Commit Graph

15435 Commits

Author SHA1 Message Date
Unknown W. Brackets
438e68b9d4 Merge pull request #7186 from lioncash/prag
Common: Move headers over to using pragma once
2014-12-15 14:13:06 -08:00
Lioncash
f0f7e48ef4 Common: Move headers over to using pragma once
Just makes the headers more consistent.
2014-12-15 17:09:40 -05:00
Henrik Rydgard
4ec30d98e1 Port the x86 and ARM emitters over to use the generic CodeBlock class 2014-12-15 22:32:55 +01:00
Henrik Rydgard
b2951f0def Transplant Dolphin's ARM64 emitter over. Not hooked up to anything (yet...) 2014-12-15 22:09:26 +01:00
Henrik Rydgård
0c69213cf5 Merge pull request #7184 from chinhodado/patch-9
Remove an unnecessary memcpy
2014-12-15 22:01:28 +01:00
Henrik Rydgård
a346b70341 Fix debug build on mac 2014-12-15 18:52:27 +01:00
chinhodado
422764e077 Remove an unnecessary memcpy 2014-12-14 23:59:55 -05:00
Unknown W. Brackets
3b28db951d Update native (buildfix.) 2014-12-14 17:35:21 -08:00
Unknown W. Brackets
9a41dec0ff Fix some type comparison warnings. 2014-12-14 17:35:20 -08:00
Unknown W. Brackets
0a8e6c2a06 Remove some unused functions. 2014-12-14 17:35:20 -08:00
Unknown W. Brackets
93869cdee4 Try having travis notify us on build failure. 2014-12-14 17:35:19 -08:00
Henrik Rydgard
d9e543fdd2 Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150 2014-12-15 01:16:07 +01:00
Henrik Rydgard
f424bf73ae GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150 2014-12-14 20:59:21 +01:00
Henrik Rydgard
e2d2950865 Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Henrik Rydgard
b4b7cd0722 GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
2014-12-14 19:24:11 +01:00
Unknown W. Brackets
31ba44bc5d dx9: Clean up some differences in spline code.
Hmm, the spell effects look wrong.  Maybe a separate bug.
2014-12-14 09:26:12 -08:00
Unknown W. Brackets
74aec01d0f dx9: Fix splines and beziers in Direct3D.
Fixes #7181.
2014-12-14 09:26:12 -08:00
Unknown W. Brackets
4cdba8da6e Merge pull request #7180 from lioncash/assign
sceNetAdhoc: Remove unnecessary assignments
2014-12-13 21:20:59 -08:00
Lioncash
3610473b78 sceNetAdhoc: Remove unnecessary assignments 2014-12-14 00:10:46 -05:00
Unknown W. Brackets
9c63cddbfc Merge pull request #7179 from lioncash/implicit
MediaEngine: Get rid of implicit boolean conversions to int
2014-12-13 20:54:00 -08:00
Lioncash
ff0ea751c5 MediaEngine: Get rid of implicit boolean conversions to int 2014-12-13 23:40:04 -05:00
Unknown W. Brackets
231d4a3da2 mips: Improve MOVP2R() typesafety. 2014-12-13 19:38:43 -08:00
Unknown W. Brackets
74ef968503 mips: Prevent compilation of an easy mistake.
It's easy to write LW(T0, T1, T2) but that's not valid.
2014-12-13 19:38:43 -08:00
Unknown W. Brackets
cb7e7643db Blackberry buildfix. 2014-12-13 19:38:04 -08:00
Unknown W. Brackets
2e9f492b24 Silence an initialization warning.
Pretty sure it's wrong but this isn't that hot anyway.
2014-12-13 18:36:28 -08:00
Unknown W. Brackets
3ce21ce672 Allocate a correct amount for helper threads.
This was usually "saved" by the round up to 0x100, but was
underallocating.
2014-12-13 18:35:58 -08:00
Henrik Rydgard
de86b4c51c Fix controls disappearing in non-buffered rendering in some games 2014-12-14 01:40:52 +01:00
Henrik Rydgard
8974cd675e Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
2014-12-14 01:24:01 +01:00
Henrik Rydgard
32a452d671 Blackberry buildfix, added a commen this time.. 2014-12-13 22:14:53 +01:00
Henrik Rydgard
5de011fe95 Again, sigh.. 2014-12-13 21:53:28 +01:00
Henrik Rydgard
db5478135b Typo fix 2014-12-13 21:26:13 +01:00
Henrik Rydgard
05a8e2e35d Some work towards being able to build two JITs together
This will be useful for testing/debugging, but not there yet.
2014-12-13 21:13:54 +01:00
Henrik Rydgard
8ad1ea4c84 Split JitCommon.h so that you can include it without getting the "NativeJit" definition 2014-12-13 21:13:28 +01:00
Henrik Rydgård
1dca8bcc92 Merge pull request #7177 from unknownbrackets/spline-minor
Use floats for color values in splines
2014-12-13 20:50:23 +01:00
Unknown W. Brackets
7ed67ad066 Use floats and SSE for spline colors. 2014-12-13 10:36:09 -08:00
Unknown W. Brackets
e130c1648d Clean up some conversion warnings. 2014-12-13 10:35:47 -08:00
Unknown W. Brackets
ef73487fca Fix Vec4::SetZero() not clearing all lanes. 2014-12-13 10:35:16 -08:00
Henrik Rydgård
a767c8e704 Merge pull request #7176 from xebra/spline_bezier2
Fix huge bezier patch issue
2014-12-13 18:14:59 +01:00
xebra
7577a49832 [spline/bezier]Fix huge bezier patch issue related to #5500 2014-12-14 01:49:48 +09:00
Henrik Rydgård
5d6d552e57 Merge pull request #7175 from xebra/spline_bezier
Improve spline/bezier tesselation
2014-12-13 17:45:15 +01:00
xebra
5659361d51 [spline/bezier]Control points don't need big memory size than tesselated vertices. 2014-12-14 01:33:40 +09:00
xebra
43e3028add [spline/bezier]Writing vertices to the buffer directly. 2014-12-14 01:08:00 +09:00
Andrey Bondrov
35d0149162 Less code for bool variable inversion 2014-12-14 00:29:58 +10:00
Henrik Rydgård
5ae4cc8959 x86: Turn VFPU SIMD off again. See #7173 and #7174 2014-12-13 13:35:29 +01:00
Andrey Bondrov
89c6f76456 Less confusing function name 2014-12-13 12:20:31 +10:00
Andrey Bondrov
c41e4ef905 Don't make Axis <-> D-pad swap persistent 2014-12-13 12:13:42 +10:00
Andrey Bondrov
38268a3d37 Use constants instead of hardcoded numbers for keys swap 2014-12-13 10:36:13 +10:00
Henrik Rydgard
e7bf0e9935 Update lang 2014-12-12 23:50:46 +01:00
Henrik Rydgard
9f2ec39a99 Add a simple test of matrix transposes 2014-12-12 23:49:23 +01:00
Henrik Rydgard
75a9420b21 Reduce the number of places we include JitCommon.h. Update native. 2014-12-12 23:49:08 +01:00