Commit Graph

119 Commits

Author SHA1 Message Date
Unknown W. Brackets
d497bc7c8c Ensure safe zim access regardless of file contents. 2015-01-17 18:43:00 -08:00
Unknown W. Brackets
50f5809c54 Oops, typo.
How did I not notice the distorted sound?
2015-01-11 16:49:22 -08:00
Unknown W. Brackets
4705a2568e Convert s16->float using SSE2. 2015-01-11 14:31:21 -08:00
Unknown W. Brackets
db898aff23 Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
Lioncash
f830d5dec7 Core: Mark some functions as const 2014-12-03 15:16:11 -05:00
Unknown W. Brackets
b279b6d461 Typo. 2014-11-03 09:00:20 -08:00
Unknown W. Brackets
2d5733407b Small optimization to __PPGeInit().
Small factor in startup time.
2014-11-02 17:44:24 -08:00
Unknown W. Brackets
996fa39684 Reduce some unnecessary includes in Core/. 2014-03-15 10:41:07 -07:00
lioncash
b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
Kentucky Compass
fb1a3149fa Don't use strstr for single character search terms 2013-12-30 21:48:36 -08:00
Unknown W. Brackets
f14361c3b8 Add a bunch more missing cstring includes. 2013-12-30 21:37:19 -08:00
Henrik Rydgård
00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Henrik Rydgård
87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00
Henrik Rydgård
79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Unknown W. Brackets
497537a4c4 Fix another dumb typo.
Arg, need to stop rushing things.  May have caused #4869.
2013-12-17 23:36:51 -08:00
Unknown W. Brackets
b2795b31c0 Only draw visible savedata icons, fix leak.
Fixes #4870.
2013-12-17 08:07:30 -08:00
Unknown W. Brackets
f7bad51cc7 Clip in PPGe, fixing issues in softgpu.
We were just drawing wrong, so softgpu was correct.
2013-12-15 11:59:23 -08:00
Unknown W. Brackets
0636a65ad9 Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
Unknown W. Brackets
2d3f0758c1 Dynamically manage PPGe images so 50+ are okay.
Otherwise, we try to allocate all at once and could run out of ram.

Should fix #2242.
2013-12-08 11:06:18 -08:00
Henrik Rydgård
37de6eee0f Improved error handling in ZIP installer 2013-12-06 15:29:14 +01:00
Henrik Rydgård
c262e47bdc Error handling on disk full when installing zip files 2013-12-06 12:49:57 +01:00
Henrik Rydgård
3ab1aeb9ef Install zip file screen: Add working progress bar for install. 2013-12-05 17:49:37 +01:00
Sacha
31af63adf4 Buildfix: Another string::back() and including a .cpp? 2013-12-06 01:04:50 +10:00
Sacha
502621bb08 Travis: Fix android script. 2013-12-06 00:35:45 +10:00
Sacha
8eacddf549 Symbian buildfix. 2013-12-06 00:18:39 +10:00
Henrik Rydgård
160cafdb34 Game installer: Handle zip files without directory entries 2013-12-05 14:21:07 +01:00
Sacha
3ccbbcf63b Buildfixes from homebrew merge. 2013-12-05 22:41:23 +10:00
Henrik Rydgård
e7ec53a97f zip game installer: Extract files by streaming instead of reading the
whole thing into ram.
2013-12-05 13:22:06 +01:00
Henrik Rydgård
8e658d628f GameManager: Add functions to query progress 2013-12-05 13:01:00 +01:00
Henrik Rydgård
6e60db7c22 Store: Handle zip files with external URLs and deep paths inside. 2013-12-05 12:48:09 +01:00
Henrik Rydgård
eaed2e516b Show simple progress bars at the top of the screen during downloads.
Should do something more practical eventually.
2013-12-05 12:48:09 +01:00
Henrik Rydgård
8b1ef01b5a GameManager: Sanity check ZIP files when installing them 2013-12-05 12:48:09 +01:00
Henrik Rydgård
5833bd45c3 More work on the Homebrew Store. 2013-12-05 12:48:09 +01:00
Henrik Rydgard
3a6941c1ab Safeguard GameManager::Uninstall from calls with empty filename.
Could wipe all your games if a bug would cause this to happen.
2013-12-05 12:48:09 +01:00
Henrik Rydgård
15f45806b9 GameManager: Sanity check ZIP files when installing them 2013-12-05 12:48:09 +01:00
Henrik Rydgård
7f481905b0 More work on the Homebrew Store, get it working on Windows and Android 2013-12-05 12:48:09 +01:00
Henrik Rydgård
2fb2602387 Initial draft of the Homebrew Store. Lets you install a few homebrew. 2013-12-05 12:48:08 +01:00
Henrik Rydgard
32f479b0a6 Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Sacha
08803c101e Remove MathUtil.{cpp,h} 2013-11-13 11:26:12 +10:00
adrian17
7e3f35dfe3 Removed redundant includes 2013-09-30 19:05:04 +02:00
Unknown W. Brackets
a7f60afecb Use a saved ctx not break/continue in PPGe. 2013-09-20 21:15:36 -07:00
Unknown W. Brackets
0735a9a679 Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
2c763365b4 Check size is within bounds in AllocAt(). 2013-09-11 22:52:22 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets
dc3de4dbff For an off-grain alloc, properly align size. 2013-08-20 00:58:38 -07:00
Unknown W. Brackets
69abe041b7 Properly handle off-grain allocations.
This was causing sceKernelMaxFreeMemSize() to report a size that wasn't
allocatable, since sizes are upaligned to grain.
2013-08-20 00:46:13 -07:00
Ced2911
0bae3f8bf9 fix endian in image 2013-08-16 09:18:30 +02:00
Unknown W. Brackets
2f94977efe Don't include gfx/gl* outside the OpenGL GE. 2013-07-29 22:47:38 -07:00
Unknown W. Brackets
0a9ce9ae85 Specify memory layout in PPGe. 2013-07-27 15:38:38 -07:00