Commit Graph

699 Commits

Author SHA1 Message Date
Xele02
a23ca01f16 Mode 8 Correction
Modif for save encryption in Param.sfo and export save filename and
encode key in a file
2012-12-28 11:39:52 +01:00
Henrik Rydgård
853c588e61 Merge pull request #265 from unknownbrackets/save-fixes
Stub out mode 12 so games think it's working
2012-12-27 23:26:15 -08:00
Henrik Rydgård
3fb9b62d17 Merge pull request #273 from artart78/master
Fixed the rest of the ELF issues
2012-12-27 23:24:46 -08:00
Henrik Rydgård
fb8604e772 Merge pull request #274 from raven02/master
Border cosmetic fix in save/load menu + add 2 stubs in sceAtrac
2012-12-27 23:24:23 -08:00
raven02
f78c519a96 OSK dialog cosmetic fix 2012-12-28 12:03:53 +08:00
raven02
cb2d8d5c75 Add 2 stubs in sceAtrac 2012-12-28 11:40:44 +08:00
raven02
91c188c4d0 Border cosmetic fix in save/load menu 2012-12-28 11:22:12 +08:00
Arthur Blot
8ed8f57a7f Hopefully fix all the ELF loading issues 2012-12-28 01:07:19 +01:00
Henrik Rydgård
1a378ea7a9 Try to fix linux build 2012-12-27 23:41:22 +01:00
Henrik Rydgård
3f5eae3db5 Add some options to ingame menu. Minor fixes. 2012-12-27 23:38:55 +01:00
Arthur Blot
a7af13b523 Implemented classic segment relocations 2012-12-27 21:32:12 +01:00
KentuckyCompass
57ee25e239 Fix brain fart. 2012-12-27 06:36:00 -08:00
Henrik Rydgård
bafb63ca72 Merge pull request #267 from KentuckyCompass/case_insensitive2
Case insensitive2
2012-12-27 06:06:00 -08:00
KentuckyCompass
33429ebf93 Confirmed: PSP ignores .. beyond root. 2012-12-27 05:27:13 -08:00
KentuckyCompass
1c5ea99031 Remove pointless string clear() 2012-12-27 05:14:06 -08:00
KentuckyCompass
3862aea4de Minor comment edit. 2012-12-27 04:28:28 -08:00
KentuckyCompass
9e85c01c1f Simulate case insensitivity on case sensitive platforms. 2012-12-27 04:27:07 -08:00
KentuckyCompass
725094eaef Storing a size_t returned from std::string in an int and checking for negative is weird. 2012-12-27 04:23:04 -08:00
KentuckyCompass
928150fbf4 Add an ERROR_LOG for GetDirListing not implemented on non-Windows. 2012-12-27 04:15:08 -08:00
KentuckyCompass
3839179a09 Implement opening for append in DirectoryFileSystem. Add more non-Windows access modes. 2012-12-27 03:25:21 -08:00
KentuckyCompass
a0e1ab1181 Reindent. 2012-12-27 03:25:21 -08:00
KentuckyCompass
f5998d524a Add HOST_IS_CASE_SENSITIVE define 2012-12-27 03:25:21 -08:00
Unknown W. Brackets
709df11c9e Stub out mode 12 so games think it's working. 2012-12-26 17:33:56 -08:00
Unknown W. Brackets
fcc5bfee99 Add more atrac3 stubs to get games farther. 2012-12-26 13:36:10 -08:00
Henrik Rydgård
35f60501c1 Update a function name 2012-12-26 19:30:46 +01:00
Henrik Rydgård
ddd3e4384f audio: need to clear the rest of the buffer at end of sample. 2012-12-26 19:12:23 +01:00
Henrik Rydgård
b82852d8b3 Merge pull request #256 from unknownbrackets/sysmem-fix
Fix GetMemoryBlockPtr() to take both arguments
2012-12-26 06:50:48 -08:00
Unknown W. Brackets
ddfa56e0f2 Fix GetMemoryBlockPtr() to take both arguments. 2012-12-26 04:02:33 -08:00
Unknown W. Brackets
df04bbe4dd Fix a crash when switching between jit/interp. 2012-12-26 03:30:08 -08:00
Unknown W. Brackets
724640d308 Revert rescheduling in sceIoOpen().
Broke Orbit and Breakquest, maybe my tests are wrong.  Scheduling is hard.

This reverts commit f75f2748b1.
2012-12-26 02:26:17 -08:00
Unknown W. Brackets
0587104c16 No need to register now, actually.
Was using NotifyCallbackType before but that wasn't necessary
anyway, so this is cleaner/better.
2012-12-26 02:17:47 -08:00
Unknown W. Brackets
be779d7f77 Actually run callbacks for async IO.
Probably needs to actually be delayed though.
2012-12-26 01:33:43 -08:00
Unknown W. Brackets
8d946a7a3a Ensure we don't close the wrong fd in async io. 2012-12-26 01:33:43 -08:00
Unknown W. Brackets
a4154dbc17 Clean up a few IO wrappers with deferred HLE. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets
f75f2748b1 Tests show io open also rescheds, async or not. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets
b2ef54e194 Make waiting on async IO reschedule. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets
4b9b23dfb4 Correct arguments in sceIoGetAsyncStat(). 2012-12-26 01:33:41 -08:00
Henrik Rydgård
27e8e4c6fb Stop ADPCM decoder from running off into space. improves motogp audio. 2012-12-26 09:07:52 +01:00
Henrik Rydgård
fb238c685e SasAudio: voice.samplePos -> voice.sampleFrac. Gets rid of annoying overflow errors. 2012-12-26 08:53:19 +01:00
Henrik Rydgård
b2f29992a3 Wrap some functions, clean some stuff 2012-12-26 08:52:40 +01:00
Henrik Rydgård
ed68dea0d5 JIT: Ignore branches in delay slots. Not sure if this is 100% correct. 2012-12-26 08:37:53 +01:00
Henrik Rydgård
1328413dfc Filesystems: add host0: hack, proper shutdown of DirectoryFileSystem 2012-12-26 08:24:19 +01:00
Henrik Rydgård
d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Unknown W. Brackets
d9cd067f5a Merge pull request #251 from unknownbrackets/save-fixes
sceUtility / savedata fixes
2012-12-25 12:20:30 -08:00
Unknown W. Brackets
b0295664e8 Correctly fix incorrect save directory being used.
Darn, should've caught this before when I refactored wrong.
2012-12-25 01:41:02 -08:00
Unknown W. Brackets
1a71bf3aaf Fix potential buffer overflow.
Detail can be 1024 already, I guess.
2012-12-25 01:36:21 -08:00
Henrik Rydgård
38a7059bdd Initialize some stuff in SasAudio, fixes some audio issues on my mac 2012-12-25 10:08:57 +01:00
Unknown W. Brackets
0fa0d3f6db Oops, need to use saveNameList when specified.
Mistake from 6f165cfbe46ead77e3b4e99fe18ee1609188cf9c...
2012-12-25 01:07:05 -08:00
Unknown W. Brackets
f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets
db6ef8ce64 Simplify reading/writing in one shot. 2012-12-25 01:07:04 -08:00