Unknown W. Brackets
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438e68b9d4
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Merge pull request #7186 from lioncash/prag
Common: Move headers over to using pragma once
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2014-12-15 14:13:06 -08:00 |
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Lioncash
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f0f7e48ef4
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Common: Move headers over to using pragma once
Just makes the headers more consistent.
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2014-12-15 17:09:40 -05:00 |
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Henrik Rydgard
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4ec30d98e1
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Port the x86 and ARM emitters over to use the generic CodeBlock class
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2014-12-15 22:32:55 +01:00 |
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Henrik Rydgard
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b2951f0def
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Transplant Dolphin's ARM64 emitter over. Not hooked up to anything (yet...)
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2014-12-15 22:09:26 +01:00 |
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Henrik Rydgård
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0c69213cf5
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Merge pull request #7184 from chinhodado/patch-9
Remove an unnecessary memcpy
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2014-12-15 22:01:28 +01:00 |
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Henrik Rydgård
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a346b70341
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Fix debug build on mac
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2014-12-15 18:52:27 +01:00 |
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chinhodado
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422764e077
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Remove an unnecessary memcpy
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2014-12-14 23:59:55 -05:00 |
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Unknown W. Brackets
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3b28db951d
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Update native (buildfix.)
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2014-12-14 17:35:21 -08:00 |
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Unknown W. Brackets
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9a41dec0ff
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Fix some type comparison warnings.
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2014-12-14 17:35:20 -08:00 |
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Unknown W. Brackets
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0a8e6c2a06
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Remove some unused functions.
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2014-12-14 17:35:20 -08:00 |
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Unknown W. Brackets
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93869cdee4
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Try having travis notify us on build failure.
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2014-12-14 17:35:19 -08:00 |
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Henrik Rydgard
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d9e543fdd2
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Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150
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2014-12-15 01:16:07 +01:00 |
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Henrik Rydgard
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f424bf73ae
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GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150
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2014-12-14 20:59:21 +01:00 |
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Henrik Rydgard
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e2d2950865
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
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Henrik Rydgard
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b4b7cd0722
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GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
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2014-12-14 19:24:11 +01:00 |
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Unknown W. Brackets
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31ba44bc5d
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dx9: Clean up some differences in spline code.
Hmm, the spell effects look wrong. Maybe a separate bug.
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2014-12-14 09:26:12 -08:00 |
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Unknown W. Brackets
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74aec01d0f
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dx9: Fix splines and beziers in Direct3D.
Fixes #7181.
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2014-12-14 09:26:12 -08:00 |
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Unknown W. Brackets
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4cdba8da6e
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Merge pull request #7180 from lioncash/assign
sceNetAdhoc: Remove unnecessary assignments
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2014-12-13 21:20:59 -08:00 |
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Lioncash
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3610473b78
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sceNetAdhoc: Remove unnecessary assignments
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2014-12-14 00:10:46 -05:00 |
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Unknown W. Brackets
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9c63cddbfc
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Merge pull request #7179 from lioncash/implicit
MediaEngine: Get rid of implicit boolean conversions to int
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2014-12-13 20:54:00 -08:00 |
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Lioncash
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ff0ea751c5
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MediaEngine: Get rid of implicit boolean conversions to int
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2014-12-13 23:40:04 -05:00 |
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Unknown W. Brackets
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231d4a3da2
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mips: Improve MOVP2R() typesafety.
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2014-12-13 19:38:43 -08:00 |
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Unknown W. Brackets
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74ef968503
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mips: Prevent compilation of an easy mistake.
It's easy to write LW(T0, T1, T2) but that's not valid.
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2014-12-13 19:38:43 -08:00 |
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Unknown W. Brackets
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cb7e7643db
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Blackberry buildfix.
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2014-12-13 19:38:04 -08:00 |
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Unknown W. Brackets
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2e9f492b24
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Silence an initialization warning.
Pretty sure it's wrong but this isn't that hot anyway.
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2014-12-13 18:36:28 -08:00 |
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Unknown W. Brackets
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3ce21ce672
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Allocate a correct amount for helper threads.
This was usually "saved" by the round up to 0x100, but was
underallocating.
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2014-12-13 18:35:58 -08:00 |
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Henrik Rydgard
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de86b4c51c
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Fix controls disappearing in non-buffered rendering in some games
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2014-12-14 01:40:52 +01:00 |
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Henrik Rydgard
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8974cd675e
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Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
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2014-12-14 01:24:01 +01:00 |
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Henrik Rydgard
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32a452d671
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Blackberry buildfix, added a commen this time..
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2014-12-13 22:14:53 +01:00 |
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Henrik Rydgard
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5de011fe95
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Again, sigh..
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2014-12-13 21:53:28 +01:00 |
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Henrik Rydgard
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db5478135b
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Typo fix
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2014-12-13 21:26:13 +01:00 |
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Henrik Rydgard
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05a8e2e35d
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Some work towards being able to build two JITs together
This will be useful for testing/debugging, but not there yet.
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2014-12-13 21:13:54 +01:00 |
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Henrik Rydgard
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8ad1ea4c84
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Split JitCommon.h so that you can include it without getting the "NativeJit" definition
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2014-12-13 21:13:28 +01:00 |
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Henrik Rydgård
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1dca8bcc92
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Merge pull request #7177 from unknownbrackets/spline-minor
Use floats for color values in splines
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2014-12-13 20:50:23 +01:00 |
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Unknown W. Brackets
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7ed67ad066
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Use floats and SSE for spline colors.
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2014-12-13 10:36:09 -08:00 |
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Unknown W. Brackets
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e130c1648d
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Clean up some conversion warnings.
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2014-12-13 10:35:47 -08:00 |
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Unknown W. Brackets
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ef73487fca
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Fix Vec4::SetZero() not clearing all lanes.
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2014-12-13 10:35:16 -08:00 |
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Henrik Rydgård
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a767c8e704
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Merge pull request #7176 from xebra/spline_bezier2
Fix huge bezier patch issue
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2014-12-13 18:14:59 +01:00 |
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xebra
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7577a49832
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[spline/bezier]Fix huge bezier patch issue related to #5500
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2014-12-14 01:49:48 +09:00 |
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Henrik Rydgård
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5d6d552e57
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Merge pull request #7175 from xebra/spline_bezier
Improve spline/bezier tesselation
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2014-12-13 17:45:15 +01:00 |
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xebra
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5659361d51
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[spline/bezier]Control points don't need big memory size than tesselated vertices.
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2014-12-14 01:33:40 +09:00 |
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xebra
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43e3028add
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[spline/bezier]Writing vertices to the buffer directly.
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2014-12-14 01:08:00 +09:00 |
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Andrey Bondrov
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35d0149162
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Less code for bool variable inversion
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2014-12-14 00:29:58 +10:00 |
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Henrik Rydgård
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5ae4cc8959
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x86: Turn VFPU SIMD off again. See #7173 and #7174
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2014-12-13 13:35:29 +01:00 |
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Andrey Bondrov
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89c6f76456
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Less confusing function name
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2014-12-13 12:20:31 +10:00 |
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Andrey Bondrov
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c41e4ef905
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Don't make Axis <-> D-pad swap persistent
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2014-12-13 12:13:42 +10:00 |
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Andrey Bondrov
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38268a3d37
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Use constants instead of hardcoded numbers for keys swap
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2014-12-13 10:36:13 +10:00 |
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Henrik Rydgard
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e7bf0e9935
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Update lang
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2014-12-12 23:50:46 +01:00 |
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Henrik Rydgard
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9f2ec39a99
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Add a simple test of matrix transposes
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2014-12-12 23:49:23 +01:00 |
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Henrik Rydgard
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75a9420b21
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Reduce the number of places we include JitCommon.h. Update native.
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2014-12-12 23:49:08 +01:00 |
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