Henrik Rydgard
15de6e6b98
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
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Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Unknown W. Brackets
6e48f907dd
Support minimize and maximize state.
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Fixes #6893 . Minimize is mostly useful for tooling, and maximize is a
more user-friendly way of specifying a fullscreen shortcut.
2015-12-25 19:18:32 -08:00
Henrik Rydgard
44be9f2a50
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
Henrik Rydgard
7f4e473e8c
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
Unknown W. Brackets
e98a31ef77
Cleanup some indentation.
2015-09-24 00:00:02 -07:00
Henrik Rydgard
ec63663ad5
More consistent handling of resolution changes. Should help #7995
2015-09-23 12:25:38 +02:00
Unknown W. Brackets
5c6753e486
Correct render size on fullscreen->maximized.
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We don't get a WM_SIZE event, since that is only sent on "change". This
means we don't recalculate the client area size, so we get it wrong.
Fixes #7986 .
2015-09-20 21:54:27 -07:00
Henrik Rydgard
2dcf50cf5e
Fix crash toggling fullscreen from within the Settings menu.
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See #7957
2015-09-20 23:57:51 +02:00
Henrik Rydgard
d746d219e1
Delete some outdated xp theme stuff
2015-09-20 21:01:19 +02:00
Henrik Rydgard
ca4ffb5fd3
Minor code cleanup
2015-09-20 20:32:56 +02:00
Henrik Rydgard
1410d7f6d5
Windows: Pause the rendering thread while switching to full screen
2015-09-20 19:45:36 +02:00
Henrik Rydgard
4d18d478a0
Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager.
2015-09-19 16:19:03 +02:00
Henrik Rydgard
8bedc60a93
React to window resizing in a slightly more traditional way, may help #7957 ?
2015-09-19 15:16:31 +02:00
Henrik Rydgard
9bf47514b8
Assorted Windows cleanup
2015-09-19 14:43:50 +02:00
Henrik Rydgard
6cc7a85cde
Rename WndMainWindow to MainWindow
2015-09-19 13:14:05 +02:00