00 |
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Henrik Rydgard
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c61d10363a
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Rewrite callback handling, part 1. All sorts of other fixes too.
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2012-11-06 15:46:46 +01:00 |
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Henrik Rydgard
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0f04d108de
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Sanity checks and cleanup
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2012-11-05 13:36:12 +01:00 |
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Henrik Rydgard
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6f85f02e25
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Module loading fixes - proper module blacklisting, correct some error codes
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2012-11-05 12:02:09 +01:00 |
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MrOrdinaire
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1ab9943643
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fix missing #include's and missing CMake linking directives
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2012-11-03 10:33:24 +08:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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