Henrik Rydgård
58fd674bbf
Try to fix build with the old Android build system too...
2017-12-08 10:25:42 +01:00
Henrik Rydgård
73ed466e19
Set up Android build for the proper glslang
2016-12-20 02:31:41 +01:00
Florent Castelli
46fdc0f5f5
cmake: Move some cmake includes to ext
2016-12-18 22:17:41 +01:00
Unknown W. Brackets
e269a806cd
Remove unused exports / sections in jni on x86_64.
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This resolves a linkage error with x64 affecting Marshmallow and clang.
It also makes the unexported symbols non-visible since they don't need to
be - this reduces the size of the ppsspp_jni.so too.
Unfortunately, it reduces the readability of stack traces.
2016-07-24 12:55:30 -07:00
Unknown W. Brackets
316b7457b9
Upgrade to FFmpeg 3 / clang.
2016-07-24 12:53:43 -07:00
Unknown W. Brackets
d0b1f1a26e
Switch Android build to clang.
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It's now the recommended build from NDK 11+. GCC is deprecated.
2016-07-24 12:52:24 -07:00
Henrik Rydgard
2481714a8e
Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
2016-03-20 19:30:11 +01:00
Henrik Rydgard
ca63cca9a2
WIP: Start work on getting the Vulkan code to compile for Android
2016-03-20 19:30:11 +01:00
Carlos Estrague
b7b93eec0b
fix typo.
2016-01-17 23:42:19 +01:00
Munir
7be2f81544
Initial support x64-android
2016-01-17 23:34:25 +01:00
Henrik Rydgard
04f8bffa29
Use EGL from native code to initialize and run OpenGL on Android.
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Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
Henrik Rydgard
1c8bae0925
Compile with -mstackrealign on Android-x86, "fixing" mystery crashes on Zenfone.
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This is really just a workaround, I have no idea what is misaligning the stack. But it doesn't feel like it's us.
This has a small performance penalty but x86-Android is pretty rare, and it's better than crashing.
2015-07-22 21:03:27 +02:00
Henrik Rydgard
b6e9a47974
Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore
2015-07-19 17:33:38 +02:00
Henrik Rydgard
b309c83973
Initial work on ARM64, based on the ARM jit.
2015-04-06 18:13:01 +02:00
Henrik Rydgård
53ab7ab4b2
Fix FakeJit, start preparing a little for ARM64
2014-12-23 09:36:28 +01:00
Sacha
ee0c593258
Fix Android.
2014-11-12 03:19:46 +10:00
Martin Foo
b8d6a64f7a
Compatibility ndk r9d armeabi-v7a-hard APP_ABI building.
2014-10-14 20:24:09 +08:00
Sacha
4ed944a576
Remove redundant armv7 defines.
2014-06-11 15:15:39 +10:00
Unknown W. Brackets
4674ff50cc
Ingore literal-suffix on Android, the sdk has it.
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Just makes it hard to find real warnings.
2014-03-15 10:37:13 -07:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Henrik Rydgard
9e109e16d9
Android buildfix.
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Also, this warning flag appears not supported. (4.6?)
2013-12-21 13:06:29 +01:00
Sacha
2387509896
Proper fix for libpng16 includes.
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Improve Blackberry CMake toolchain.
2013-12-10 02:14:56 +10:00
Sacha
dde88b6ebd
Windows/Android buildfix.
2013-12-08 02:49:51 +10:00
Henrik Rydgard
9f750e6b83
This isn't needed.
2013-11-14 14:18:22 +01:00
Henrik Rydgard
6f5701816e
Define _M_SSE on Android x86 - it's not a standard define
2013-11-14 11:44:14 +01:00
Unknown W. Brackets
d96ede8e3a
Oops, forgot to add the define back in.
2013-11-02 21:54:46 -07:00
Unknown W. Brackets
5d523ea06a
Add android-ndk-profiler v3.2.
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This allows fairly easy profiling on Android without rooting.
2013-11-02 21:54:45 -07:00
Unknown W. Brackets
ed1204a10f
Android armv6/etc. buildfix.
2013-11-02 10:14:25 -07:00
Henrik Rydgard
122f19a3cf
Further adjust the android-x86 optimization settings
2013-10-29 17:16:02 +01:00
Henrik Rydgard
0e8193134c
Change the android-x86 optimization setting according to a forum post
2013-10-29 16:47:36 +01:00
Henrik Rydgard
f5a63d7d41
Better fix for the UINT_64 define issue on android
2013-10-20 13:52:31 +02:00
Unknown W. Brackets
7fb9d65a08
Make it possible to build headless on Android.
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Use "ab HEADLESS=1", and then you'll have a shiny new ppsspp_headless
exexutable which can run tests.
2013-10-14 02:41:34 -07:00