Henrik Rydgård
6f173b9134
Harmonize some VS project settings.
2018-08-14 22:41:39 +02:00
Unknown W. Brackets
b75b6801c8
http: Add a simple WebSocket server class.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
082ddf5120
json: Switch to gason instead of vjson.
...
From the same author. Most importantly, reads numbers as doubles rather
than as signed ints and floats. This allows us to actually read 32 bit
unsigned int parameters.
Moved all the native customization to a separate json_reader.cpp.
2018-06-06 05:59:35 -07:00
Henrik Rydgård
5f8118b82b
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
Henrik Rydgård
49c3cb83fe
GL render manager: Simple implementation of synchronous framebuffer readbacks.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
51f467a7b3
Kill off the GL state cache
2018-01-27 15:10:17 +01:00
Henrik Rydgård
dd91cb0f8e
Begin implementing GLQueueRunner and GLRenderManager
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
56835fc017
Qt: Fix OpenGL init.
...
Needs to check extensions before creating thin3d, as others do.
2017-12-26 16:04:19 -08:00
Henrik Rydgård
740d0504ad
Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore...
2017-12-19 18:04:26 +01:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Unknown W. Brackets
b4b850bce8
UI: Add a simple tween class.
2017-12-03 09:39:50 -08:00
Henrik Rydgård
97dced543e
Share the conversion code between vulkan and D3D, fixing the missing format thing.
2017-10-29 14:42:51 +01:00
Henrik Rydgård
1c5bd0f8dc
Move the VulkanRenderManager stuff to thin3d, fits in better there.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
ff3d799871
Remove snprintf compatibility hacks for MSVC versions before 2015
2017-08-31 16:46:54 +02:00
Henrik Rydgård
91783a3281
SIMD-optimize some data conv routines used in uniform updates.
2017-08-20 11:43:35 +02:00
Henrik Rydgård
871260fcc4
Start sketching native text rendering for Android
2017-06-05 23:09:04 +02:00
Henrik Rydgård
8d3b18478c
Split out DrawTextWin32 into its own file, to be further split later.
2017-06-04 11:52:12 +02:00
LunaMoo
4a2677e0c6
Revert unintentional change from: 429bf5d8b3
2017-03-23 11:54:54 +01:00
Henrik Rydgård
fdfc572b69
Misc logging improvments, minor safety check
2017-03-20 13:07:22 +01:00
Henrik Rydgård
7e007c3973
Merge pull request #9426 from unknownbrackets/input-state
...
Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets
02855e7abb
Remove unused pad_buttons and old virtual_input.
...
GamepadEmu does this now.
2017-03-13 22:57:22 -07:00
LunaMoo
429bf5d8b3
Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
2017-03-13 21:40:08 +01:00
Henrik Rydgård
e6abf1862c
Warning fixes
2017-03-13 13:55:30 +01:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
50be4e72b2
Get rid of our own silly reimplementation of std::thread
2017-02-27 20:51:36 +01:00
Henrik Rydgard
abc80ae770
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
Henrik Rydgard
e5c20b47cd
Add new headers to "dx9sdk" for D3D11. Enable building of the very early d3d11 code.
2017-02-07 09:29:23 +01:00
Henrik Rydgard
f1c96c056d
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
41f770d815
Move dx_state into gfx/d3d9_state
2017-02-05 20:54:24 +01:00
Henrik Rydgard
ba52ba8714
Move global.cpp to native/gfx/d3d9_shader.cpp
2017-02-05 20:50:17 +01:00
Henrik Rydgård
9658c8dd5c
Basic D3D11 context setup code
2016-12-25 11:37:26 +01:00
Florent Castelli
6852c602b9
glew: Move to ext
2016-12-18 21:13:45 +01:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
...
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00
Unknown W. Brackets
30e99206c9
UI: Add a generic word wrapper class.
2016-07-04 16:03:22 -07:00
Unknown W. Brackets
41e7d3ecde
http: Switch to using input/output sinks.
...
This should be more performant than reading one byte at a time in a loop.
2016-05-26 18:16:38 -07:00
Henrik Rydgard
d325aa2b30
Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
dced84c9fc
Work on texture support, cube.elf works correctly. Delete unused code.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
2a449f78bb
More vulkan fixing
2016-03-20 19:25:30 +01:00
Henrik Rydgard
c64064024d
Initial vulkan code.
...
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgard
d67b148712
Add math dataconv funcs for packed values.
2016-03-06 11:33:53 -08:00
Henrik Rydgard
35b6c7341b
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
...
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Unknown W. Brackets
df6cbafe0f
Measure free disk space to size block count.
2015-11-18 21:56:03 -08:00
Henrik Rydgard
ecbef7a2ff
Remove easy_file.cpp/h. Minor cleanups.
2015-09-19 14:29:02 +02:00
Henrik Rydgard
a5d7b32bfe
MSVC buildfix, remove color.h
2015-09-19 12:32:57 +02:00
Henrik Rydgård
333ed22907
Remove gfx_es2/vertex_format
2015-09-19 11:07:52 +02:00
Henrik Rydgård
c219793803
Remove the old UI texture class
2015-09-19 11:05:00 +02:00
Henrik Rydgård
ca0a6dc7f9
Remove native audio mixer (Unused in PPSSPP) and stb_vorbis
2015-09-19 10:43:58 +02:00
Henrik Rydgård
95584a8966
Remove bits, varint
2015-09-19 10:35:16 +02:00
Henrik Rydgård
1a59e3820a
Remove aabb, hamming, perlin
2015-09-19 10:32:35 +02:00