Commit Graph

3436 Commits

Author SHA1 Message Date
Unknown W. Brackets
93fee10899 Typo. 2014-12-27 09:12:50 -08:00
Unknown W. Brackets
523a75e2bb Fix another stupid mistake. 2014-12-26 08:03:55 -08:00
Unknown W. Brackets
6629655a56 Fix a glitch in host timing in some games. 2014-12-26 07:57:00 -08:00
Unknown W. Brackets
c64aa7f4a4 Correct some differences from IO timing.
Arg, oops.  Fixes #7231.
2014-12-26 07:49:22 -08:00
Unknown W. Brackets
efae9e0612 Make realistic timing optional. 2014-12-26 01:18:52 -08:00
Unknown W. Brackets
d6a113809b Add basic infrastructure to time io better.
This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
2014-12-26 01:15:17 -08:00
Unknown W. Brackets
0abd95e784 Typo. 2014-12-26 01:12:23 -08:00
Unknown W. Brackets
0599c04c1c Properly unschedule IO events on file close.
Oops, was waking threads but not bumping events.
2014-12-26 01:07:21 -08:00
Unknown W. Brackets
3f20b32041 Add an option to prevent cpu stall on slow IO.
This is good for any slow storage, including:
  * Hard disk spinning up.
  * Generally slow (cheap) SD cards.
  * HTTP or Samba streaming.

May possibly cause bugs in some cases where timing is unrealistic.  That
being said, as long as the game is a UMD game, and there's caching (could
enable memory caching for storage), it should not be a problem usually.
2014-12-26 01:07:16 -08:00
chinhodado
81197f18a0 Avoid calling GetPointer() multiple times in a row 2014-12-22 22:46:37 -05:00
Unknown W. Brackets
37c7f56b1e Remove a clear copy/paste error. 2014-12-20 09:42:08 -08:00
Unknown W. Brackets
a2f4efa50f Fix an unsigned less than 0 warning. 2014-12-20 09:10:53 -08:00
Henrik Rydgård
a9be90229a Merge pull request #7140 from AbandonedCart/master
use libc++ for iOS to avoid additional directives
2014-12-18 22:38:14 +01:00
Henrik Rydgård
76b1313ed9 Merge pull request #7164 from daniel229/func_replace_orenoimouto_2
Another replace frame download in Ore no Imouto ga Konnani Kawaii Wake g...
2014-12-18 22:22:20 +01:00
Henrik Rydgard
a54e0cf244 Goodbye PowerPC, you can always be resurrected when the time comes 2014-12-16 21:58:38 +01:00
Unknown W. Brackets
0a8e6c2a06 Remove some unused functions. 2014-12-14 17:35:20 -08:00
Lioncash
3610473b78 sceNetAdhoc: Remove unnecessary assignments 2014-12-14 00:10:46 -05:00
Unknown W. Brackets
3ce21ce672 Allocate a correct amount for helper threads.
This was usually "saved" by the round up to 0x100, but was
underallocating.
2014-12-13 18:35:58 -08:00
Henrik Rydgard
8ad1ea4c84 Split JitCommon.h so that you can include it without getting the "NativeJit" definition 2014-12-13 21:13:28 +01:00
Henrik Rydgård
4021252119 Merge pull request #7169 from daniel229/wchar_t_in_scePauth
Support wchar_t in scePauth.
2014-12-12 09:37:12 +01:00
daniel229
fc0ba3f0fe Updata as hrydgard' suggestion 2014-12-12 10:07:28 +08:00
Henrik Rydgård
ea5126ef0b Merge pull request #7165 from lioncash/safe
ReplaceTables: Fix null checks
2014-12-11 20:57:41 +01:00
Lioncash
2f269ac8c0 ReplaceTables: Fix null checks 2014-12-11 14:34:10 -05:00
daniel229
4e017014ae Support wchar_t in scePauth. 2014-12-11 23:03:55 +08:00
Henrik Rydgård
973f4ea0ca Merge pull request #7167 from lioncash/unused
sceKernelModule: Remove unused array in __KernelLoadPBP
2014-12-11 10:21:27 +01:00
Henrik Rydgård
2e8b1363d9 Merge pull request #7166 from lioncash/conds
scePsmf: Remove unnecessary conditions
2014-12-11 09:48:25 +01:00
Lioncash
fc7439ec2a proAdhoc: Change resolveMAC to return bool
Must have missed this in my initial commit.
2014-12-10 23:42:40 -05:00
Lioncash
d8da1cd44d sceKernelModule: Remove unused array in __KernelLoadPBP 2014-12-10 23:38:35 -05:00
Lioncash
0e3d68e27f scePsmf: Remove unnecessary conditions
tempBuf is a stack-allocated array, and filehandle has a check for it above this conditional.
2014-12-10 23:30:19 -05:00
daniel229
eee73607b5 Another replace frame download in Ore no Imouto ga Konnani Kawaii Wake ga Nai 2014-12-11 11:13:59 +08:00
Unknown W. Brackets
f5d5f7d3fa Use SSE shifts for high-vol channels. 2014-12-08 21:23:47 -08:00
Unknown W. Brackets
42cd751060 Prevent a few savestate cross-compat issues.
We don't need to save gpu stats at all, so don't, makes it easier to
change it and dunno if anyone defines double as other than 64 bits.

Also, apparently there was padding in the event state but not on all
platforms.
2014-12-08 21:18:56 -08:00
Henrik Rydgård
f135bf79e3 Merge pull request #7157 from lioncash/override
Core: Add missing override specifiers
2014-12-08 22:37:33 +01:00
Lioncash
cac632424c Core: Add missing override specifiers 2014-12-08 15:20:31 -05:00
Lioncash
ae5be5a814 sceSha256: Mark sceSha256Digest as static 2014-12-08 12:31:57 -05:00
Henrik Rydgård
38345a497f Merge pull request #7137 from lioncash/static
Core: Mark some module functions as static
2014-12-08 11:10:14 +01:00
Unknown W. Brackets
066ce50a12 Disable SSE clamping for certain volume levels.
Fixes sound in Tales of Phantasia.  Can improve later.
2014-12-08 02:06:25 -08:00
Henrik Rydgård
82d69fad8d Merge pull request #7146 from hrydgard/sha256
Quick implementation of sceSha256Digest from #7134
2014-12-08 10:40:56 +01:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Henrik Rydgård
6546a5ac03 Merge pull request #7143 from lioncash/net
proAdhoc: Make some functions return boolean values.
2014-12-08 00:26:25 +01:00
Lioncash
a962bc5a6c Mark some functions as const 2014-12-07 17:08:13 -05:00
Henrik Rydgard
7de3ed109a Android x86 buildfix 2014-12-07 22:00:30 +01:00
Henrik Rydgard
1a1faeffd1 More audio microoptimization 2014-12-07 21:14:09 +01:00
Henrik Rydgard
28aa18953a Audio: Minor SSE2 optimization, just because 2014-12-07 20:23:47 +01:00
Henrik Rydgard
8102a67602 Implement sceSha256Digest (untested) 2014-12-07 19:25:45 +01:00
Henrik Rydgard
29e681808d Merge branch 'sceSha256' of https://github.com/daniel229/ppsspp into daniel229-sceSha256 2014-12-07 19:11:45 +01:00
Henrik Rydgard
4457dca4c9 Rename the ARM Jit class to ArmJit 2014-12-07 14:25:22 +01:00
Lioncash
1d9ace08ae proAdhoc: Make some functions return boolean values.
Also shortens validNetworkName a little.
2014-12-06 14:48:46 -05:00
TwistedUmbrella
3f4d58b0b2 use libc++ for iOS to avoid additional directives 2014-12-05 19:47:02 -05:00
daniel229
49b2939f0d sceSha256 2014-12-04 22:44:41 +08:00