Unknown W. Brackets
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d497bc7c8c
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Ensure safe zim access regardless of file contents.
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2015-01-17 18:43:00 -08:00 |
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Unknown W. Brackets
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50f5809c54
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Oops, typo.
How did I not notice the distorted sound?
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2015-01-11 16:49:22 -08:00 |
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Unknown W. Brackets
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4705a2568e
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Convert s16->float using SSE2.
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2015-01-11 14:31:21 -08:00 |
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Unknown W. Brackets
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db898aff23
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Add a NEON method to apply the volume.
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2015-01-11 14:23:41 -08:00 |
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Lioncash
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f830d5dec7
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Core: Mark some functions as const
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2014-12-03 15:16:11 -05:00 |
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Unknown W. Brackets
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b279b6d461
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Typo.
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2014-11-03 09:00:20 -08:00 |
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Unknown W. Brackets
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2d5733407b
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Small optimization to __PPGeInit().
Small factor in startup time.
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2014-11-02 17:44:24 -08:00 |
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Unknown W. Brackets
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996fa39684
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Reduce some unnecessary includes in Core/.
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2014-03-15 10:41:07 -07:00 |
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lioncash
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b9886942a7
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Fix some vertical alignments in misc Core source files.
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2014-03-03 11:16:53 -05:00 |
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Kentucky Compass
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fb1a3149fa
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Don't use strstr for single character search terms
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2013-12-30 21:48:36 -08:00 |
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Unknown W. Brackets
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f14361c3b8
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Add a bunch more missing cstring includes.
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2013-12-30 21:37:19 -08:00 |
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Henrik Rydgård
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00c32ddadb
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Mostly get rid of including "Globals.h"
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2013-12-30 10:17:11 +01:00 |
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Henrik Rydgård
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87f203a5b8
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More include untangling
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2013-12-29 23:44:35 +01:00 |
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Henrik Rydgård
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79ff2f0ba8
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
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Unknown W. Brackets
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497537a4c4
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Fix another dumb typo.
Arg, need to stop rushing things. May have caused #4869.
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2013-12-17 23:36:51 -08:00 |
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Unknown W. Brackets
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b2795b31c0
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Only draw visible savedata icons, fix leak.
Fixes #4870.
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2013-12-17 08:07:30 -08:00 |
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Unknown W. Brackets
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f7bad51cc7
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Clip in PPGe, fixing issues in softgpu.
We were just drawing wrong, so softgpu was correct.
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2013-12-15 11:59:23 -08:00 |
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Unknown W. Brackets
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0636a65ad9
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Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
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2013-12-08 12:02:37 -08:00 |
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Unknown W. Brackets
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2d3f0758c1
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Dynamically manage PPGe images so 50+ are okay.
Otherwise, we try to allocate all at once and could run out of ram.
Should fix #2242.
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2013-12-08 11:06:18 -08:00 |
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Henrik Rydgård
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37de6eee0f
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Improved error handling in ZIP installer
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2013-12-06 15:29:14 +01:00 |
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Henrik Rydgård
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c262e47bdc
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Error handling on disk full when installing zip files
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2013-12-06 12:49:57 +01:00 |
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Henrik Rydgård
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3ab1aeb9ef
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Install zip file screen: Add working progress bar for install.
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2013-12-05 17:49:37 +01:00 |
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Sacha
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31af63adf4
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Buildfix: Another string::back() and including a .cpp?
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2013-12-06 01:04:50 +10:00 |
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Sacha
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502621bb08
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Travis: Fix android script.
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2013-12-06 00:35:45 +10:00 |
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Sacha
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8eacddf549
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Symbian buildfix.
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2013-12-06 00:18:39 +10:00 |
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Henrik Rydgård
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160cafdb34
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Game installer: Handle zip files without directory entries
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2013-12-05 14:21:07 +01:00 |
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Sacha
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3ccbbcf63b
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Buildfixes from homebrew merge.
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2013-12-05 22:41:23 +10:00 |
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Henrik Rydgård
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e7ec53a97f
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zip game installer: Extract files by streaming instead of reading the
whole thing into ram.
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2013-12-05 13:22:06 +01:00 |
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Henrik Rydgård
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8e658d628f
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GameManager: Add functions to query progress
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2013-12-05 13:01:00 +01:00 |
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Henrik Rydgård
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6e60db7c22
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Store: Handle zip files with external URLs and deep paths inside.
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2013-12-05 12:48:09 +01:00 |
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Henrik Rydgård
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eaed2e516b
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Show simple progress bars at the top of the screen during downloads.
Should do something more practical eventually.
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2013-12-05 12:48:09 +01:00 |
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Henrik Rydgård
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8b1ef01b5a
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GameManager: Sanity check ZIP files when installing them
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2013-12-05 12:48:09 +01:00 |
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Henrik Rydgård
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5833bd45c3
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More work on the Homebrew Store.
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2013-12-05 12:48:09 +01:00 |
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Henrik Rydgard
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3a6941c1ab
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Safeguard GameManager::Uninstall from calls with empty filename.
Could wipe all your games if a bug would cause this to happen.
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2013-12-05 12:48:09 +01:00 |
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Henrik Rydgård
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15f45806b9
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GameManager: Sanity check ZIP files when installing them
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2013-12-05 12:48:09 +01:00 |
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Henrik Rydgård
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7f481905b0
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More work on the Homebrew Store, get it working on Windows and Android
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2013-12-05 12:48:09 +01:00 |
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Henrik Rydgård
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2fb2602387
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Initial draft of the Homebrew Store. Lets you install a few homebrew.
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2013-12-05 12:48:08 +01:00 |
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Henrik Rydgard
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32f479b0a6
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Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
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2013-12-04 17:43:00 +01:00 |
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Sacha
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08803c101e
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Remove MathUtil.{cpp,h}
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2013-11-13 11:26:12 +10:00 |
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adrian17
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7e3f35dfe3
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Removed redundant includes
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2013-09-30 19:05:04 +02:00 |
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Unknown W. Brackets
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a7f60afecb
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Use a saved ctx not break/continue in PPGe.
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2013-09-20 21:15:36 -07:00 |
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Unknown W. Brackets
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0735a9a679
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Just disable PPGe during tests, should be okay.
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2013-09-17 23:13:13 -07:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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2c763365b4
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Check size is within bounds in AllocAt().
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2013-09-11 22:52:22 -07:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Unknown W. Brackets
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dc3de4dbff
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For an off-grain alloc, properly align size.
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2013-08-20 00:58:38 -07:00 |
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Unknown W. Brackets
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69abe041b7
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Properly handle off-grain allocations.
This was causing sceKernelMaxFreeMemSize() to report a size that wasn't
allocatable, since sizes are upaligned to grain.
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2013-08-20 00:46:13 -07:00 |
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Ced2911
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0bae3f8bf9
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fix endian in image
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2013-08-16 09:18:30 +02:00 |
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Unknown W. Brackets
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2f94977efe
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Don't include gfx/gl* outside the OpenGL GE.
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2013-07-29 22:47:38 -07:00 |
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Unknown W. Brackets
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0a9ce9ae85
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Specify memory layout in PPGe.
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2013-07-27 15:38:38 -07:00 |
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