Commit Graph

83 Commits

Author SHA1 Message Date
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Unknown W. Brackets
b370621a3a Fix sceCtrl buffer update timing drift.
Spotted by xsacha.  Only when not using vblank timing (most commonly used
by games.)
2014-07-06 01:08:44 -07:00
Unknown W. Brackets
5cd4a17e88 Fix periodic events drifting when eating cycles.
Need to set the next timer before rescheduling threads or etc.
2014-07-01 00:26:15 -07:00
Unknown W. Brackets
bacae6106b Wake good pri threads immediately from ctrl waits. 2014-06-24 00:44:40 -07:00
Unknown W. Brackets
7503cf959b Saturate analog positions in case outside [-1, 1].
Reported by Mio, some configuration was giving 1.0000001, which wrapped.

This is not a hot area so let's just saturate to force it to the right
range.
2014-04-19 21:43:27 -07:00
Felix-Dev
5fe0783593 Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name. 2014-04-03 18:12:22 +02:00
Unknown W. Brackets
05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
sum2012
f0ad992b67 Add sceCtrl_driver and sceDisplay_driver 2014-02-17 20:46:57 +08:00
Unknown W. Brackets
f258cb24c2 Eat some cycles when reading the button data. 2014-01-19 12:44:54 -08:00
Unknown W. Brackets
183b4cb45c Add a static method for creating PSPPointers.
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
Unknown W. Brackets
7cff309cf7 Ignore the current button state in savestates.
Fixes #4149.
2013-11-19 18:33:17 -08:00
Unknown W. Brackets
6ebad9e06f Include all released buttons in the latch.
Not just newly released ones.  This does appear to be how the PSP fills
this buffer - it's normally 0xffffffff.
2013-11-17 19:32:21 -08:00
Unknown W. Brackets
d7d0242225 Minor simplification to ctrl buffer updates. 2013-11-17 19:32:20 -08:00
Unknown W. Brackets
9c874c754e Use the us based time for rtc/etc.
Instead of incorrect conversions from ticks based on current mhz.
2013-10-24 01:10:09 -07:00
shenweip
1cb59eb76a Fix savedata. 2013-09-29 17:30:17 +08:00
shenweip
3e5b6e6200 Only use a separate btnmake. 2013-09-29 16:21:30 +08:00
shenweip
43654e2a61 Use a separate latch for osk dialog. 2013-09-25 16:32:07 +08:00
Unknown W. Brackets
5c7c57dd3f Oops, typo. 2013-09-19 00:28:57 -07:00
Unknown W. Brackets
8e412234c9 Fix ctrl reinit problem. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
324cde5a79 Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
Unknown W. Brackets
15a0f39fa1 Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
Unknown W. Brackets
61fae4e920 Return proper errors while dispatch disabled.
In at least the majority of waits.
2013-08-27 23:55:37 -07:00
Unknown W. Brackets
2222d07c11 Specify byte order in sceCtrl as well. 2013-07-27 15:30:36 -07:00
Unknown W. Brackets
13f6ca0019 When mapping to an axis, center when both pressed.
Fixes #2860.
2013-07-20 12:11:35 -07:00
Henrik Rydgard
ff225fab5a Finish the touch input rewrite, get rid of the fakeinput hacks. 2013-07-20 14:05:07 +02:00
Henrik Rydgard
4b539e842a Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
Unknown W. Brackets
cb249c469b Properly send the right analog to the game.
I don't think this was actually working before.
2013-07-06 23:06:33 -07:00
Unknown W. Brackets
1ab86a68c9 Add rapid fire ctrl interface, minor cleanup. 2013-07-06 23:06:32 -07:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
Unknown W. Brackets
362c5be657 Tweak the ctrl analog rounding to be safer. 2013-06-20 01:11:45 -07:00
Unknown W. Brackets
250260cccd Fix sceCtrl analog range for all input devices.
It should map (-1.0... 0.0... 1.0) to (0... 128... 255.)  However, it was
instead being mapped to (1... 128... 255.)  This was causing games to not
respect analog movement if they checked for 100%.

Fixes #2363.
2013-06-20 01:00:53 -07:00
Unknown W. Brackets
f93c92d409 Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
Henrik Rydgard
f20e00315d Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
Make vi2f safer.
2013-04-28 22:15:33 +02:00
danieru
6a84a6e4ea Make analog joystick input get clamped to a circle
In common case this only costs two floating point multiplies.
Uncommon case requires a square root.
2013-04-17 22:53:38 -06:00
Unknown W. Brackets
ec009bc299 Cleanup a few GPU error codes. 2013-03-31 23:57:03 -07:00
Unknown W. Brackets
62ab4b7f51 More signed compare warnings. 2013-03-02 15:34:16 -08:00
Unknown W. Brackets
51d5b84108 Fix some misc HLE warnings. 2013-02-18 09:04:43 -08:00
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets
1cb7a88137 Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
Unknown W. Brackets
17c1d3ce68 Return errors for Dcache funcs, correctly. 2013-01-05 17:07:19 -08:00
Henrik Rydgard
972e4ea4e4 Warning fixes, prevent a possible (but unlikely) crash 2013-01-02 21:05:00 +01:00
Unknown W. Brackets
8c98c7b141 Reverse the analog Y for everyone.
Verified XInput is still happy this way.
2012-12-29 13:01:10 -08:00
Unknown W. Brackets
bcecd881b1 Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
19aaca2705 Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
Unknown W. Brackets
cd1d4367bf Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
Unknown W. Brackets
d378b1c324 Deallocate properly in shutdown, not in init. 2012-12-24 01:41:15 -08:00
Unknown W. Brackets
9ba0ed46fd Always create CoreTiming timers during kernel init. 2012-12-23 21:27:26 -08:00
Henrik Rydgård
b077caf3cf Merge pull request #232 from unknownbrackets/osk-fixes
Some crashfixes for OSK, release crash investigation
2012-12-23 11:40:35 -08:00
Unknown W. Brackets
1c4409e082 Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
2012-12-23 08:59:34 -08:00