41 Commits

Author SHA1 Message Date
Henrik Rydgård
6a3d41892a Workarounds for issue with "accurate depth". See #9545, #10087 2017-11-21 12:11:05 +01:00
LunaMoo
66f88633ae Add missing ID for CTTR compat hack. 2017-11-14 11:26:16 +01:00
Henrik Rydgård
05930ea32e MotoGP: Compat hack to disable framebuffer readbacks.
This is the only known game to copy its framebufer to RAM before display on every frame and we already have a
hack so we can display the high resolution framebuffer, but we still did the readback for no good reason.

This eliminates the readback.
2017-11-10 16:32:56 +01:00
Henrik Rydgård
7daab82519 Remove duplicate Daxter in compat.ini 2017-03-24 13:09:18 +01:00
Henrik Rydgård
744e7d2eff Compat.ini: Add Daxter to the list of games that require buffered rendering 2017-03-23 18:02:16 +01:00
Henrik Rydgård
ed93d6f819 Add Driver 76 and Chili Con Carnage to list of games that require buffered rendering. Thanks @KabutoKun 2017-03-21 20:00:10 +01:00
Henrik Rydgård
70e6732430 Merge pull request #9470 from zminhquanz/master
Add warning simulate block transfer , setting info
2017-03-21 08:55:32 +01:00
zminhquanz
ea0aab9340 Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
LunaMoo
71a188ebcc Add Jeanne d'Arc to DrawSyncEatCycles hack 2017-03-18 10:19:48 +01:00
LunaMoo
f9b050bd67 Add missing US version ID for NBA 2K13 compat.ini 2017-03-16 02:32:11 +01:00
Henrik Rydgard
e37decc9a8 Warn if trying to run some games that are known to require buffered rendering with it not enabled. 2017-03-14 10:36:51 +01:00
xebra
e2f9dc8f28 Add support compat to fake mipmap hacks. 2017-02-15 01:02:51 +09:00
LunaMoo
8d37b97b20 Place the hack into compat.ini 2017-02-03 15:30:22 +01:00
Henrik Rydgard
d7da981a62 Make the Dangan Ronpa hack use the compat system instead of hacky code 2017-01-29 00:12:20 +01:00
Henrik Rydgard
9c55e1e0de Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
2017-01-28 10:11:43 +01:00
Unknown W. Brackets
0e85225e29 Bring back the depth range hack. 2016-02-06 20:28:45 -08:00
daniel229
4699569d04 Update compat.ini 2016-01-23 17:14:17 +08:00
daniel229
c7666df767 Update compat.ini 2016-01-22 18:22:24 +08:00
daniel229
f58bab98bd Add Phantasy Star Portable 2 JP version to compat.ini 2016-01-18 13:34:56 +08:00
Henrik Rydgard
4873de15aa Add issue numbers to comments in compat.ini 2016-01-16 19:00:53 +01:00
Henrik Rydgard
26e744838f Enable vertex depth rounding on more games. Thanks daniel229 2016-01-16 12:18:17 +01:00
Henrik Rydgard
7e24801fc1 Specify which games need vertex depth rounding instead of which ones don't.
Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision
of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star.

See issue #8187.
2016-01-16 11:31:27 +01:00
Henrik Rydgard
03674fd571 Flip around how compat.ini works (now the settings are the categories, games are listed within) 2016-01-16 11:24:42 +01:00
Unknown W. Brackets
18cdf9f352 Remove the depth range hack.
Ths removes the game-specific hack to workaround depth issues.
2016-01-03 12:05:59 -08:00
Henrik Rydgard
dd3fd18bd8 Remove a dupe 2015-11-15 23:04:18 +01:00
Henrik Rydgard
8aee6ef2c9 compat.ini: Remove depth range hack for Phantasy Star Portable 1, add for more variations of #2 2015-11-15 23:02:26 +01:00
Henrik Rydgard
4b360a571c Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
I hate doing this, but it's not really better off as an option.

See #8171
2015-11-15 23:00:25 +01:00
daniel229
4234b3d90b Disable Depth Rounding for MotorStorm Arctic Edge and Saigo no Yakusoku no Monogatari. 2015-11-07 17:42:54 +08:00
daniel229
04735299cc typo 2015-11-07 13:12:05 +08:00
daniel229
a7c9e9a63a Heroes Phantasia Limited Edition Disc requires pixel depth rounding. 2015-11-07 12:23:18 +08:00
daniel229
50e33bd829 Disable Depth Rounding for Summon Night 5 (JP) 2015-11-07 09:27:39 +08:00
Henrik Rydgård
e0c88e109f Turn off Depth Rounding in Lost Heroes. Fixes #8125 (well, works around :( ) 2015-10-31 10:28:37 +01:00
Unknown W. Brackets
2037977292 Revert compatibility flag for GTA Music Hack.
This reverts commit eb4ca0cf81b74c842eab7a3ee6f8934abcef50bd.
2015-10-17 16:20:19 -07:00
Henrik Rydgard
65b78b18ea Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker.
Doens't fix but helps #6485
2015-10-11 20:52:00 +02:00
Henrik Rydgård
4aceb47cbd Typo fix in compat.ini 2015-10-08 23:24:15 +02:00
Henrik Rydgard
e9d84b6496 compat.ini: Disable depth rounding in Ridge Racer. Should help #8031 2015-10-08 09:06:40 +02:00
Henrik Rydgard
5fcc837215 Remove duplicate entry in compat.ini 2015-09-27 19:19:04 +02:00
Henrik Rydgard
857007e3f1 Apply GTAMusicFix compat flag to GTA Chinatown Wars as well. 2015-09-27 13:47:49 +02:00
Henrik Rydgard
eb4ca0cf81 Add a compatibility flag to revert sceAtrac to before #6976. Makes audio work in GTA again.
Hopefully we will find a better fix in the future.

Also see issue #7863.
2015-09-27 11:51:46 +02:00
Henrik Rydgard
d6a370a4c4 Add comments to compat.ini, System.cpp 2015-09-27 01:23:21 +02:00
Henrik Rydgard
b07b002040 Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h.

Should help #8004, by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00