Unknown W. Brackets
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b0295664e8
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Correctly fix incorrect save directory being used.
Darn, should've caught this before when I refactored wrong.
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2012-12-25 01:41:02 -08:00 |
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Unknown W. Brackets
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f8f581794f
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Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
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2012-12-25 01:07:04 -08:00 |
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Unknown W. Brackets
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ca22e38752
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Fix another potential png load failure.
Also, rename func for consistency.
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2012-12-25 01:07:03 -08:00 |
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Unknown W. Brackets
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8af48d6e54
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Refactor some similar code together.
No functionality changes, just moving around.
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2012-12-25 01:07:02 -08:00 |
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Xele02
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d23e751557
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Merge remote-tracking branch 'upstream/master'
Conflicts:
Core/Dialog/SavedataParam.cpp
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2012-12-22 18:57:10 +01:00 |
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Henrik Rydgard
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fa7de38ccf
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PSPSaveDialog: Style/warning fixes. Add a way to return errors (unused).
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2012-12-19 21:23:52 +01:00 |
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Xele02
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fc4159efef
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Work on mode 8
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2012-12-19 16:57:22 +01:00 |
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Xele02
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bd1a9c2b1a
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Make Save/Load List work when there is no multiple save files in the
request.
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2012-12-16 12:51:02 +01:00 |
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Xele02
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e785662747
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Read PARAM.SFO for display save info
Display save modification date and time
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2012-12-14 23:08:56 +01:00 |
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Xele02
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ab71c3d1d0
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Save unencrypted PARAM.SFO
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2012-12-14 20:55:57 +01:00 |
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Xele02
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67c88d7b33
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* Load and display save image in save/load menu
* Add help math function
* Add draw function in PPGe without texture and with alternative
texture.
* Change hardcoded atlas texture size in PPGe
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2012-12-13 22:06:45 +01:00 |
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Xele02
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f5801916c7
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* Correct Autoload / Autosave problem
* WIP Save function 8 and 11
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2012-12-11 03:09:52 +01:00 |
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Xele02
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7de10d223b
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* Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
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2012-12-10 13:08:54 +01:00 |
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