Unknown W. Brackets
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40ca49d0e3
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GPU: Cancel shader preload on shutdown/lost.
Otherwise, we could've ended up with shaders loading after or during the
lost event, and dense hash map corruption.
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2018-10-30 20:32:12 -07:00 |
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Unknown W. Brackets
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6ee0612a10
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Ge: Keep jump/call optim when fast memory on.
This gives a way to validate with fast memory off, and get less crashes.
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2018-08-25 10:38:56 -07:00 |
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Unknown W. Brackets
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fd8a0612fa
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SaveState: Initialize some memory that is saved.
At the very least, will help them compress better. Also good not to leak
random memory.
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2018-06-22 21:29:18 -07:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a6808cb7bab534d6de9010ccce7212c8ee.
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2018-04-10 12:22:41 +02:00 |
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aliaspider
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23dae72bce
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prevent reads of uninitialized memory.
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2018-03-22 22:25:04 +01:00 |
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Henrik Rydgård
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7a8310ae5e
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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14c93bdc2b
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Minor code/logging cleanups.
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2018-02-27 19:44:11 +01:00 |
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Henrik Rydgård
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a78365e73d
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Remove duplicate declaration of GPUCommon::CmdFunc
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2018-02-26 15:19:11 +01:00 |
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Henrik Rydgård
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64ec46e705
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Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends
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2018-02-26 11:58:17 +01:00 |
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Henrik Rydgård
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78467d6092
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Unify FastRunLoop for the hardware backends.
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2018-02-26 11:52:16 +01:00 |
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Henrik Rydgård
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6a2f45c2e1
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Unify UpdateCmdInfo
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2018-02-26 11:48:56 +01:00 |
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Henrik Rydgård
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8cef1f0f8d
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GPU: Unify command table (cmdInfo_)
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2018-02-26 11:44:02 +01:00 |
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Henrik Rydgård
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a8a34fef9c
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Virtualize CheckGPUFeatures
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2018-02-26 11:35:37 +01:00 |
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Henrik Rydgård
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967018b7f8
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Unify Execute_LoadClut
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2018-02-26 11:32:02 +01:00 |
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Henrik Rydgård
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c7f8f4c5ca
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Unify Execute_Prim
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2018-02-26 11:22:27 +01:00 |
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Unknown W. Brackets
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4b8d8c875d
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Qt: Remove old texture debug API.
No one's testing it and it's not the best way. We have a better
implemented API and should use it instead.
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2018-02-19 09:09:35 -08:00 |
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Unknown W. Brackets
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60c4ac58f0
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
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Henrik Rydgård
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f2db0339ad
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Hack that converts immediate draws to through-mode draws. This won't
work correctly in all cases - but it's enough for Thrillville which uses
it to clear only. Works around #7459.
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2017-11-24 21:50:54 +01:00 |
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Henrik Rydgård
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28b60a724f
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Process immediate draw commands. Not yet sending to graphics backends.
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2017-11-24 17:54:56 +01:00 |
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Henrik Rydgård
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ce1bc7fc3f
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Fixes problem switching between non-through triangles and rects. Helps a small part of #6554
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2017-11-14 09:27:03 +01:00 |
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Henrik Rydgård
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d4df0181db
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
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Henrik Rydgård
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9e35144b96
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Remove/deprecate GPU tick sync
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2017-11-05 23:21:53 +01:00 |
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Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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bb68906d88
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Delete ProcessEvent and the GPUEvent enum
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2017-11-05 23:21:51 +01:00 |
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Henrik Rydgård
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6680e787de
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Delete GPUCommon::ScheduleEvent
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2017-11-05 23:21:50 +01:00 |
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Henrik Rydgård
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26e52ca5e8
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Get rid of a bunch of sync stuff that's no longer needed.
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2017-11-05 23:21:49 +01:00 |
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Henrik Rydgård
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5e63f0700e
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Get rid of the sync around curTickEst
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2017-11-05 23:21:48 +01:00 |
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Henrik Rydgård
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4d9c571bf4
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Delete the mutex in GPUCommon.
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2017-11-05 23:21:47 +01:00 |
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Henrik Rydgård
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2c8fb0fbd1
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Can't use the camera stuff on Android versions before 11. Fixes #10029.
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2017-10-24 15:40:04 +02:00 |
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Henrik Rydgård
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b886efe8f5
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Another minor cleanup (DescribeCodePtr)
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2017-10-20 11:06:12 +02:00 |
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Henrik Rydgård
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4a30aedc53
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
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Henrik Rydgård
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d53c88456a
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
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Henrik Rydgård
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22e65ba80d
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Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
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2017-08-31 01:14:51 +02:00 |
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Henrik Rydgård
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319df97bc7
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Buildfix for X86 Android
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2017-08-17 15:48:52 +02:00 |
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Henrik Rydgård
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2c4e5e2303
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Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset.
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2017-08-17 15:20:16 +02:00 |
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Henrik Rydgård
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c4ccf5b734
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Simple micro-optimization in AdvanceVerts
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2017-08-15 12:02:47 +02:00 |
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Henrik Rydgard
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56cd991833
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All: Only recompute the vertex shader ID when dirty
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2017-08-14 11:36:06 +02:00 |
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Henrik Rydgard
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712c36b98b
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Dirty RASTER_STATE when switching between rect and non-rect primitives (culling)
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2017-08-14 11:14:26 +02:00 |
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Unknown W. Brackets
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4a56e6ff83
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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fcfbe8cabb
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GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
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2017-06-04 10:38:53 -07:00 |
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Unknown W. Brackets
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ea2c79d789
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GPU: Add a debug method to grab list tick wait.
So that we can wait until then when doing test drawing.
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2017-06-04 10:38:49 -07:00 |
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Unknown W. Brackets
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dca75437c3
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GPU: Refactor common frame dumping code.
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2017-06-03 15:29:07 -07:00 |
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Henrik Rydgård
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1faae8b6d6
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Port some other minor changes over from #9255
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2017-04-03 16:47:30 +02:00 |
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Henrik Rydgard
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3f795799c9
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Setup a global GPU command table, and start moving stuff into it.
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2017-03-14 13:21:24 +01:00 |
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Henrik Rydgard
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b0bd7e3c6f
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Minor changes for compatibility with VS2017
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2017-03-12 17:33:00 +01:00 |
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Henrik Rydgård
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90e0079c98
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GE Debugger D3D11: Support displaying the current texture
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2017-03-06 16:46:15 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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e8396b10f9
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D3D11: Implement screenshots.
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2017-02-18 00:43:02 +01:00 |
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Henrik Rydgard
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0e8aeaea3a
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D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
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2017-02-18 00:07:49 +01:00 |
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